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ENTITY:FireAnimationEvent#552976

<function name="FireAnimationEvent" parent="ENTITY" type="hook"> <ishook>yes</ishook>⤶ <description> Called before firing clientside animation events, such as muzzle flashes or shell ejections. See <page>ENTITY:HandleAnimEvent</page> for the serverside version. <note>This hook only works on "anim", "nextbot" and "ai" type entities.</note> </description> <realm>Client</realm> <predicted>No</predicted>⤶ <args> <arg name="pos" type="Vector">Position of the effect</arg> <arg name="ang" type="Angle">Angle of the effect</arg> <arg name="event" type="number">The event ID of happened even. See [this page](http://developer.valvesoftware.com/wiki/Animation_Events).</arg> <arg name="name" type="string">Name of the event</arg> </args> <rets> <ret name="" type="boolean">Return true to disable the effect</ret> </rets> </function>