Garry's Mod Wiki

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DHTML:QueueJavascript#513213

<function name="QueueJavascript" parent="DHTML" type="panelfunc">⤶ <ispanel>yes</ispanel>⤶ <description>⤶ Runs/Executes a string as JavaScript code.⤶ <note>This function does **NOT** evaluate expression (i.e. allow you to pass variables from JavaScript (JS) to Lua context).&amp;lt;br&amp;gt;Because a return value is nil/no value (a.k.a. void).&amp;lt;br&amp;gt;If you wish to pass/return values from JS to Lua, you may want to use <page>DHTML:AddFunction</page> function to accomplish that job.</note>⤶ </description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="js" type="string">Specify JavaScript code to be executed.</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Shows how to change [document.body.innerHTML](http://www.w3schools.com/jsref/prop_html_innerhtml.asp) property by calling this function on panel.</description>⤶ <code>⤶ -- First we create a container, in this case it is a full-screen Derma Frame window.⤶ local dframe = vgui.Create( 'DFrame' )⤶ dframe:SetSize( ScrW(), ScrH() )⤶ dframe:SetTitle( "Garry's Mod Wiki" )⤶ dframe:Center()⤶ dframe:MakePopup() -- Enable keyboard and mouse interaction for DFrame panel.⤶ ⤶ -- Create a new DHTML panel as a child of dframe, and dock-fill it.⤶ local dhtml = vgui.Create( 'DHTML', dframe )⤶ dhtml:Dock( FILL )⤶ -- Navigate to Garry's Mod wikipedia website.⤶ dhtml:OpenURL( 'https://wiki.garrysmod.com/index.php' )⤶ -- Run JavaScript code.⤶ dhtml:QueueJavascript( <page>document.body.innerHTML = 'HTML changed from Lua using JavaScript!';</page> )⤶ ⤶ -- This does not throw an error/exception, but instead returns nil/no value.⤶ -- That means you can't pass/return values from JavaScript back to Lua context using this function.⤶ local number = dhtml:QueueJavascript( '22;' )⤶ print( number )⤶ </code>⤶ <output>Inner HTML of document body in DHTML panel is now set to "HTML changed from Lua using JavaScript!".</output>⤶ ⤶ </example>