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DTileLayout:SetBaseSize#518431

<function name="SetBaseSize" parent="DTileLayout" type="panelfunc"> <ispanel>yes</ispanel> <description> Sets the size of a single tile. If a child panel is larger than this size, it will occupy several tiles. If you are setting the size of the children properly then you probably don't need to change this. </description> <realm>Client</realm> <args> <arg name="size" type="number">The size of each tile. It is recommended you use 2&amp;amp;lt;sup&amp;amp;gt;n&amp;amp;lt;/sup&amp;amp;gt; (`16, 32, 64...`) numbers, and those above `4`, as numbers lower than this will result in many tiles being processed and therefore slow operation.</arg> <arg name="size" type="number">The size of each tile. It is recommended you use 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; (`16, 32, 64...`) numbers, and those above `4`, as numbers lower than this will result in many tiles being processed and therefore slow operation.</arg> </args> </function>