Revision Difference
util.PixelVisible#517964
<function name="PixelVisible" parent="util" type="libraryfunc">
<description>Returns the visibility of a sphere in the world.</description>
<realm>Client</realm>
<args>
<arg name="position" type="Vector">The center of the visibility test.</arg>
<arg name="radius" type="number">The radius of the sphere to check for visibility.</arg>
<arg name="PixVis" type="pixelvis handle t">The PixVis handle created with <page>util.GetPixelVisibleHandle</page>.

<warning>Don't use the same handle twice per tick or it will give unpredictable results.</warning></arg>⤶
<arg name="PixVis" type="pixelvis handle t">The PixVis handle created with <page>util.GetPixelVisibleHandle</page>.⤶
⤶
<warning>Don't use the same handle twice per tick or it will give unpredictable results.</warning></arg>⤶
</args>
<rets>
<ret name="" type="number">Visibility, ranges from 0-1. 0 when none of the area is visible, 1 when all of it is visible.</ret>
</rets>
</function>
<example>
<description>Draws a box when the center of the map is visible on your screen.</description>
<code>
local PixVis
function SetupPixVis()
PixVis = util.GetPixelVisibleHandle()
end
hook.Add("Initialize", "SetupPixVis", SetupPixVis)
function TestPixelVisibility()
local visible = util.PixelVisible(Vector(0, 0, 0), 16, PixVis)
if visible && visible != 0 then
if visible && visible != 0 then
draw.RoundedBox( 10, 0, 0, 100, 100, Color(0, 0, 0, 200 * visible) )
end
end
hook.Add("HUDPaint", "TestPixelVisibility", TestPixelVisibility)
</code>
</example>