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Entity:GetSequenceInfo#517368

<function name="GetSequenceInfo" parent="Entity" type="classfunc"> <description>Returns a table of information about an entity's sequence.</description> <realm>Shared</realm> <args> <arg name="sequenceId" type="number">The sequence id of the entity.</arg> </args> <rets> <ret name="" type="table">Table of information about the entity's sequence, or nil is ID is out of range. See <page>SequenceInfo</page></ret> </rets> </function> <example> <description>Draw each player's current sequence bounding box with sequence name, activity number, and activity name above their head.</description> <code> function GM:PostPlayerDraw( ply ) seqinfo = ply:GetSequenceInfo( ply:GetSequence() ) seqinfo.player = ply render.DrawWireframeBox( ply:GetPos(), ply:GetAngles(), seqinfo.bbmin, seqinfo.bbmax, color_white, true ) end function GM:HUDPaint() local seqinfo, textpos = nil, nil for p, ply in pairs(player.GetAll()) do seqinfo = ply:GetSequenceInfo(ply:GetSequence()) textpos = ( ply:GetPos() + Vector( 0, 0, seqinfo.bbmax.z + 10 ) ):ToScreen() if ( textpos.visible ) then draw.SimpleText( seqinfo.label, "GModNotify", textpos.x, textpos.y, color_white, TEXT_ALIGN_CENTER ) draw.SimpleText( seqinfo.activity..": "..seqinfo.activityname, "GModNotify", textpos.x, textpos.y+20, color_white, TEXT_ALIGN_CENTER ) end end end </code> <output></output>⤶ <output><image src="GetSequenceInfo_Example.jpg"/></output>⤶ </example>