Revision Difference
Entity:GetBodygroupName#562789
<function name="GetBodygroupName" parent="Entity" type="classfunc">
<description>Gets the name of specific bodygroup for given entity.⤶
<note>If called for Weapon (after Initialize hook) with different body groups on world model and view model will return value form view model.</note>⤶
</description>⤶
<description>⤶
Retrieves the name of the Body Group corresponding to a given <page text="Body Group ID">Structures/BodyGroupData#id</page> on the <page text="Entity's">Entity</page> model.⤶
<note>⤶
Weapons will return results from their viewmodels.⤶
</note>⤶
</description>⤶
<realm>Shared</realm>
<args>
<arg name="id" type="number">The id of bodygroup to get the name of.</arg>⤶
<arg name="bodyGroupId" type="number">⤶
The Body Group ID to get the name of.⤶
</arg>⤶
</args>
<rets>
<ret name="" type="string">The name of the bodygroup</ret>⤶
<ret name="" type="string">⤶
The name of the Body Group.⤶
</ret>⤶
</rets>
</function>
<example>
<description>Demonstrates the use of this function.</description>
<code>print( Entity( 1 ):GetEyeTrace().Entity:GetBodygroupName( 1 ) )</code>
<output>"Weapon" in console, if player 1 is aiming at airboat.</output>
⤶
</example></example>