Revision Difference
Entity:ManipulateBoneJiggle#524835
<function name="ManipulateBoneJiggle" parent="Entity" type="classfunc">
<description>Manipulates the bone's jiggle status. This allows non jiggly bones to become jiggly.</description>
<realm>Shared</realm>
<args>
<arg name="boneID" type="number">Index of the bone you want to manipulate.</arg>
<arg name="enabled" type="number">0 = No Jiggle
1 = Jiggle</arg>
</args>
</function>
<example>
<description>Turn everyone into jelly mode</description>
<code>
for k, v in pairs(player.GetAll()) do
local i = 0
while i < v:GetBoneCount() do
while i < v:GetBoneCount() do
v:ManipulateBoneJiggle(i, 1)
i = i + 1
end
end
</code>
</example>