Revision Difference
DImage:SetImage#550268
<function name="SetImage" parent="DImage" type="panelfunc">
<ispanel>yes</ispanel>
<description>
Sets the image to load into the frame. If the first image can't be loaded and `strBackup` is set, that image will be loaded instead.
This eventually calls <page>DImage:SetMaterial</page>.
</description>
<file line="91">lua/vgui/dimage.lua</file>
<realm>Client</realm>⤶
<realm>Client and Menu</realm>⤶
<args>
<arg name="strImage" type="string">The path of the image to load. When no file extension is supplied the VMT file extension is used.</arg>
<arg name="strBackup" type="string" default="nil">The path of the backup image.</arg>
</args>
</function>
<example>
<description>Creates a frame with a map of de_inferno inside, with the default avatar image loaded as a backup.</description>
<code>
-- Frame
MainFrame = vgui.Create( "DFrame" )
MainFrame:SetSize( 300, 300 )
MainFrame:Center()
MainFrame:SetTitle( "Map of de_inferno" )
-- Map of de_inferno (requires CS:S)
local css_map = vgui.Create( "DImage", MainFrame )
css_map:SetPos( 25, 40 )
css_map:SetSize( 250, 250 )
-- Set image to de_inferno map
-- If it can't be loaded, load the [?] avatar image instead
css_map:SetImage("overviews/de_inferno", "vgui/avatar_default")
</code>
<output>
If CS:S is mounted then the left image is shown, otherwise the right image is shown.
<image src="DImage_SetImage_example1.jpg"/> <image src="DImage_SetImage_example2.jpg"/>
</output>
</example>