Revision Difference
Entity:Use(function)#528359
<ambig page="ENTITY:Use">You might be looking for the "ENTITY:Use" hook, which has the same name as this method.</ambig>
<function name="Use" parent="Entity" type="classfunc">
<ishook>no</ishook>
<description>
Simulates a `+use` action on an entity.
</description>
<realm>Server</realm>
<predicted>No</predicted>
<args>
<arg name="activator" type="Entity">The entity that caused this input. This will usually be the player who pressed their use key</arg>
<arg name="caller" type="Entity">The entity responsible for the input. This will typically be the same as `activator` unless some other entity is acting as a proxy</arg>
<arg name="useType" type="number">Use type, see <page>Enums/USE</page>.</arg>
<arg name="value" type="number">Any value.</arg>
<arg name="caller" type="Entity" default="NULL">The entity responsible for the input. This will typically be the same as `activator` unless some other entity is acting as a proxy</arg>
<arg name="useType" type="number" default="USE_ON">Use type, see <page>Enums/USE</page>.</arg>
<arg name="value" type="number" default="0">Any value.</arg>
</args>
</function>