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Enums/ACT#516404

<cat>enum</cat> <enum> <description> Enumerations used by functions like <page>Weapon:SendWeaponAnim</page> &amp; <page>Entity:SelectWeightedSequence</page>. <bug issue="3075">Category=No|Some activity enums are unlisted since they do not exist as variables in-game, but still link to existing player animations.</bug> </description> <items> <item key="ACT_INVALID" value="-">1</item>⤶ <item key="ACT_INVALID" value="-1"></item>⤶ <item key="ACT_RESET" value="0"></item> <item key="ACT_IDLE" value="1"></item> <item key="ACT_TRANSITION" value="2"></item> <item key="ACT_COVER" value="3"></item> <item key="ACT_COVER_MED" value="4"></item> <item key="ACT_COVER_LOW" value="5"></item> <item key="ACT_WALK" value="6"></item> <item key="ACT_WALK_AIM" value="7"></item> <item key="ACT_WALK_CROUCH" value="8"></item> <item key="ACT_WALK_CROUCH_AIM" value="9"></item> <item key="ACT_RUN" value="1">0</item>⤶ <item key="ACT_RUN_AIM" value="1">1</item>⤶ <item key="ACT_RUN_CROUCH" value="1">2</item>⤶ <item key="ACT_RUN_CROUCH_AIM" value="1">3</item>⤶ <item key="ACT_RUN_PROTECTED" value="1">4</item>⤶ <item key="ACT_SCRIPT_CUSTOM_MOVE" value="1">5</item>⤶ <item key="ACT_RANGE_ATTACK1" value="1">6</item>⤶ <item key="ACT_RANGE_ATTACK2" value="1">7</item>⤶ <item key="ACT_RANGE_ATTACK1_LOW" value="1">8</item>⤶ <item key="ACT_RANGE_ATTACK2_LOW" value="1">9</item>⤶ <item key="ACT_DIESIMPLE" value="2">0</item>⤶ <item key="ACT_DIEBACKWARD" value="2">1</item>⤶ <item key="ACT_DIEFORWARD" value="2">2</item>⤶ <item key="ACT_DIEVIOLENT" value="2">3</item>⤶ <item key="ACT_DIERAGDOLL" value="2">4</item>⤶ <item key="ACT_FLY" value="2">5</item>⤶ <item key="ACT_HOVER" value="2">6</item>⤶ <item key="ACT_GLIDE" value="2">7</item>⤶ <item key="ACT_SWIM" value="2">8</item>⤶ <item key="ACT_SWIM_IDLE" value="2">9</item>⤶ <item key="ACT_JUMP" value="3">0</item>⤶ <item key="ACT_HOP" value="3">1</item>⤶ <item key="ACT_LEAP" value="3">2</item>⤶ <item key="ACT_LAND" value="3">3</item>⤶ <item key="ACT_CLIMB_UP" value="3">4</item>⤶ <item key="ACT_CLIMB_DOWN" value="3">5</item>⤶ <item key="ACT_CLIMB_DISMOUNT" value="3">6</item>⤶ <item key="ACT_SHIPLADDER_UP" value="3">7</item>⤶ <item key="ACT_SHIPLADDER_DOWN" value="3">8</item>⤶ <item key="ACT_STRAFE_LEFT" value="3">9</item>⤶ <item key="ACT_STRAFE_RIGHT" value="4">0</item>⤶ <item key="ACT_ROLL_LEFT" value="4">1</item>⤶ <item key="ACT_ROLL_RIGHT" value="4">2</item>⤶ <item key="ACT_TURN_LEFT" value="4">3</item>⤶ <item key="ACT_TURN_RIGHT" value="4">4</item>⤶ <item key="ACT_CROUCH" value="4">5</item>⤶ <item key="ACT_CROUCHIDLE" value="4">6</item>⤶ <item key="ACT_STAND" value="4">7</item>⤶ <item key="ACT_USE" value="4">8</item>⤶ <item key="ACT_SIGNAL1" value="4">9</item>⤶ <item key="ACT_SIGNAL2" value="5">0</item>⤶ <item key="ACT_SIGNAL3" value="5">1</item>⤶ <item key="ACT_SIGNAL_ADVANCE" value="5">2</item>⤶ <item key="ACT_SIGNAL_FORWARD" value="5">3</item>⤶ <item key="ACT_SIGNAL_GROUP" value="5">4</item>⤶ <item key="ACT_SIGNAL_HALT" value="5">5</item>⤶ <item key="ACT_SIGNAL_LEFT" value="5">6</item>⤶ <item key="ACT_SIGNAL_RIGHT" value="5">7</item>⤶ <item key="ACT_SIGNAL_TAKECOVER" value="5">8</item>⤶ <item key="ACT_LOOKBACK_RIGHT" value="5">9</item>⤶ <item key="ACT_LOOKBACK_LEFT" value="6">0</item>⤶ <item key="ACT_COWER" value="6">1</item>⤶ <item key="ACT_SMALL_FLINCH" value="6">2</item>⤶ <item key="ACT_BIG_FLINCH" value="6">3</item>⤶ <item key="ACT_MELEE_ATTACK1" value="6">4</item>⤶ <item key="ACT_MELEE_ATTACK2" value="6">5</item>⤶ <item key="ACT_RELOAD" value="6">6</item>⤶ <item key="ACT_RELOAD_START" value="6">7</item>⤶ <item key="ACT_RELOAD_FINISH" value="6">8</item>⤶ <item key="ACT_RELOAD_LOW" value="6">9</item>⤶ <item key="ACT_ARM" value="7">0</item>⤶ <item key="ACT_DISARM" value="7">1</item>⤶ <item key="ACT_DROP_WEAPON" value="7">2</item>⤶ <item key="ACT_DROP_WEAPON_SHOTGUN" value="7">3</item>⤶ <item key="ACT_PICKUP_GROUND" value="7">4</item>⤶ <item key="ACT_PICKUP_RACK" value="7">5</item>⤶ <item key="ACT_IDLE_ANGRY" value="7">6</item>⤶ <item key="ACT_IDLE_RELAXED" value="7">7</item>⤶ <item key="ACT_IDLE_STIMULATED" value="7">8</item>⤶ <item key="ACT_IDLE_AGITATED" value="7">9</item>⤶ <item key="ACT_IDLE_STEALTH" value="8">0</item>⤶ <item key="ACT_IDLE_HURT" value="8">1</item>⤶ <item key="ACT_WALK_RELAXED" value="8">2</item>⤶ <item key="ACT_WALK_STIMULATED" value="8">3</item>⤶ <item key="ACT_WALK_AGITATED" value="8">4</item>⤶ <item key="ACT_WALK_STEALTH" value="8">5</item>⤶ <item key="ACT_RUN_RELAXED" value="8">6</item>⤶ <item key="ACT_RUN_STIMULATED" value="8">7</item>⤶ <item key="ACT_RUN_AGITATED" value="8">8</item>⤶ <item key="ACT_RUN_STEALTH" value="8">9</item>⤶ <item key="ACT_IDLE_AIM_RELAXED" value="9">0</item>⤶ <item key="ACT_IDLE_AIM_STIMULATED" value="9">1</item>⤶ <item key="ACT_IDLE_AIM_AGITATED" value="9">2</item>⤶ <item key="ACT_IDLE_AIM_STEALTH" value="9">3</item>⤶ <item key="ACT_WALK_AIM_RELAXED" value="9">4</item>⤶ <item key="ACT_WALK_AIM_STIMULATED" value="9">5</item>⤶ <item key="ACT_WALK_AIM_AGITATED" value="9">6</item>⤶ <item key="ACT_WALK_AIM_STEALTH" value="9">7</item>⤶ <item key="ACT_RUN_AIM_RELAXED" value="9">8</item>⤶ <item key="ACT_RUN_AIM_STIMULATED" value="9">9</item>⤶ <item key="ACT_RUN_AIM_AGITATED" value="1">00</item>⤶ <item key="ACT_RUN_AIM_STEALTH" value="1">01</item>⤶ <item key="ACT_CROUCHIDLE_STIMULATED" value="1">02</item>⤶ <item key="ACT_CROUCHIDLE_AIM_STIMULATED" value="1">03</item>⤶ <item key="ACT_CROUCHIDLE_AGITATED" value="1">04</item>⤶ <item key="ACT_WALK_HURT" value="1">05</item>⤶ <item key="ACT_RUN_HURT" value="1">06</item>⤶ <item key="ACT_SPECIAL_ATTACK1" value="1">07</item>⤶ <item key="ACT_SPECIAL_ATTACK2" value="1">08</item>⤶ <item key="ACT_COMBAT_IDLE" value="1">09</item>⤶ <item key="ACT_WALK_SCARED" value="1">10</item>⤶ <item key="ACT_RUN_SCARED" value="1">11</item>⤶ <item key="ACT_VICTORY_DANCE" value="1">12</item>⤶ <item key="ACT_DIE_HEADSHOT" value="1">13</item>⤶ <item key="ACT_DIE_CHESTSHOT" value="1">14</item>⤶ <item key="ACT_DIE_GUTSHOT" value="1">15</item>⤶ <item key="ACT_DIE_BACKSHOT" value="1">16</item>⤶ <item key="ACT_FLINCH_HEAD" value="1">17</item>⤶ <item key="ACT_FLINCH_CHEST" value="1">18</item>⤶ <item key="ACT_FLINCH_STOMACH" value="1">19</item>⤶ <item key="ACT_FLINCH_LEFTARM" value="1">20</item>⤶ <item key="ACT_FLINCH_RIGHTARM" value="1">21</item>⤶ <item key="ACT_FLINCH_LEFTLEG" value="1">22</item>⤶ <item key="ACT_FLINCH_RIGHTLEG" value="1">23</item>⤶ <item key="ACT_FLINCH_PHYSICS" value="1">24</item>⤶ <item key="ACT_IDLE_ON_FIRE" value="1">25</item>⤶ <item key="ACT_WALK_ON_FIRE" value="1">26</item>⤶ <item key="ACT_RUN_ON_FIRE" value="1">27</item>⤶ <item key="ACT_RAPPEL_LOOP" value="1">28</item>⤶ <item key="ACT_180_LEFT" value="1">29</item>⤶ <item key="ACT_180_RIGHT" value="1">30</item>⤶ <item key="ACT_90_LEFT" value="1">31</item>⤶ <item key="ACT_90_RIGHT" value="1">32</item>⤶ <item key="ACT_STEP_LEFT" value="1">33</item>⤶ <item key="ACT_STEP_RIGHT" value="1">34</item>⤶ <item key="ACT_STEP_BACK" value="1">35</item>⤶ <item key="ACT_STEP_FORE" value="1">36</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK1" value="1">37</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK2" value="1">38</item>⤶ <item key="ACT_GESTURE_MELEE_ATTACK1" value="1">39</item>⤶ <item key="ACT_GESTURE_MELEE_ATTACK2" value="1">40</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK1_LOW" value="1">41</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK2_LOW" value="1">42</item>⤶ <item key="ACT_MELEE_ATTACK_SWING_GESTURE" value="1">43</item>⤶ <item key="ACT_GESTURE_SMALL_FLINCH" value="1">44</item>⤶ <item key="ACT_GESTURE_BIG_FLINCH" value="1">45</item>⤶ <item key="ACT_GESTURE_FLINCH_BLAST" value="1">46</item>⤶ <item key="ACT_GESTURE_FLINCH_BLAST_SHOTGUN" value="1">47</item>⤶ <item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED" value="1">48</item>⤶ <item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN" value="1">49</item>⤶ <item key="ACT_GESTURE_FLINCH_HEAD" value="1">50</item>⤶ <item key="ACT_GESTURE_FLINCH_CHEST" value="1">51</item>⤶ <item key="ACT_GESTURE_FLINCH_STOMACH" value="1">52</item>⤶ <item key="ACT_GESTURE_FLINCH_LEFTARM" value="1">53</item>⤶ <item key="ACT_GESTURE_FLINCH_RIGHTARM" value="1">54</item>⤶ <item key="ACT_GESTURE_FLINCH_LEFTLEG" value="1">55</item>⤶ <item key="ACT_GESTURE_FLINCH_RIGHTLEG" value="1">56</item>⤶ <item key="ACT_GESTURE_TURN_LEFT" value="1">57</item>⤶ <item key="ACT_GESTURE_TURN_RIGHT" value="1">58</item>⤶ <item key="ACT_GESTURE_TURN_LEFT45" value="1">59</item>⤶ <item key="ACT_GESTURE_TURN_RIGHT45" value="1">60</item>⤶ <item key="ACT_GESTURE_TURN_LEFT90" value="1">61</item>⤶ <item key="ACT_GESTURE_TURN_RIGHT90" value="1">62</item>⤶ <item key="ACT_GESTURE_TURN_LEFT45_FLAT" value="1">63</item>⤶ <item key="ACT_GESTURE_TURN_RIGHT45_FLAT" value="1">64</item>⤶ <item key="ACT_GESTURE_TURN_LEFT90_FLAT" value="1">65</item>⤶ <item key="ACT_GESTURE_TURN_RIGHT90_FLAT" value="1">66</item>⤶ <item key="ACT_BARNACLE_HIT" value="1">67</item>⤶ <item key="ACT_BARNACLE_PULL" value="1">68</item>⤶ <item key="ACT_BARNACLE_CHOMP" value="1">69</item>⤶ <item key="ACT_BARNACLE_CHEW" value="1">70</item>⤶ <item key="ACT_DO_NOT_DISTURB" value="1">71</item>⤶ <item key="ACT_VM_DRAW" value="1">72</item>⤶ <item key="ACT_VM_HOLSTER" value="1">73</item>⤶ <item key="ACT_VM_IDLE" value="1">74</item>⤶ <item key="ACT_VM_FIDGET" value="1">75</item>⤶ <item key="ACT_VM_PULLBACK" value="1">76</item>⤶ <item key="ACT_VM_PULLBACK_HIGH" value="1">77</item>⤶ <item key="ACT_VM_PULLBACK_LOW" value="1">78</item>⤶ <item key="ACT_VM_THROW" value="1">79</item>⤶ <item key="ACT_VM_PULLPIN" value="1">80</item>⤶ <item key="ACT_VM_PRIMARYATTACK" value="1">81</item>⤶ <item key="ACT_VM_SECONDARYATTACK" value="1">82</item>⤶ <item key="ACT_VM_RELOAD" value="1">83</item>⤶ <item key="ACT_VM_DRYFIRE" value="1">86</item>⤶ <item key="ACT_VM_HITLEFT" value="1">87</item>⤶ <item key="ACT_VM_HITLEFT2" value="1">88</item>⤶ <item key="ACT_VM_HITRIGHT" value="1">89</item>⤶ <item key="ACT_VM_HITRIGHT2" value="1">90</item>⤶ <item key="ACT_VM_HITCENTER" value="1">91</item>⤶ <item key="ACT_VM_HITCENTER2" value="1">92</item>⤶ <item key="ACT_VM_MISSLEFT" value="1">93</item>⤶ <item key="ACT_VM_MISSLEFT2" value="1">94</item>⤶ <item key="ACT_VM_MISSRIGHT" value="1">95</item>⤶ <item key="ACT_VM_MISSRIGHT2" value="1">96</item>⤶ <item key="ACT_VM_MISSCENTER" value="1">97</item>⤶ <item key="ACT_VM_MISSCENTER2" value="1">98</item>⤶ <item key="ACT_VM_HAULBACK" value="1">99</item>⤶ <item key="ACT_VM_SWINGHARD" value="2">00</item>⤶ <item key="ACT_VM_SWINGMISS" value="2">01</item>⤶ <item key="ACT_VM_SWINGHIT" value="2">02</item>⤶ <item key="ACT_VM_IDLE_TO_LOWERED" value="2">03</item>⤶ <item key="ACT_VM_IDLE_LOWERED" value="2">04</item>⤶ <item key="ACT_VM_LOWERED_TO_IDLE" value="2">05</item>⤶ <item key="ACT_VM_RECOIL1" value="2">06</item>⤶ <item key="ACT_VM_RECOIL2" value="2">07</item>⤶ <item key="ACT_VM_RECOIL3" value="2">08</item>⤶ <item key="ACT_VM_PICKUP" value="2">09</item>⤶ <item key="ACT_VM_RELEASE" value="2">10</item>⤶ <item key="ACT_VM_ATTACH_SILENCER" value="2">11</item>⤶ <item key="ACT_VM_DETACH_SILENCER" value="2">12</item>⤶ <item key="ACT_SLAM_STICKWALL_IDLE" value="2">29</item>⤶ <item key="ACT_SLAM_STICKWALL_ND_IDLE" value="2">30</item>⤶ <item key="ACT_SLAM_STICKWALL_ATTACH" value="2">31</item>⤶ <item key="ACT_SLAM_STICKWALL_ATTACH2" value="2">32</item>⤶ <item key="ACT_SLAM_STICKWALL_ND_ATTACH" value="2">33</item>⤶ <item key="ACT_SLAM_STICKWALL_ND_ATTACH2" value="2">34</item>⤶ <item key="ACT_SLAM_STICKWALL_DETONATE" value="2">35</item>⤶ <item key="ACT_SLAM_STICKWALL_DETONATOR_HOLSTER" value="2">36</item>⤶ <item key="ACT_SLAM_STICKWALL_DRAW" value="2">37</item>⤶ <item key="ACT_SLAM_STICKWALL_ND_DRAW" value="2">38</item>⤶ <item key="ACT_SLAM_STICKWALL_TO_THROW" value="2">39</item>⤶ <item key="ACT_SLAM_STICKWALL_TO_THROW_ND" value="2">40</item>⤶ <item key="ACT_SLAM_STICKWALL_TO_TRIPMINE_ND" value="2">41</item>⤶ <item key="ACT_SLAM_THROW_IDLE" value="2">42</item>⤶ <item key="ACT_SLAM_THROW_ND_IDLE" value="2">43</item>⤶ <item key="ACT_SLAM_THROW_THROW" value="2">44</item>⤶ <item key="ACT_SLAM_THROW_THROW2" value="2">45</item>⤶ <item key="ACT_SLAM_THROW_THROW_ND" value="2">46</item>⤶ <item key="ACT_SLAM_THROW_THROW_ND2" value="2">47</item>⤶ <item key="ACT_SLAM_THROW_DRAW" value="2">48</item>⤶ <item key="ACT_SLAM_THROW_ND_DRAW" value="2">49</item>⤶ <item key="ACT_SLAM_THROW_TO_STICKWALL" value="2">50</item>⤶ <item key="ACT_SLAM_THROW_TO_STICKWALL_ND" value="2">51</item>⤶ <item key="ACT_SLAM_THROW_DETONATE" value="2">52</item>⤶ <item key="ACT_SLAM_THROW_DETONATOR_HOLSTER" value="2">53</item>⤶ <item key="ACT_SLAM_THROW_TO_TRIPMINE_ND" value="2">54</item>⤶ <item key="ACT_SLAM_TRIPMINE_IDLE" value="2">55</item>⤶ <item key="ACT_SLAM_TRIPMINE_DRAW" value="2">56</item>⤶ <item key="ACT_SLAM_TRIPMINE_ATTACH" value="2">57</item>⤶ <item key="ACT_SLAM_TRIPMINE_ATTACH2" value="2">58</item>⤶ <item key="ACT_SLAM_TRIPMINE_TO_STICKWALL_ND" value="2">59</item>⤶ <item key="ACT_SLAM_TRIPMINE_TO_THROW_ND" value="2">60</item>⤶ <item key="ACT_SLAM_DETONATOR_IDLE" value="2">61</item>⤶ <item key="ACT_SLAM_DETONATOR_DRAW" value="2">62</item>⤶ <item key="ACT_SLAM_DETONATOR_DETONATE" value="2">63</item>⤶ <item key="ACT_SLAM_DETONATOR_HOLSTER" value="2">64</item>⤶ <item key="ACT_SLAM_DETONATOR_STICKWALL_DRAW" value="2">65</item>⤶ <item key="ACT_SLAM_DETONATOR_THROW_DRAW" value="2">66</item>⤶ <item key="ACT_SHOTGUN_RELOAD_START" value="2">67</item>⤶ <item key="ACT_SHOTGUN_RELOAD_FINISH" value="2">68</item>⤶ <item key="ACT_SHOTGUN_PUMP" value="2">69</item>⤶ <item key="ACT_SMG2_IDLE2" value="2">70</item>⤶ <item key="ACT_SMG2_FIRE2" value="2">71</item>⤶ <item key="ACT_SMG2_DRAW2" value="2">72</item>⤶ <item key="ACT_SMG2_RELOAD2" value="2">73</item>⤶ <item key="ACT_SMG2_DRYFIRE2" value="2">74</item>⤶ <item key="ACT_SMG2_TOAUTO" value="2">75</item>⤶ <item key="ACT_SMG2_TOBURST" value="2">76</item>⤶ <item key="ACT_PHYSCANNON_UPGRADE" value="2">77</item>⤶ <item key="ACT_RANGE_ATTACK_AR1" value="2">78</item>⤶ <item key="ACT_RANGE_ATTACK_AR2" value="2">79</item>⤶ <item key="ACT_RANGE_ATTACK_AR2_LOW" value="2">80</item>⤶ <item key="ACT_RANGE_ATTACK_AR2_GRENADE" value="2">81</item>⤶ <item key="ACT_RANGE_ATTACK_HMG1" value="2">82</item>⤶ <item key="ACT_RANGE_ATTACK_ML" value="2">83</item>⤶ <item key="ACT_RANGE_ATTACK_SMG1" value="2">84</item>⤶ <item key="ACT_RANGE_ATTACK_SMG1_LOW" value="2">85</item>⤶ <item key="ACT_RANGE_ATTACK_SMG2" value="2">86</item>⤶ <item key="ACT_RANGE_ATTACK_SHOTGUN" value="2">87</item>⤶ <item key="ACT_RANGE_ATTACK_SHOTGUN_LOW" value="2">88</item>⤶ <item key="ACT_RANGE_ATTACK_PISTOL" value="2">89</item>⤶ <item key="ACT_RANGE_ATTACK_PISTOL_LOW" value="2">90</item>⤶ <item key="ACT_RANGE_ATTACK_SLAM" value="2">91</item>⤶ <item key="ACT_RANGE_ATTACK_TRIPWIRE" value="2">92</item>⤶ <item key="ACT_RANGE_ATTACK_THROW" value="2">93</item>⤶ <item key="ACT_RANGE_ATTACK_SNIPER_RIFLE" value="2">94</item>⤶ <item key="ACT_RANGE_ATTACK_RPG" value="2">95</item>⤶ <item key="ACT_MELEE_ATTACK_SWING" value="2">96</item>⤶ <item key="ACT_RANGE_AIM_LOW" value="2">97</item>⤶ <item key="ACT_RANGE_AIM_SMG1_LOW" value="2">98</item>⤶ <item key="ACT_RANGE_AIM_PISTOL_LOW" value="2">99</item>⤶ <item key="ACT_RANGE_AIM_AR2_LOW" value="3">00</item>⤶ <item key="ACT_COVER_PISTOL_LOW" value="3">01</item>⤶ <item key="ACT_COVER_SMG1_LOW" value="3">02</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_AR1" value="3">03</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_AR2" value="3">04</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE" value="3">05</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_HMG1" value="3">06</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_ML" value="3">07</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_SMG1" value="3">08</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_SMG1_LOW" value="3">09</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_SMG2" value="3">10</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_SHOTGUN" value="3">11</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_PISTOL" value="3">12</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW" value="3">13</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_SLAM" value="3">14</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_TRIPWIRE" value="3">15</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_THROW" value="3">16</item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE" value="3">17</item>⤶ <item key="ACT_GESTURE_MELEE_ATTACK_SWING" value="3">18</item>⤶ <item key="ACT_IDLE_RIFLE" value="3">19</item>⤶ <item key="ACT_IDLE_SMG1" value="3">20</item>⤶ <item key="ACT_IDLE_ANGRY_SMG1" value="3">21</item>⤶ <item key="ACT_IDLE_PISTOL" value="3">22</item>⤶ <item key="ACT_IDLE_ANGRY_PISTOL" value="3">23</item>⤶ <item key="ACT_IDLE_ANGRY_SHOTGUN" value="3">24</item>⤶ <item key="ACT_IDLE_STEALTH_PISTOL" value="3">25</item>⤶ <item key="ACT_IDLE_PACKAGE" value="3">26</item>⤶ <item key="ACT_WALK_PACKAGE" 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<item key="ACT_VM_RELOAD_END_EMPTY" value="1">953</item>⤶ <item key="ACT_VM_RELOAD_INSERT_EMPTY" value="1">954</item>⤶ <item key="ACT_CROSSBOW_HOLSTER_UNLOADED" value="1">955</item>⤶ <item key="ACT_VM_FIRE_TO_EMPTY" value="1">956</item>⤶ <item key="ACT_VM_UNLOAD" value="1">957</item>⤶ <item key="ACT_VM_RELOAD2" value="1">958</item>⤶ <item key="ACT_GMOD_NOCLIP_LAYER" value="1">959</item>⤶ <item key="ACT_HL2MP_IDLE_FIST" value="1">960</item>⤶ <item key="ACT_HL2MP_WALK_FIST" value="1">961</item>⤶ <item key="ACT_HL2MP_RUN_FIST" value="1">962</item>⤶ <item key="ACT_HL2MP_IDLE_CROUCH_FIST" value="1">963</item>⤶ <item key="ACT_HL2MP_WALK_CROUCH_FIST" value="1">964</item>⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST" value="1">965</item>⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_FIST" value="1">966</item>⤶ <item key="ACT_HL2MP_JUMP_FIST" value="1">967</item>⤶ <item key="ACT_HL2MP_SWIM_IDLE_FIST" value="1">968</item>⤶ <item key="ACT_HL2MP_SWIM_FIST" value="1">969</item>⤶ <item key="ACT_HL2MP_SIT" value="1">970</item>⤶ <item key="ACT_HL2MP_FIST_BLOCK" value="1">971</item>⤶ <item key="ACT_DRIVE_AIRBOAT" value="1">972</item>⤶ <item key="ACT_DRIVE_JEEP" value="1">973</item>⤶ <item key="ACT_GMOD_SIT_ROLLERCOASTER" value="1">974</item>⤶ <item key="ACT_HL2MP_IDLE_KNIFE" value="1">975</item>⤶ <item key="ACT_HL2MP_WALK_KNIFE" value="1">976</item>⤶ <item key="ACT_HL2MP_RUN_KNIFE" value="1">977</item>⤶ <item key="ACT_HL2MP_IDLE_CROUCH_KNIFE" value="1">978</item>⤶ <item key="ACT_HL2MP_WALK_CROUCH_KNIFE" value="1">979</item>⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE" value="1">980</item>⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_KNIFE" value="1">981</item>⤶ <item key="ACT_HL2MP_JUMP_KNIFE" value="1">982</item>⤶ <item key="ACT_HL2MP_SWIM_IDLE_KNIFE" value="1">983</item>⤶ <item key="ACT_HL2MP_SWIM_KNIFE" value="1">984</item>⤶ <item key="ACT_HL2MP_IDLE_PASSIVE" value="1">985</item>⤶ <item key="ACT_HL2MP_WALK_PASSIVE" value="1">986</item>⤶ <item key="ACT_HL2MP_RUN_PASSIVE" value="1">987</item>⤶ <item key="ACT_HL2MP_IDLE_CROUCH_PASSIVE" value="1">988</item>⤶ <item key="ACT_HL2MP_WALK_CROUCH_PASSIVE" value="1">989</item>⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE" value="1">990</item>⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_PASSIVE" value="1">991</item>⤶ <item key="ACT_HL2MP_JUMP_PASSIVE" value="1">992</item>⤶ <item key="ACT_HL2MP_SWIM_PASSIVE" value="1">993</item>⤶ <item key="ACT_HL2MP_SWIM_IDLE_PASSIVE" value="1">994</item>⤶ <item key="ACT_HL2MP_IDLE_MELEE2" value="1">995</item>⤶ <item key="ACT_HL2MP_WALK_MELEE2" value="1">996</item>⤶ <item key="ACT_HL2MP_RUN_MELEE2" value="1">997</item>⤶ <item key="ACT_HL2MP_IDLE_CROUCH_MELEE2" value="1">998</item>⤶ <item key="ACT_HL2MP_WALK_CROUCH_MELEE2" value="1">999</item>⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2" value="2">000</item>⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_MELEE2" value="2">001</item>⤶ <item key="ACT_HL2MP_JUMP_MELEE2" value="2">002</item>⤶ <item key="ACT_HL2MP_SWIM_IDLE_MELEE2" value="2">003</item>⤶ <item key="ACT_HL2MP_SWIM_MELEE2" value="2">004</item>⤶ <item key="ACT_HL2MP_SIT_PISTOL" value="2">005</item>⤶ <item key="ACT_HL2MP_SIT_SHOTGUN" value="2">006</item>⤶ <item key="ACT_HL2MP_SIT_SMG1" value="2">007</item>⤶ <item key="ACT_HL2MP_SIT_AR2" value="2">008</item>⤶ <item key="ACT_HL2MP_SIT_PHYSGUN" value="2">009</item>⤶ <item key="ACT_HL2MP_SIT_GRENADE" value="2">010</item>⤶ <item key="ACT_HL2MP_SIT_RPG" value="2">011</item>⤶ <item key="ACT_HL2MP_SIT_CROSSBOW" value="2">012</item>⤶ <item key="ACT_HL2MP_SIT_MELEE" value="2">013</item>⤶ <item key="ACT_HL2MP_SIT_SLAM" value="2">014</item>⤶ <item key="ACT_HL2MP_SIT_FIST" value="2">015</item>⤶ <item key="ACT_GMOD_IN_CHAT" value="2">019</item>⤶ <item key="ACT_GMOD_GESTURE_ITEM_GIVE" value="2">020</item>⤶ <item key="ACT_GMOD_GESTURE_ITEM_DROP" value="2">021</item>⤶ <item key="ACT_GMOD_GESTURE_ITEM_PLACE" value="2">022</item>⤶ <item key="ACT_GMOD_GESTURE_ITEM_THROW" value="2">023</item>⤶ <item key="ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND" value="2">024</item>⤶ <item key="ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND" value="2">025</item>⤶ <item key="ACT_HL2MP_SWIM_IDLE" value="2">026</item>⤶ <item key="LAST_SHARED_ACTIVITY" value="2">027|The largest activity number</item>⤶ <item key="ACT_RUN" value="10"></item>⤶ <item key="ACT_RUN_AIM" value="11"></item>⤶ <item key="ACT_RUN_CROUCH" value="12"></item>⤶ <item key="ACT_RUN_CROUCH_AIM" value="13"></item>⤶ <item key="ACT_RUN_PROTECTED" value="14"></item>⤶ <item key="ACT_SCRIPT_CUSTOM_MOVE" value="15"></item>⤶ <item key="ACT_RANGE_ATTACK1" value="16"></item>⤶ <item key="ACT_RANGE_ATTACK2" value="17"></item>⤶ <item key="ACT_RANGE_ATTACK1_LOW" value="18"></item>⤶ <item key="ACT_RANGE_ATTACK2_LOW" value="19"></item>⤶ <item key="ACT_DIESIMPLE" value="20"></item>⤶ <item key="ACT_DIEBACKWARD" value="21"></item>⤶ <item key="ACT_DIEFORWARD" value="22"></item>⤶ <item key="ACT_DIEVIOLENT" value="23"></item>⤶ <item key="ACT_DIERAGDOLL" value="24"></item>⤶ <item key="ACT_FLY" value="25"></item>⤶ <item key="ACT_HOVER" value="26"></item>⤶ <item key="ACT_GLIDE" value="27"></item>⤶ <item key="ACT_SWIM" value="28"></item>⤶ <item key="ACT_SWIM_IDLE" value="29"></item>⤶ <item key="ACT_JUMP" value="30"></item>⤶ <item key="ACT_HOP" value="31"></item>⤶ <item key="ACT_LEAP" value="32"></item>⤶ <item key="ACT_LAND" value="33"></item>⤶ <item key="ACT_CLIMB_UP" value="34"></item>⤶ <item key="ACT_CLIMB_DOWN" value="35"></item>⤶ <item key="ACT_CLIMB_DISMOUNT" value="36"></item>⤶ <item key="ACT_SHIPLADDER_UP" value="37"></item>⤶ <item key="ACT_SHIPLADDER_DOWN" value="38"></item>⤶ <item key="ACT_STRAFE_LEFT" value="39"></item>⤶ <item key="ACT_STRAFE_RIGHT" value="40"></item>⤶ <item key="ACT_ROLL_LEFT" value="41"></item>⤶ <item key="ACT_ROLL_RIGHT" value="42"></item>⤶ <item key="ACT_TURN_LEFT" value="43"></item>⤶ <item key="ACT_TURN_RIGHT" value="44"></item>⤶ <item key="ACT_CROUCH" value="45"></item>⤶ <item key="ACT_CROUCHIDLE" value="46"></item>⤶ <item key="ACT_STAND" value="47"></item>⤶ <item key="ACT_USE" value="48"></item>⤶ <item key="ACT_SIGNAL1" value="49"></item>⤶ <item key="ACT_SIGNAL2" value="50"></item>⤶ <item key="ACT_SIGNAL3" value="51"></item>⤶ <item key="ACT_SIGNAL_ADVANCE" value="52"></item>⤶ <item key="ACT_SIGNAL_FORWARD" value="53"></item>⤶ <item key="ACT_SIGNAL_GROUP" value="54"></item>⤶ <item key="ACT_SIGNAL_HALT" value="55"></item>⤶ <item key="ACT_SIGNAL_LEFT" value="56"></item>⤶ <item key="ACT_SIGNAL_RIGHT" value="57"></item>⤶ <item key="ACT_SIGNAL_TAKECOVER" value="58"></item>⤶ <item key="ACT_LOOKBACK_RIGHT" value="59"></item>⤶ <item key="ACT_LOOKBACK_LEFT" value="60"></item>⤶ <item key="ACT_COWER" value="61"></item>⤶ <item key="ACT_SMALL_FLINCH" value="62"></item>⤶ <item key="ACT_BIG_FLINCH" value="63"></item>⤶ <item key="ACT_MELEE_ATTACK1" value="64"></item>⤶ <item key="ACT_MELEE_ATTACK2" value="65"></item>⤶ <item key="ACT_RELOAD" value="66"></item>⤶ <item key="ACT_RELOAD_START" value="67"></item>⤶ <item key="ACT_RELOAD_FINISH" value="68"></item>⤶ <item key="ACT_RELOAD_LOW" value="69"></item>⤶ <item key="ACT_ARM" value="70"></item>⤶ <item key="ACT_DISARM" value="71"></item>⤶ <item key="ACT_DROP_WEAPON" value="72"></item>⤶ <item key="ACT_DROP_WEAPON_SHOTGUN" value="73"></item>⤶ <item key="ACT_PICKUP_GROUND" value="74"></item>⤶ <item key="ACT_PICKUP_RACK" value="75"></item>⤶ <item key="ACT_IDLE_ANGRY" value="76"></item>⤶ <item key="ACT_IDLE_RELAXED" value="77"></item>⤶ <item key="ACT_IDLE_STIMULATED" value="78"></item>⤶ <item key="ACT_IDLE_AGITATED" value="79"></item>⤶ <item key="ACT_IDLE_STEALTH" value="80"></item>⤶ <item key="ACT_IDLE_HURT" value="81"></item>⤶ <item key="ACT_WALK_RELAXED" value="82"></item>⤶ <item key="ACT_WALK_STIMULATED" value="83"></item>⤶ <item key="ACT_WALK_AGITATED" value="84"></item>⤶ <item key="ACT_WALK_STEALTH" value="85"></item>⤶ <item key="ACT_RUN_RELAXED" value="86"></item>⤶ <item key="ACT_RUN_STIMULATED" value="87"></item>⤶ <item key="ACT_RUN_AGITATED" value="88"></item>⤶ <item key="ACT_RUN_STEALTH" value="89"></item>⤶ <item key="ACT_IDLE_AIM_RELAXED" value="90"></item>⤶ <item key="ACT_IDLE_AIM_STIMULATED" value="91"></item>⤶ <item key="ACT_IDLE_AIM_AGITATED" value="92"></item>⤶ <item key="ACT_IDLE_AIM_STEALTH" value="93"></item>⤶ <item key="ACT_WALK_AIM_RELAXED" value="94"></item>⤶ <item key="ACT_WALK_AIM_STIMULATED" value="95"></item>⤶ <item key="ACT_WALK_AIM_AGITATED" value="96"></item>⤶ <item key="ACT_WALK_AIM_STEALTH" value="97"></item>⤶ <item key="ACT_RUN_AIM_RELAXED" value="98"></item>⤶ <item key="ACT_RUN_AIM_STIMULATED" value="99"></item>⤶ <item key="ACT_RUN_AIM_AGITATED" value="100"></item>⤶ <item key="ACT_RUN_AIM_STEALTH" value="101"></item>⤶ <item key="ACT_CROUCHIDLE_STIMULATED" value="102"></item>⤶ <item key="ACT_CROUCHIDLE_AIM_STIMULATED" value="103"></item>⤶ <item key="ACT_CROUCHIDLE_AGITATED" value="104"></item>⤶ <item key="ACT_WALK_HURT" value="105"></item>⤶ <item key="ACT_RUN_HURT" value="106"></item>⤶ <item key="ACT_SPECIAL_ATTACK1" value="107"></item>⤶ <item key="ACT_SPECIAL_ATTACK2" value="108"></item>⤶ <item key="ACT_COMBAT_IDLE" value="109"></item>⤶ <item key="ACT_WALK_SCARED" value="110"></item>⤶ <item key="ACT_RUN_SCARED" value="111"></item>⤶ <item key="ACT_VICTORY_DANCE" value="112"></item>⤶ <item key="ACT_DIE_HEADSHOT" value="113"></item>⤶ <item key="ACT_DIE_CHESTSHOT" value="114"></item>⤶ <item key="ACT_DIE_GUTSHOT" value="115"></item>⤶ <item key="ACT_DIE_BACKSHOT" value="116"></item>⤶ <item key="ACT_FLINCH_HEAD" value="117"></item>⤶ <item key="ACT_FLINCH_CHEST" value="118"></item>⤶ <item key="ACT_FLINCH_STOMACH" value="119"></item>⤶ <item key="ACT_FLINCH_LEFTARM" value="120"></item>⤶ <item key="ACT_FLINCH_RIGHTARM" value="121"></item>⤶ <item key="ACT_FLINCH_LEFTLEG" value="122"></item>⤶ <item key="ACT_FLINCH_RIGHTLEG" value="123"></item>⤶ <item key="ACT_FLINCH_PHYSICS" value="124"></item>⤶ <item key="ACT_IDLE_ON_FIRE" value="125"></item>⤶ <item key="ACT_WALK_ON_FIRE" value="126"></item>⤶ <item key="ACT_RUN_ON_FIRE" value="127"></item>⤶ <item key="ACT_RAPPEL_LOOP" value="128"></item>⤶ <item key="ACT_180_LEFT" value="129"></item>⤶ <item key="ACT_180_RIGHT" value="130"></item>⤶ <item key="ACT_90_LEFT" value="131"></item>⤶ <item key="ACT_90_RIGHT" value="132"></item>⤶ <item key="ACT_STEP_LEFT" value="133"></item>⤶ <item key="ACT_STEP_RIGHT" value="134"></item>⤶ <item key="ACT_STEP_BACK" value="135"></item>⤶ <item key="ACT_STEP_FORE" value="136"></item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK1" value="137"></item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK2" value="138"></item>⤶ <item key="ACT_GESTURE_MELEE_ATTACK1" value="139"></item>⤶ <item key="ACT_GESTURE_MELEE_ATTACK2" value="140"></item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK1_LOW" value="141"></item>⤶ <item key="ACT_GESTURE_RANGE_ATTACK2_LOW" value="142"></item>⤶ <item key="ACT_MELEE_ATTACK_SWING_GESTURE" value="143"></item>⤶ <item key="ACT_GESTURE_SMALL_FLINCH" value="144"></item>⤶ <item key="ACT_GESTURE_BIG_FLINCH" value="145"></item>⤶ <item key="ACT_GESTURE_FLINCH_BLAST" value="146"></item>⤶ <item key="ACT_GESTURE_FLINCH_BLAST_SHOTGUN" value="147"></item>⤶ <item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED" value="148"></item>⤶ <item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN" value="149"></item>⤶ <item key="ACT_GESTURE_FLINCH_HEAD" value="150"></item>⤶ <item key="ACT_GESTURE_FLINCH_CHEST" value="151"></item>⤶ <item key="ACT_GESTURE_FLINCH_STOMACH" value="152"></item>⤶ <item key="ACT_GESTURE_FLINCH_LEFTARM" value="153"></item>⤶ <item key="ACT_GESTURE_FLINCH_RIGHTARM" value="154"></item>⤶ <item key="ACT_GESTURE_FLINCH_LEFTLEG" value="155"></item>⤶ <item key="ACT_GESTURE_FLINCH_RIGHTLEG" value="156"></item>⤶ <item key="ACT_GESTURE_TURN_LEFT" value="157"></item>⤶ <item key="ACT_GESTURE_TURN_RIGHT" value="158"></item>⤶ <item key="ACT_GESTURE_TURN_LEFT45" value="159"></item>⤶ <item key="ACT_GESTURE_TURN_RIGHT45" value="160"></item>⤶ <item key="ACT_GESTURE_TURN_LEFT90" value="161"></item>⤶ <item key="ACT_GESTURE_TURN_RIGHT90" value="162"></item>⤶ <item key="ACT_GESTURE_TURN_LEFT45_FLAT" value="163"></item>⤶ <item key="ACT_GESTURE_TURN_RIGHT45_FLAT" value="164"></item>⤶ <item key="ACT_GESTURE_TURN_LEFT90_FLAT" value="165"></item>⤶ <item key="ACT_GESTURE_TURN_RIGHT90_FLAT" value="166"></item>⤶ <item key="ACT_BARNACLE_HIT" value="167"></item>⤶ <item key="ACT_BARNACLE_PULL" value="168"></item>⤶ <item key="ACT_BARNACLE_CHOMP" value="169"></item>⤶ <item key="ACT_BARNACLE_CHEW" value="170"></item>⤶ <item key="ACT_DO_NOT_DISTURB" value="171"></item>⤶ <item key="ACT_VM_DRAW" value="172"></item>⤶ <item key="ACT_VM_HOLSTER" value="173"></item>⤶ <item key="ACT_VM_IDLE" value="174"></item>⤶ <item key="ACT_VM_FIDGET" value="175"></item>⤶ <item key="ACT_VM_PULLBACK" value="176"></item>⤶ <item key="ACT_VM_PULLBACK_HIGH" value="177"></item>⤶ <item key="ACT_VM_PULLBACK_LOW" value="178"></item>⤶ <item key="ACT_VM_THROW" value="179"></item>⤶ <item key="ACT_VM_PULLPIN" 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<item key="ACT_VM_PULLBACK_HIGH_BAKE" value="1910"></item>⤶ <item key="ACT_VM_HITKILL" value="1911"></item>⤶ <item key="ACT_VM_DEPLOYED_IN" value="1912"></item>⤶ <item key="ACT_VM_DEPLOYED_IDLE" value="1913"></item>⤶ <item key="ACT_VM_DEPLOYED_FIRE" value="1914"></item>⤶ <item key="ACT_VM_DEPLOYED_DRYFIRE" value="1915"></item>⤶ <item key="ACT_VM_DEPLOYED_RELOAD" value="1916"></item>⤶ <item key="ACT_VM_DEPLOYED_RELOAD_EMPTY" value="1917"></item>⤶ <item key="ACT_VM_DEPLOYED_OUT" value="1918"></item>⤶ <item key="ACT_VM_DEPLOYED_IRON_IN" value="1919"></item>⤶ <item key="ACT_VM_DEPLOYED_IRON_IDLE" value="1920"></item>⤶ <item key="ACT_VM_DEPLOYED_IRON_FIRE" value="1921"></item>⤶ <item key="ACT_VM_DEPLOYED_IRON_DRYFIRE" value="1922"></item>⤶ <item key="ACT_VM_DEPLOYED_IRON_OUT" value="1923"></item>⤶ <item key="ACT_VM_DEPLOYED_LIFTED_IN" value="1924"></item>⤶ <item key="ACT_VM_DEPLOYED_LIFTED_IDLE" value="1925"></item>⤶ <item key="ACT_VM_DEPLOYED_LIFTED_OUT" value="1926"></item>⤶ <item key="ACT_VM_RELOADEMPTY" value="1927"></item>⤶ <item key="ACT_VM_IRECOIL1" value="1928"></item>⤶ <item key="ACT_VM_IRECOIL2" value="1929"></item>⤶ <item key="ACT_VM_FIREMODE" value="1930"></item>⤶ <item key="ACT_VM_ISHOOT_LAST" value="1931"></item>⤶ <item key="ACT_VM_IFIREMODE" value="1932"></item>⤶ <item key="ACT_VM_DFIREMODE" value="1933"></item>⤶ <item key="ACT_VM_DIFIREMODE" value="1934"></item>⤶ <item key="ACT_VM_SHOOTLAST" value="1935"></item>⤶ <item key="ACT_VM_ISHOOTDRY" value="1936"></item>⤶ <item key="ACT_VM_DRAW_M203" value="1937"></item>⤶ <item key="ACT_VM_DRAWFULL_M203" value="1938"></item>⤶ <item key="ACT_VM_READY_M203" value="1939"></item>⤶ <item key="ACT_VM_IDLE_M203" value="1940"></item>⤶ <item key="ACT_VM_RELOAD_M203" value="1941"></item>⤶ <item key="ACT_VM_HOLSTER_M203" value="1942"></item>⤶ <item key="ACT_VM_HOLSTERFULL_M203" value="1943"></item>⤶ <item key="ACT_VM_IIN_M203" value="1944"></item>⤶ <item key="ACT_VM_IIDLE_M203" value="1945"></item>⤶ <item key="ACT_VM_IOUT_M203" value="1946"></item>⤶ <item key="ACT_VM_CRAWL_M203" value="1947"></item>⤶ <item key="ACT_VM_DOWN_M203" value="1948"></item>⤶ <item key="ACT_VM_ISHOOT_M203" value="1949"></item>⤶ <item key="ACT_VM_RELOAD_INSERT" value="1950"></item>⤶ <item key="ACT_VM_RELOAD_INSERT_PULL" value="1951"></item>⤶ <item key="ACT_VM_RELOAD_END" value="1952"></item>⤶ <item key="ACT_VM_RELOAD_END_EMPTY" value="1953"></item>⤶ <item key="ACT_VM_RELOAD_INSERT_EMPTY" value="1954"></item>⤶ <item key="ACT_CROSSBOW_HOLSTER_UNLOADED" value="1955"></item>⤶ <item key="ACT_VM_FIRE_TO_EMPTY" value="1956"></item>⤶ <item key="ACT_VM_UNLOAD" value="1957"></item>⤶ <item key="ACT_VM_RELOAD2" value="1958"></item>⤶ <item key="ACT_GMOD_NOCLIP_LAYER" value="1959"></item>⤶ <item key="ACT_HL2MP_IDLE_FIST" value="1960"></item>⤶ <item key="ACT_HL2MP_WALK_FIST" value="1961"></item>⤶ <item key="ACT_HL2MP_RUN_FIST" value="1962"></item>⤶ <item key="ACT_HL2MP_IDLE_CROUCH_FIST" value="1963"></item>⤶ <item key="ACT_HL2MP_WALK_CROUCH_FIST" value="1964"></item>⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST" value="1965"></item>⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_FIST" value="1966"></item>⤶ <item key="ACT_HL2MP_JUMP_FIST" value="1967"></item>⤶ <item key="ACT_HL2MP_SWIM_IDLE_FIST" value="1968"></item>⤶ <item key="ACT_HL2MP_SWIM_FIST" value="1969"></item>⤶ <item key="ACT_HL2MP_SIT" value="1970"></item>⤶ <item key="ACT_HL2MP_FIST_BLOCK" value="1971"></item>⤶ <item key="ACT_DRIVE_AIRBOAT" value="1972"></item>⤶ <item key="ACT_DRIVE_JEEP" value="1973"></item>⤶ <item key="ACT_GMOD_SIT_ROLLERCOASTER" value="1974"></item>⤶ <item key="ACT_HL2MP_IDLE_KNIFE" value="1975"></item>⤶ <item key="ACT_HL2MP_WALK_KNIFE" value="1976"></item>⤶ <item key="ACT_HL2MP_RUN_KNIFE" value="1977"></item>⤶ <item key="ACT_HL2MP_IDLE_CROUCH_KNIFE" value="1978"></item>⤶ <item key="ACT_HL2MP_WALK_CROUCH_KNIFE" value="1979"></item>⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE" value="1980"></item>⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_KNIFE" value="1981"></item>⤶ <item key="ACT_HL2MP_JUMP_KNIFE" value="1982"></item>⤶ <item key="ACT_HL2MP_SWIM_IDLE_KNIFE" value="1983"></item>⤶ <item key="ACT_HL2MP_SWIM_KNIFE" value="1984"></item>⤶ <item key="ACT_HL2MP_IDLE_PASSIVE" value="1985"></item>⤶ <item key="ACT_HL2MP_WALK_PASSIVE" value="1986"></item>⤶ <item key="ACT_HL2MP_RUN_PASSIVE" value="1987"></item>⤶ <item key="ACT_HL2MP_IDLE_CROUCH_PASSIVE" value="1988"></item>⤶ <item key="ACT_HL2MP_WALK_CROUCH_PASSIVE" value="1989"></item>⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE" value="1990"></item>⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_PASSIVE" value="1991"></item>⤶ <item key="ACT_HL2MP_JUMP_PASSIVE" value="1992"></item>⤶ <item key="ACT_HL2MP_SWIM_PASSIVE" value="1993"></item>⤶ <item key="ACT_HL2MP_SWIM_IDLE_PASSIVE" value="1994"></item>⤶ <item key="ACT_HL2MP_IDLE_MELEE2" value="1995"></item>⤶ <item key="ACT_HL2MP_WALK_MELEE2" value="1996"></item>⤶ <item key="ACT_HL2MP_RUN_MELEE2" value="1997"></item>⤶ <item key="ACT_HL2MP_IDLE_CROUCH_MELEE2" value="1998"></item>⤶ <item key="ACT_HL2MP_WALK_CROUCH_MELEE2" value="1999"></item>⤶ <item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2" value="2000"></item>⤶ <item key="ACT_HL2MP_GESTURE_RELOAD_MELEE2" value="2001"></item>⤶ <item key="ACT_HL2MP_JUMP_MELEE2" value="2002"></item>⤶ <item key="ACT_HL2MP_SWIM_IDLE_MELEE2" value="2003"></item>⤶ <item key="ACT_HL2MP_SWIM_MELEE2" value="2004"></item>⤶ <item key="ACT_HL2MP_SIT_PISTOL" value="2005"></item>⤶ <item key="ACT_HL2MP_SIT_SHOTGUN" value="2006"></item>⤶ <item key="ACT_HL2MP_SIT_SMG1" value="2007"></item>⤶ <item key="ACT_HL2MP_SIT_AR2" value="2008"></item>⤶ <item key="ACT_HL2MP_SIT_PHYSGUN" value="2009"></item>⤶ <item key="ACT_HL2MP_SIT_GRENADE" value="2010"></item>⤶ <item key="ACT_HL2MP_SIT_RPG" value="2011"></item>⤶ <item key="ACT_HL2MP_SIT_CROSSBOW" value="2012"></item>⤶ <item key="ACT_HL2MP_SIT_MELEE" value="2013"></item>⤶ <item key="ACT_HL2MP_SIT_SLAM" value="2014"></item>⤶ <item key="ACT_HL2MP_SIT_FIST" value="2015"></item>⤶ <item key="ACT_GMOD_IN_CHAT" value="2019"></item>⤶ <item key="ACT_GMOD_GESTURE_ITEM_GIVE" value="2020"></item>⤶ <item key="ACT_GMOD_GESTURE_ITEM_DROP" value="2021"></item>⤶ <item key="ACT_GMOD_GESTURE_ITEM_PLACE" value="2022"></item>⤶ <item key="ACT_GMOD_GESTURE_ITEM_THROW" value="2023"></item>⤶ <item key="ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND" value="2024"></item>⤶ <item key="ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND" value="2025"></item>⤶ <item key="ACT_HL2MP_SWIM_IDLE" value="2026"></item>⤶ <item key="LAST_SHARED_ACTIVITY" value="2027|The largest activity number"></item>⤶ </items> </enum>