Revision Difference
util.PixelVisible#548807
<function name="PixelVisible" parent="util" type="libraryfunc">
<description>Returns the visibility of a sphere in the world.</description>
<realm>Client</realm>
<args>
<arg name="position" type="Vector">The center of the visibility test.</arg>
<arg name="radius" type="number">The radius of the sphere to check for visibility.</arg>
<arg name="PixVis" type="pixelvis handle t">The PixVis handle created with <page>util.GetPixelVisibleHandle</page>.
<arg name="PixVis" type="pixelvis_handle_t">The PixVis handle created with <page>util.GetPixelVisibleHandle</page>.
<warning>Don't use the same handle twice per tick or it will give unpredictable results.</warning>
</arg>
</args>
<rets>
<ret name="" type="number">Visibility, ranges from `0-1`. `0` when none of the area is visible, `1` when all of it is visible.</ret>
</rets>
</function>
<example>
<description>Draws a box when the center of the map is visible on your screen.</description>
<code>
local PixVis
hook.Add( "Initialize", "SetupPixVis", function()
PixVis = util.GetPixelVisibleHandle()
end )
hook.Add( "HUDPaint", "TestPixelVisibility", function()
local visible = util.PixelVisible( Vector( 0, 0, 0 ), 16, PixVis )
if visible and visible ~= 0 then
draw.RoundedBox( 10, 0, 0, 100, 100, Color( 0, 0, 0, 200 * visible ) )
end
end )
</code>
</example>