Revision Difference
ENTITY:FireAnimationEvent#552976
<function name="FireAnimationEvent" parent="ENTITY" type="hook">
	<ishook>yes</ishook>⤶
	<description>
Called before firing clientside animation events, such as muzzle flashes or shell ejections.
See <page>ENTITY:HandleAnimEvent</page> for the serverside version.
<note>This hook only works on "anim", "nextbot" and "ai" type entities.</note>
	</description>
	<realm>Client</realm>
	<predicted>No</predicted>⤶
	<args>
		<arg name="pos" type="Vector">Position of the effect</arg>
		<arg name="ang" type="Angle">Angle of the effect</arg>
		<arg name="event" type="number">The event ID of happened even. See [this page](http://developer.valvesoftware.com/wiki/Animation_Events).</arg>
		<arg name="name" type="string">Name of the event</arg>
	</args>
	<rets>
		<ret name="" type="boolean">Return true to disable the effect</ret>
	</rets>
</function>
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