Revision Difference
Enums/ACT#516404
<cat>enum</cat>
<enum>
<description>
Enumerations used by functions like <page>Weapon:SendWeaponAnim</page> & <page>Entity:SelectWeightedSequence</page>.
<bug issue="3075">Category=No|Some activity enums are unlisted since they do not exist as variables in-game, but still link to existing player animations.</bug>
</description>
<items>
<item key="ACT_INVALID" value="-">1</item>⤶
<item key="ACT_INVALID" value="-1"></item>⤶
<item key="ACT_RESET" value="0"></item>
<item key="ACT_IDLE" value="1"></item>
<item key="ACT_TRANSITION" value="2"></item>
<item key="ACT_COVER" value="3"></item>
<item key="ACT_COVER_MED" value="4"></item>
<item key="ACT_COVER_LOW" value="5"></item>
<item key="ACT_WALK" value="6"></item>
<item key="ACT_WALK_AIM" value="7"></item>
<item key="ACT_WALK_CROUCH" value="8"></item>
<item key="ACT_WALK_CROUCH_AIM" value="9"></item>
<item key="ACT_RUN" value="1">0</item>⤶
<item key="ACT_RUN_AIM" value="1">1</item>⤶
<item key="ACT_RUN_CROUCH" value="1">2</item>⤶
<item key="ACT_RUN_CROUCH_AIM" value="1">3</item>⤶
<item key="ACT_RUN_PROTECTED" value="1">4</item>⤶
<item key="ACT_SCRIPT_CUSTOM_MOVE" value="1">5</item>⤶
<item key="ACT_RANGE_ATTACK1" value="1">6</item>⤶
<item key="ACT_RANGE_ATTACK2" value="1">7</item>⤶
<item key="ACT_RANGE_ATTACK1_LOW" value="1">8</item>⤶
<item key="ACT_RANGE_ATTACK2_LOW" value="1">9</item>⤶
<item key="ACT_DIESIMPLE" value="2">0</item>⤶
<item key="ACT_DIEBACKWARD" value="2">1</item>⤶
<item key="ACT_DIEFORWARD" value="2">2</item>⤶
<item key="ACT_DIEVIOLENT" value="2">3</item>⤶
<item key="ACT_DIERAGDOLL" value="2">4</item>⤶
<item key="ACT_FLY" value="2">5</item>⤶
<item key="ACT_HOVER" value="2">6</item>⤶
<item key="ACT_GLIDE" value="2">7</item>⤶
<item key="ACT_SWIM" value="2">8</item>⤶
<item key="ACT_SWIM_IDLE" value="2">9</item>⤶
<item key="ACT_JUMP" value="3">0</item>⤶
<item key="ACT_HOP" value="3">1</item>⤶
<item key="ACT_LEAP" value="3">2</item>⤶
<item key="ACT_LAND" value="3">3</item>⤶
<item key="ACT_CLIMB_UP" value="3">4</item>⤶
<item key="ACT_CLIMB_DOWN" value="3">5</item>⤶
<item key="ACT_CLIMB_DISMOUNT" value="3">6</item>⤶
<item key="ACT_SHIPLADDER_UP" value="3">7</item>⤶
<item key="ACT_SHIPLADDER_DOWN" value="3">8</item>⤶
<item key="ACT_STRAFE_LEFT" value="3">9</item>⤶
<item key="ACT_STRAFE_RIGHT" value="4">0</item>⤶
<item key="ACT_ROLL_LEFT" value="4">1</item>⤶
<item key="ACT_ROLL_RIGHT" value="4">2</item>⤶
<item key="ACT_TURN_LEFT" value="4">3</item>⤶
<item key="ACT_TURN_RIGHT" value="4">4</item>⤶
<item key="ACT_CROUCH" value="4">5</item>⤶
<item key="ACT_CROUCHIDLE" value="4">6</item>⤶
<item key="ACT_STAND" value="4">7</item>⤶
<item key="ACT_USE" value="4">8</item>⤶
<item key="ACT_SIGNAL1" value="4">9</item>⤶
<item key="ACT_SIGNAL2" value="5">0</item>⤶
<item key="ACT_SIGNAL3" value="5">1</item>⤶
<item key="ACT_SIGNAL_ADVANCE" value="5">2</item>⤶
<item key="ACT_SIGNAL_FORWARD" value="5">3</item>⤶
<item key="ACT_SIGNAL_GROUP" value="5">4</item>⤶
<item key="ACT_SIGNAL_HALT" value="5">5</item>⤶
<item key="ACT_SIGNAL_LEFT" value="5">6</item>⤶
<item key="ACT_SIGNAL_RIGHT" value="5">7</item>⤶
<item key="ACT_SIGNAL_TAKECOVER" value="5">8</item>⤶
<item key="ACT_LOOKBACK_RIGHT" value="5">9</item>⤶
<item key="ACT_LOOKBACK_LEFT" value="6">0</item>⤶
<item key="ACT_COWER" value="6">1</item>⤶
<item key="ACT_SMALL_FLINCH" value="6">2</item>⤶
<item key="ACT_BIG_FLINCH" value="6">3</item>⤶
<item key="ACT_MELEE_ATTACK1" value="6">4</item>⤶
<item key="ACT_MELEE_ATTACK2" value="6">5</item>⤶
<item key="ACT_RELOAD" value="6">6</item>⤶
<item key="ACT_RELOAD_START" value="6">7</item>⤶
<item key="ACT_RELOAD_FINISH" value="6">8</item>⤶
<item key="ACT_RELOAD_LOW" value="6">9</item>⤶
<item key="ACT_ARM" value="7">0</item>⤶
<item key="ACT_DISARM" value="7">1</item>⤶
<item key="ACT_DROP_WEAPON" value="7">2</item>⤶
<item key="ACT_DROP_WEAPON_SHOTGUN" value="7">3</item>⤶
<item key="ACT_PICKUP_GROUND" value="7">4</item>⤶
<item key="ACT_PICKUP_RACK" value="7">5</item>⤶
<item key="ACT_IDLE_ANGRY" value="7">6</item>⤶
<item key="ACT_IDLE_RELAXED" value="7">7</item>⤶
<item key="ACT_IDLE_STIMULATED" value="7">8</item>⤶
<item key="ACT_IDLE_AGITATED" value="7">9</item>⤶
<item key="ACT_IDLE_STEALTH" value="8">0</item>⤶
<item key="ACT_IDLE_HURT" value="8">1</item>⤶
<item key="ACT_WALK_RELAXED" value="8">2</item>⤶
<item key="ACT_WALK_STIMULATED" value="8">3</item>⤶
<item key="ACT_WALK_AGITATED" value="8">4</item>⤶
<item key="ACT_WALK_STEALTH" value="8">5</item>⤶
<item key="ACT_RUN_RELAXED" value="8">6</item>⤶
<item key="ACT_RUN_STIMULATED" value="8">7</item>⤶
<item key="ACT_RUN_AGITATED" value="8">8</item>⤶
<item key="ACT_RUN_STEALTH" value="8">9</item>⤶
<item key="ACT_IDLE_AIM_RELAXED" value="9">0</item>⤶
<item key="ACT_IDLE_AIM_STIMULATED" value="9">1</item>⤶
<item key="ACT_IDLE_AIM_AGITATED" value="9">2</item>⤶
<item key="ACT_IDLE_AIM_STEALTH" value="9">3</item>⤶
<item key="ACT_WALK_AIM_RELAXED" value="9">4</item>⤶
<item key="ACT_WALK_AIM_STIMULATED" value="9">5</item>⤶
<item key="ACT_WALK_AIM_AGITATED" value="9">6</item>⤶
<item key="ACT_WALK_AIM_STEALTH" value="9">7</item>⤶
<item key="ACT_RUN_AIM_RELAXED" value="9">8</item>⤶
<item key="ACT_RUN_AIM_STIMULATED" value="9">9</item>⤶
<item key="ACT_RUN_AIM_AGITATED" value="1">00</item>⤶
<item key="ACT_RUN_AIM_STEALTH" value="1">01</item>⤶
<item key="ACT_CROUCHIDLE_STIMULATED" value="1">02</item>⤶
<item key="ACT_CROUCHIDLE_AIM_STIMULATED" value="1">03</item>⤶
<item key="ACT_CROUCHIDLE_AGITATED" value="1">04</item>⤶
<item key="ACT_WALK_HURT" value="1">05</item>⤶
<item key="ACT_RUN_HURT" value="1">06</item>⤶
<item key="ACT_SPECIAL_ATTACK1" value="1">07</item>⤶
<item key="ACT_SPECIAL_ATTACK2" value="1">08</item>⤶
<item key="ACT_COMBAT_IDLE" value="1">09</item>⤶
<item key="ACT_WALK_SCARED" value="1">10</item>⤶
<item key="ACT_RUN_SCARED" value="1">11</item>⤶
<item key="ACT_VICTORY_DANCE" value="1">12</item>⤶
<item key="ACT_DIE_HEADSHOT" value="1">13</item>⤶
<item key="ACT_DIE_CHESTSHOT" value="1">14</item>⤶
<item key="ACT_DIE_GUTSHOT" value="1">15</item>⤶
<item key="ACT_DIE_BACKSHOT" value="1">16</item>⤶
<item key="ACT_FLINCH_HEAD" value="1">17</item>⤶
<item key="ACT_FLINCH_CHEST" value="1">18</item>⤶
<item key="ACT_FLINCH_STOMACH" value="1">19</item>⤶
<item key="ACT_FLINCH_LEFTARM" value="1">20</item>⤶
<item key="ACT_FLINCH_RIGHTARM" value="1">21</item>⤶
<item key="ACT_FLINCH_LEFTLEG" value="1">22</item>⤶
<item key="ACT_FLINCH_RIGHTLEG" value="1">23</item>⤶
<item key="ACT_FLINCH_PHYSICS" value="1">24</item>⤶
<item key="ACT_IDLE_ON_FIRE" value="1">25</item>⤶
<item key="ACT_WALK_ON_FIRE" value="1">26</item>⤶
<item key="ACT_RUN_ON_FIRE" value="1">27</item>⤶
<item key="ACT_RAPPEL_LOOP" value="1">28</item>⤶
<item key="ACT_180_LEFT" value="1">29</item>⤶
<item key="ACT_180_RIGHT" value="1">30</item>⤶
<item key="ACT_90_LEFT" value="1">31</item>⤶
<item key="ACT_90_RIGHT" value="1">32</item>⤶
<item key="ACT_STEP_LEFT" value="1">33</item>⤶
<item key="ACT_STEP_RIGHT" value="1">34</item>⤶
<item key="ACT_STEP_BACK" value="1">35</item>⤶
<item key="ACT_STEP_FORE" value="1">36</item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK1" value="1">37</item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK2" value="1">38</item>⤶
<item key="ACT_GESTURE_MELEE_ATTACK1" value="1">39</item>⤶
<item key="ACT_GESTURE_MELEE_ATTACK2" value="1">40</item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK1_LOW" value="1">41</item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK2_LOW" value="1">42</item>⤶
<item key="ACT_MELEE_ATTACK_SWING_GESTURE" value="1">43</item>⤶
<item key="ACT_GESTURE_SMALL_FLINCH" value="1">44</item>⤶
<item key="ACT_GESTURE_BIG_FLINCH" value="1">45</item>⤶
<item key="ACT_GESTURE_FLINCH_BLAST" value="1">46</item>⤶
<item key="ACT_GESTURE_FLINCH_BLAST_SHOTGUN" value="1">47</item>⤶
<item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED" value="1">48</item>⤶
<item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN" value="1">49</item>⤶
<item key="ACT_GESTURE_FLINCH_HEAD" value="1">50</item>⤶
<item key="ACT_GESTURE_FLINCH_CHEST" value="1">51</item>⤶
<item key="ACT_GESTURE_FLINCH_STOMACH" value="1">52</item>⤶
<item key="ACT_GESTURE_FLINCH_LEFTARM" value="1">53</item>⤶
<item key="ACT_GESTURE_FLINCH_RIGHTARM" value="1">54</item>⤶
<item key="ACT_GESTURE_FLINCH_LEFTLEG" value="1">55</item>⤶
<item key="ACT_GESTURE_FLINCH_RIGHTLEG" value="1">56</item>⤶
<item key="ACT_GESTURE_TURN_LEFT" value="1">57</item>⤶
<item key="ACT_GESTURE_TURN_RIGHT" value="1">58</item>⤶
<item key="ACT_GESTURE_TURN_LEFT45" value="1">59</item>⤶
<item key="ACT_GESTURE_TURN_RIGHT45" value="1">60</item>⤶
<item key="ACT_GESTURE_TURN_LEFT90" value="1">61</item>⤶
<item key="ACT_GESTURE_TURN_RIGHT90" value="1">62</item>⤶
<item key="ACT_GESTURE_TURN_LEFT45_FLAT" value="1">63</item>⤶
<item key="ACT_GESTURE_TURN_RIGHT45_FLAT" value="1">64</item>⤶
<item key="ACT_GESTURE_TURN_LEFT90_FLAT" value="1">65</item>⤶
<item key="ACT_GESTURE_TURN_RIGHT90_FLAT" value="1">66</item>⤶
<item key="ACT_BARNACLE_HIT" value="1">67</item>⤶
<item key="ACT_BARNACLE_PULL" value="1">68</item>⤶
<item key="ACT_BARNACLE_CHOMP" value="1">69</item>⤶
<item key="ACT_BARNACLE_CHEW" value="1">70</item>⤶
<item key="ACT_DO_NOT_DISTURB" value="1">71</item>⤶
<item key="ACT_VM_DRAW" value="1">72</item>⤶
<item key="ACT_VM_HOLSTER" value="1">73</item>⤶
<item key="ACT_VM_IDLE" value="1">74</item>⤶
<item key="ACT_VM_FIDGET" value="1">75</item>⤶
<item key="ACT_VM_PULLBACK" value="1">76</item>⤶
<item key="ACT_VM_PULLBACK_HIGH" value="1">77</item>⤶
<item key="ACT_VM_PULLBACK_LOW" value="1">78</item>⤶
<item key="ACT_VM_THROW" value="1">79</item>⤶
<item key="ACT_VM_PULLPIN" value="1">80</item>⤶
<item key="ACT_VM_PRIMARYATTACK" value="1">81</item>⤶
<item key="ACT_VM_SECONDARYATTACK" value="1">82</item>⤶
<item key="ACT_VM_RELOAD" value="1">83</item>⤶
<item key="ACT_VM_DRYFIRE" value="1">86</item>⤶
<item key="ACT_VM_HITLEFT" value="1">87</item>⤶
<item key="ACT_VM_HITLEFT2" value="1">88</item>⤶
<item key="ACT_VM_HITRIGHT" value="1">89</item>⤶
<item key="ACT_VM_HITRIGHT2" value="1">90</item>⤶
<item key="ACT_VM_HITCENTER" value="1">91</item>⤶
<item key="ACT_VM_HITCENTER2" value="1">92</item>⤶
<item key="ACT_VM_MISSLEFT" value="1">93</item>⤶
<item key="ACT_VM_MISSLEFT2" value="1">94</item>⤶
<item key="ACT_VM_MISSRIGHT" value="1">95</item>⤶
<item key="ACT_VM_MISSRIGHT2" value="1">96</item>⤶
<item key="ACT_VM_MISSCENTER" value="1">97</item>⤶
<item key="ACT_VM_MISSCENTER2" value="1">98</item>⤶
<item key="ACT_VM_HAULBACK" value="1">99</item>⤶
<item key="ACT_VM_SWINGHARD" value="2">00</item>⤶
<item key="ACT_VM_SWINGMISS" value="2">01</item>⤶
<item key="ACT_VM_SWINGHIT" value="2">02</item>⤶
<item key="ACT_VM_IDLE_TO_LOWERED" value="2">03</item>⤶
<item key="ACT_VM_IDLE_LOWERED" value="2">04</item>⤶
<item key="ACT_VM_LOWERED_TO_IDLE" value="2">05</item>⤶
<item key="ACT_VM_RECOIL1" value="2">06</item>⤶
<item key="ACT_VM_RECOIL2" value="2">07</item>⤶
<item key="ACT_VM_RECOIL3" value="2">08</item>⤶
<item key="ACT_VM_PICKUP" value="2">09</item>⤶
<item key="ACT_VM_RELEASE" value="2">10</item>⤶
<item key="ACT_VM_ATTACH_SILENCER" value="2">11</item>⤶
<item key="ACT_VM_DETACH_SILENCER" value="2">12</item>⤶
<item key="ACT_SLAM_STICKWALL_IDLE" value="2">29</item>⤶
<item key="ACT_SLAM_STICKWALL_ND_IDLE" value="2">30</item>⤶
<item key="ACT_SLAM_STICKWALL_ATTACH" value="2">31</item>⤶
<item key="ACT_SLAM_STICKWALL_ATTACH2" value="2">32</item>⤶
<item key="ACT_SLAM_STICKWALL_ND_ATTACH" value="2">33</item>⤶
<item key="ACT_SLAM_STICKWALL_ND_ATTACH2" value="2">34</item>⤶
<item key="ACT_SLAM_STICKWALL_DETONATE" value="2">35</item>⤶
<item key="ACT_SLAM_STICKWALL_DETONATOR_HOLSTER" value="2">36</item>⤶
<item key="ACT_SLAM_STICKWALL_DRAW" value="2">37</item>⤶
<item key="ACT_SLAM_STICKWALL_ND_DRAW" value="2">38</item>⤶
<item key="ACT_SLAM_STICKWALL_TO_THROW" value="2">39</item>⤶
<item key="ACT_SLAM_STICKWALL_TO_THROW_ND" value="2">40</item>⤶
<item key="ACT_SLAM_STICKWALL_TO_TRIPMINE_ND" value="2">41</item>⤶
<item key="ACT_SLAM_THROW_IDLE" value="2">42</item>⤶
<item key="ACT_SLAM_THROW_ND_IDLE" value="2">43</item>⤶
<item key="ACT_SLAM_THROW_THROW" value="2">44</item>⤶
<item key="ACT_SLAM_THROW_THROW2" value="2">45</item>⤶
<item key="ACT_SLAM_THROW_THROW_ND" value="2">46</item>⤶
<item key="ACT_SLAM_THROW_THROW_ND2" value="2">47</item>⤶
<item key="ACT_SLAM_THROW_DRAW" value="2">48</item>⤶
<item key="ACT_SLAM_THROW_ND_DRAW" value="2">49</item>⤶
<item key="ACT_SLAM_THROW_TO_STICKWALL" value="2">50</item>⤶
<item key="ACT_SLAM_THROW_TO_STICKWALL_ND" value="2">51</item>⤶
<item key="ACT_SLAM_THROW_DETONATE" value="2">52</item>⤶
<item key="ACT_SLAM_THROW_DETONATOR_HOLSTER" value="2">53</item>⤶
<item key="ACT_SLAM_THROW_TO_TRIPMINE_ND" value="2">54</item>⤶
<item key="ACT_SLAM_TRIPMINE_IDLE" value="2">55</item>⤶
<item key="ACT_SLAM_TRIPMINE_DRAW" value="2">56</item>⤶
<item key="ACT_SLAM_TRIPMINE_ATTACH" value="2">57</item>⤶
<item key="ACT_SLAM_TRIPMINE_ATTACH2" value="2">58</item>⤶
<item key="ACT_SLAM_TRIPMINE_TO_STICKWALL_ND" value="2">59</item>⤶
<item key="ACT_SLAM_TRIPMINE_TO_THROW_ND" value="2">60</item>⤶
<item key="ACT_SLAM_DETONATOR_IDLE" value="2">61</item>⤶
<item key="ACT_SLAM_DETONATOR_DRAW" value="2">62</item>⤶
<item key="ACT_SLAM_DETONATOR_DETONATE" value="2">63</item>⤶
<item key="ACT_SLAM_DETONATOR_HOLSTER" value="2">64</item>⤶
<item key="ACT_SLAM_DETONATOR_STICKWALL_DRAW" value="2">65</item>⤶
<item key="ACT_SLAM_DETONATOR_THROW_DRAW" value="2">66</item>⤶
<item key="ACT_SHOTGUN_RELOAD_START" value="2">67</item>⤶
<item key="ACT_SHOTGUN_RELOAD_FINISH" value="2">68</item>⤶
<item key="ACT_SHOTGUN_PUMP" value="2">69</item>⤶
<item key="ACT_SMG2_IDLE2" value="2">70</item>⤶
<item key="ACT_SMG2_FIRE2" value="2">71</item>⤶
<item key="ACT_SMG2_DRAW2" value="2">72</item>⤶
<item key="ACT_SMG2_RELOAD2" value="2">73</item>⤶
<item key="ACT_SMG2_DRYFIRE2" value="2">74</item>⤶
<item key="ACT_SMG2_TOAUTO" value="2">75</item>⤶
<item key="ACT_SMG2_TOBURST" value="2">76</item>⤶
<item key="ACT_PHYSCANNON_UPGRADE" value="2">77</item>⤶
<item key="ACT_RANGE_ATTACK_AR1" value="2">78</item>⤶
<item key="ACT_RANGE_ATTACK_AR2" value="2">79</item>⤶
<item key="ACT_RANGE_ATTACK_AR2_LOW" value="2">80</item>⤶
<item key="ACT_RANGE_ATTACK_AR2_GRENADE" value="2">81</item>⤶
<item key="ACT_RANGE_ATTACK_HMG1" value="2">82</item>⤶
<item key="ACT_RANGE_ATTACK_ML" value="2">83</item>⤶
<item key="ACT_RANGE_ATTACK_SMG1" value="2">84</item>⤶
<item key="ACT_RANGE_ATTACK_SMG1_LOW" value="2">85</item>⤶
<item key="ACT_RANGE_ATTACK_SMG2" value="2">86</item>⤶
<item key="ACT_RANGE_ATTACK_SHOTGUN" value="2">87</item>⤶
<item key="ACT_RANGE_ATTACK_SHOTGUN_LOW" value="2">88</item>⤶
<item key="ACT_RANGE_ATTACK_PISTOL" value="2">89</item>⤶
<item key="ACT_RANGE_ATTACK_PISTOL_LOW" value="2">90</item>⤶
<item key="ACT_RANGE_ATTACK_SLAM" value="2">91</item>⤶
<item key="ACT_RANGE_ATTACK_TRIPWIRE" value="2">92</item>⤶
<item key="ACT_RANGE_ATTACK_THROW" value="2">93</item>⤶
<item key="ACT_RANGE_ATTACK_SNIPER_RIFLE" value="2">94</item>⤶
<item key="ACT_RANGE_ATTACK_RPG" value="2">95</item>⤶
<item key="ACT_MELEE_ATTACK_SWING" value="2">96</item>⤶
<item key="ACT_RANGE_AIM_LOW" value="2">97</item>⤶
<item key="ACT_RANGE_AIM_SMG1_LOW" value="2">98</item>⤶
<item key="ACT_RANGE_AIM_PISTOL_LOW" value="2">99</item>⤶
<item key="ACT_RANGE_AIM_AR2_LOW" value="3">00</item>⤶
<item key="ACT_COVER_PISTOL_LOW" value="3">01</item>⤶
<item key="ACT_COVER_SMG1_LOW" value="3">02</item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR1" value="3">03</item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR2" value="3">04</item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE" value="3">05</item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_HMG1" value="3">06</item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_ML" value="3">07</item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SMG1" value="3">08</item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SMG1_LOW" value="3">09</item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SMG2" value="3">10</item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SHOTGUN" value="3">11</item>⤶
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<item key="ACT_DOD_SECONDARYATTACK_BOLT" value="8">47</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_BOLT" value="8">48</item>⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE_BOLT" value="8">49</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_TOMMY" value="8">50</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_TOMMY" value="8">51</item>⤶
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<item key="ACT_DOD_SECONDARYATTACK_PRONE_TOMMY" value="8">53</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_MP40" value="8">54</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_MP40" value="8">55</item>⤶
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<item key="ACT_DOD_SECONDARYATTACK_PRONE_MP40" value="8">57</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_MP44" value="8">58</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_MP44" value="8">59</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_GREASE" value="8">60</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREASE" value="8">61</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PISTOL" value="8">62</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_PISTOL" value="8">63</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_C96" value="8">64</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_C96" value="8">65</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_MG" value="8">66</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_MG" value="8">67</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG" value="8">68</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED_MG" value="8">69</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_30CAL" value="8">70</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_30CAL" value="8">71</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL" value="8">72</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL" value="8">73</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG" value="8">75</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_GREN_STICK" value="8">76</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK" value="8">77</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_KNIFE" value="8">78</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_KNIFE" value="8">79</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_SPADE" value="8">80</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_SPADE" value="8">81</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_BAZOOKA" value="8">82</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA" value="8">83</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PSCHRECK" value="8">84</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK" value="8">85</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_BAR" value="8">86</item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_BAR" value="8">87</item>⤶
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<item key="ACT_DOD_RELOAD_K43" value="8">89</item>⤶
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<item key="ACT_DOD_RELOAD_GREASEGUN" value="8">96</item>⤶
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<item key="ACT_DOD_RELOAD_FG42" value="8">98</item>⤶
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<item key="ACT_DOD_RELOAD_C96" value="9">01</item>⤶
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<item key="ACT_DOD_RELOAD_CROUCH_PSCHRECK" value="9">10</item>⤶
<item key="ACT_DOD_RELOAD_CROUCH_PISTOL" value="9">11</item>⤶
<item key="ACT_DOD_RELOAD_CROUCH_M1CARBINE" value="9">12</item>⤶
<item key="ACT_DOD_RELOAD_CROUCH_C96" value="9">13</item>⤶
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<item key="ACT_DOD_ZOOMLOAD_PSCHRECK" value="9">17</item>⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_FG42" value="9">18</item>⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_30CAL" value="9">19</item>⤶
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<item key="ACT_DOD_RELOAD_DEPLOYED_MG34" value="9">21</item>⤶
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<item key="ACT_DOD_RELOAD_PRONE_M1CARBINE" value="9">25</item>⤶
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<item key="ACT_DOD_RELOAD_PRONE_K43" value="9">27</item>⤶
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<item key="ACT_DOD_RELOAD_PRONE_GREASEGUN" value="9">31</item>⤶
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<item key="ACT_DOD_RELOAD_PRONE_FG42" value="9">33</item>⤶
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<item key="ACT_DOD_RELOAD_PRONE_C96" value="9">36</item>⤶
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<item key="ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA" value="9">38</item>⤶
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<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR" value="9">41</item>⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42" value="9">42</item>⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL" value="9">43</item>⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_MG" value="9">44</item>⤶
<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34" value="9">45</item>⤶
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<item key="ACT_DOD_PRONE_ZOOM_FORWARD_BOLT" value="9">47</item>⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA" value="9">48</item>⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK" value="9">49</item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_CROUCH_SPADE" value="9">51</item>⤶
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<item key="ACT_DOD_HS_CROUCH" value="9">59</item>⤶
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<item key="ACT_MP_RELOAD_AIRWALK_PRIMARY_END" value="1">076</item>⤶
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<item key="ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY" value="1">106</item>⤶
<item key="ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY" value="1">107</item>⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY" value="1">108</item>⤶
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<item key="ACT_MP_ATTACK_CROUCH_SECONDARY" value="1">121</item>⤶
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<item key="ACT_MP_ATTACK_AIRWALK_SECONDARY" value="1">123</item>⤶
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<item key="ACT_MP_RELOAD_STAND_SECONDARY_LOOP" value="1">125</item>⤶
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<item key="ACT_MP_RELOAD_CROUCH_SECONDARY" value="1">127</item>⤶
<item key="ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP" value="1">128</item>⤶
<item key="ACT_MP_RELOAD_CROUCH_SECONDARY_END" value="1">129</item>⤶
<item key="ACT_MP_RELOAD_SWIM_SECONDARY" value="1">130</item>⤶
<item key="ACT_MP_RELOAD_SWIM_SECONDARY_LOOP" value="1">131</item>⤶
<item key="ACT_MP_RELOAD_SWIM_SECONDARY_END" value="1">132</item>⤶
<item key="ACT_MP_RELOAD_AIRWALK_SECONDARY" value="1">133</item>⤶
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<item key="ACT_MP_RELOAD_AIRWALK_SECONDARY_END" value="1">135</item>⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE_SECONDARY" value="1">140</item>⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY" value="1">141</item>⤶
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<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY" value="1">143</item>⤶
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<item key="ACT_MP_JUMP_START_MELEE" value="1">178</item>⤶
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<item key="ACT_MP_JUMP_LAND_MELEE" value="1">180</item>⤶
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<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE" value="1">191</item>⤶
<item key="ACT_MP_GESTURE_FLINCH" value="1">258</item>⤶
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<item key="ACT_MP_GESTURE_FLINCH_MELEE" value="1">261</item>⤶
<item key="ACT_MP_GESTURE_FLINCH_HEAD" value="1">264</item>⤶
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<item key="ACT_MP_GESTURE_FLINCH_STOMACH" value="1">266</item>⤶
<item key="ACT_MP_GESTURE_FLINCH_LEFTARM" value="1">267</item>⤶
<item key="ACT_MP_GESTURE_FLINCH_RIGHTARM" value="1">268</item>⤶
<item key="ACT_MP_GESTURE_FLINCH_LEFTLEG" value="1">269</item>⤶
<item key="ACT_MP_GESTURE_FLINCH_RIGHTLEG" value="1">270</item>⤶
<item key="ACT_MP_GRENADE1_DRAW" value="1">271</item>⤶
<item key="ACT_MP_GRENADE1_IDLE" value="1">272</item>⤶
<item key="ACT_MP_GRENADE1_ATTACK" value="1">273</item>⤶
<item key="ACT_MP_GRENADE2_DRAW" value="1">274</item>⤶
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<item key="ACT_MP_GRENADE2_ATTACK" value="1">276</item>⤶
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<item key="ACT_MP_PRIMARY_GRENADE2_DRAW" value="1">280</item>⤶
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<item key="ACT_MP_PRIMARY_GRENADE2_ATTACK" value="1">282</item>⤶
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<item key="ACT_MP_SECONDARY_GRENADE1_IDLE" value="1">284</item>⤶
<item key="ACT_MP_SECONDARY_GRENADE1_ATTACK" value="1">285</item>⤶
<item key="ACT_MP_SECONDARY_GRENADE2_DRAW" value="1">286</item>⤶
<item key="ACT_MP_SECONDARY_GRENADE2_IDLE" value="1">287</item>⤶
<item key="ACT_MP_SECONDARY_GRENADE2_ATTACK" value="1">288</item>⤶
<item key="ACT_MP_MELEE_GRENADE1_DRAW" value="1">289</item>⤶
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<item key="ACT_MP_MELEE_GRENADE1_ATTACK" value="1">291</item>⤶
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<item key="ACT_MP_CROUCH_BUILDING" value="1">308</item>⤶
<item key="ACT_MP_RUN_BUILDING" value="1">309</item>⤶
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<item key="ACT_MP_AIRWALK_BUILDING" value="1">311</item>⤶
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<item key="ACT_MP_JUMP_START_BUILDING" value="1">314</item>⤶
<item key="ACT_MP_JUMP_FLOAT_BUILDING" value="1">315</item>⤶
<item key="ACT_MP_JUMP_LAND_BUILDING" value="1">316</item>⤶
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<item key="ACT_MP_GESTURE_VC_HANDMOUTH" value="1">377</item>⤶
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<item key="ACT_MP_GESTURE_VC_FISTPUMP" value="1">379</item>⤶
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<item key="ACT_MP_GESTURE_VC_NODYES" value="1">381</item>⤶
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<item key="ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY" value="1">384</item>⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY" value="1">385</item>⤶
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<item key="ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY" value="1">389</item>⤶
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<item key="ACT_VM_UNUSABLE" value="1">428</item>⤶
<item key="ACT_VM_UNUSABLE_TO_USABLE" value="1">429</item>⤶
<item key="ACT_VM_USABLE_TO_UNUSABLE" value="1">430</item>⤶
<item key="ACT_GMOD_GESTURE_AGREE" value="1">610</item>⤶
<item key="ACT_GMOD_GESTURE_BECON" value="1">611</item>⤶
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<item key="ACT_GMOD_TAUNT_SALUTE" value="1">614</item>⤶
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<item key="ACT_GMOD_TAUNT_LAUGH" value="1">618</item>⤶
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<item key="ACT_GMOD_TAUNT_CHEER" value="1">620</item>⤶
<item key="ACT_HL2MP_RUN_FAST" value="1">621</item>⤶
<item key="ACT_HL2MP_RUN_CHARGING" value="1">622</item>⤶
<item key="ACT_HL2MP_RUN_PANICKED" value="1">623</item>⤶
<item key="ACT_HL2MP_RUN_PROTECTED" value="1">624</item>⤶
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<item key="ACT_HL2MP_ZOMBIE_SLUMP_RISE" value="1">627</item>⤶
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<item key="ACT_GMOD_TAUNT_ROBOT" value="1">643</item>⤶
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<item key="ACT_GMOD_GESTURE_RANGE_FRENZY" value="1">645</item>⤶
<item key="ACT_HL2MP_RUN_ZOMBIE_FAST" value="1">646</item>⤶
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<item key="ACT_HL2MP_IDLE" value="1">777</item>⤶
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<item key="ACT_HL2MP_SWIM" value="1">786</item>⤶
<item key="ACT_HL2MP_IDLE_PISTOL" value="1">787</item>⤶
<item key="ACT_HL2MP_WALK_PISTOL" value="1">788</item>⤶
<item key="ACT_HL2MP_RUN_PISTOL" value="1">789</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PISTOL" value="1">790</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_PISTOL" value="1">791</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL" value="1">792</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_PISTOL" value="1">793</item>⤶
<item key="ACT_HL2MP_JUMP_PISTOL" value="1">794</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_PISTOL" value="1">795</item>⤶
<item key="ACT_HL2MP_SWIM_PISTOL" value="1">796</item>⤶
<item key="ACT_HL2MP_IDLE_SMG1" value="1">797</item>⤶
<item key="ACT_HL2MP_WALK_SMG1" value="1">798</item>⤶
<item key="ACT_HL2MP_RUN_SMG1" value="1">799</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SMG1" value="1">800</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_SMG1" value="1">801</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1" value="1">802</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SMG1" value="1">803</item>⤶
<item key="ACT_HL2MP_JUMP_SMG1" value="1">804</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_SMG1" value="1">805</item>⤶
<item key="ACT_HL2MP_SWIM_SMG1" value="1">806</item>⤶
<item key="ACT_HL2MP_IDLE_AR2" value="1">807</item>⤶
<item key="ACT_HL2MP_WALK_AR2" value="1">808</item>⤶
<item key="ACT_HL2MP_RUN_AR2" value="1">809</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_AR2" value="1">810</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_AR2" value="1">811</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2" value="1">812</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_AR2" value="1">813</item>⤶
<item key="ACT_HL2MP_JUMP_AR2" value="1">814</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_AR2" value="1">815</item>⤶
<item key="ACT_HL2MP_SWIM_AR2" value="1">816</item>⤶
<item key="ACT_HL2MP_IDLE_SHOTGUN" value="1">817</item>⤶
<item key="ACT_HL2MP_WALK_SHOTGUN" value="1">818</item>⤶
<item key="ACT_HL2MP_RUN_SHOTGUN" value="1">819</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SHOTGUN" value="1">820</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_SHOTGUN" value="1">821</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN" value="1">822</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SHOTGUN" value="1">823</item>⤶
<item key="ACT_HL2MP_JUMP_SHOTGUN" value="1">824</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_SHOTGUN" value="1">825</item>⤶
<item key="ACT_HL2MP_SWIM_SHOTGUN" value="1">826</item>⤶
<item key="ACT_HL2MP_IDLE_RPG" value="1">827</item>⤶
<item key="ACT_HL2MP_WALK_RPG" value="1">828</item>⤶
<item key="ACT_HL2MP_RUN_RPG" value="1">829</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_RPG" value="1">830</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_RPG" value="1">831</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG" value="1">832</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_RPG" value="1">833</item>⤶
<item key="ACT_HL2MP_JUMP_RPG" value="1">834</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_RPG" value="1">835</item>⤶
<item key="ACT_HL2MP_SWIM_RPG" value="1">836</item>⤶
<item key="ACT_HL2MP_IDLE_GRENADE" value="1">837</item>⤶
<item key="ACT_HL2MP_WALK_GRENADE" value="1">838</item>⤶
<item key="ACT_HL2MP_RUN_GRENADE" value="1">839</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_GRENADE" value="1">840</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_GRENADE" value="1">841</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE" value="1">842</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_GRENADE" value="1">843</item>⤶
<item key="ACT_HL2MP_JUMP_GRENADE" value="1">844</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_GRENADE" value="1">845</item>⤶
<item key="ACT_HL2MP_SWIM_GRENADE" value="1">846</item>⤶
<item key="ACT_HL2MP_IDLE_DUEL" value="1">847</item>⤶
<item key="ACT_HL2MP_WALK_DUEL" value="1">848</item>⤶
<item key="ACT_HL2MP_RUN_DUEL" value="1">849</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_DUEL" value="1">850</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_DUEL" value="1">851</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL" value="1">852</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_DUEL" value="1">853</item>⤶
<item key="ACT_HL2MP_JUMP_DUEL" value="1">854</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_DUEL" value="1">855</item>⤶
<item key="ACT_HL2MP_SWIM_DUEL" value="1">856</item>⤶
<item key="ACT_HL2MP_IDLE_PHYSGUN" value="1">857</item>⤶
<item key="ACT_HL2MP_WALK_PHYSGUN" value="1">858</item>⤶
<item key="ACT_HL2MP_RUN_PHYSGUN" value="1">859</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PHYSGUN" value="1">860</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_PHYSGUN" value="1">861</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN" value="1">862</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_PHYSGUN" value="1">863</item>⤶
<item key="ACT_HL2MP_JUMP_PHYSGUN" value="1">864</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_PHYSGUN" value="1">865</item>⤶
<item key="ACT_HL2MP_SWIM_PHYSGUN" value="1">866</item>⤶
<item key="ACT_HL2MP_IDLE_CROSSBOW" value="1">867</item>⤶
<item key="ACT_HL2MP_WALK_CROSSBOW" value="1">868</item>⤶
<item key="ACT_HL2MP_RUN_CROSSBOW" value="1">869</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_CROSSBOW" value="1">870</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_CROSSBOW" value="1">871</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW" value="1">872</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_CROSSBOW" value="1">873</item>⤶
<item key="ACT_HL2MP_JUMP_CROSSBOW" value="1">874</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_CROSSBOW" value="1">875</item>⤶
<item key="ACT_HL2MP_SWIM_CROSSBOW" value="1">876</item>⤶
<item key="ACT_HL2MP_IDLE_MELEE" value="1">877</item>⤶
<item key="ACT_HL2MP_WALK_MELEE" value="1">878</item>⤶
<item key="ACT_HL2MP_RUN_MELEE" value="1">879</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MELEE" value="1">880</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_MELEE" value="1">881</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE" value="1">882</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_MELEE" value="1">883</item>⤶
<item key="ACT_HL2MP_JUMP_MELEE" value="1">884</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_MELEE" value="1">885</item>⤶
<item key="ACT_HL2MP_SWIM_MELEE" value="1">886</item>⤶
<item key="ACT_HL2MP_IDLE_SLAM" value="1">887</item>⤶
<item key="ACT_HL2MP_WALK_SLAM" value="1">888</item>⤶
<item key="ACT_HL2MP_RUN_SLAM" value="1">889</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SLAM" value="1">890</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_SLAM" value="1">891</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM" value="1">892</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SLAM" value="1">893</item>⤶
<item key="ACT_HL2MP_JUMP_SLAM" value="1">894</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_SLAM" value="1">895</item>⤶
<item key="ACT_HL2MP_SWIM_SLAM" value="1">896</item>⤶
<item key="ACT_VM_CRAWL" value="1">897</item>⤶
<item key="ACT_VM_CRAWL_EMPTY" value="1">898</item>⤶
<item key="ACT_VM_HOLSTER_EMPTY" value="1">899</item>⤶
<item key="ACT_VM_DOWN" value="1">900</item>⤶
<item key="ACT_VM_DOWN_EMPTY" value="1">901</item>⤶
<item key="ACT_VM_READY" value="1">902</item>⤶
<item key="ACT_VM_ISHOOT" value="1">903</item>⤶
<item key="ACT_VM_IIN" value="1">904</item>⤶
<item key="ACT_VM_IIN_EMPTY" value="1">905</item>⤶
<item key="ACT_VM_IIDLE" value="1">906</item>⤶
<item key="ACT_VM_IIDLE_EMPTY" value="1">907</item>⤶
<item key="ACT_VM_IOUT" value="1">908</item>⤶
<item key="ACT_VM_IOUT_EMPTY" value="1">909</item>⤶
<item key="ACT_VM_PULLBACK_HIGH_BAKE" value="1">910</item>⤶
<item key="ACT_VM_HITKILL" value="1">911</item>⤶
<item key="ACT_VM_DEPLOYED_IN" value="1">912</item>⤶
<item key="ACT_VM_DEPLOYED_IDLE" value="1">913</item>⤶
<item key="ACT_VM_DEPLOYED_FIRE" value="1">914</item>⤶
<item key="ACT_VM_DEPLOYED_DRYFIRE" value="1">915</item>⤶
<item key="ACT_VM_DEPLOYED_RELOAD" value="1">916</item>⤶
<item key="ACT_VM_DEPLOYED_RELOAD_EMPTY" value="1">917</item>⤶
<item key="ACT_VM_DEPLOYED_OUT" value="1">918</item>⤶
<item key="ACT_VM_DEPLOYED_IRON_IN" value="1">919</item>⤶
<item key="ACT_VM_DEPLOYED_IRON_IDLE" value="1">920</item>⤶
<item key="ACT_VM_DEPLOYED_IRON_FIRE" value="1">921</item>⤶
<item key="ACT_VM_DEPLOYED_IRON_DRYFIRE" value="1">922</item>⤶
<item key="ACT_VM_DEPLOYED_IRON_OUT" value="1">923</item>⤶
<item key="ACT_VM_DEPLOYED_LIFTED_IN" value="1">924</item>⤶
<item key="ACT_VM_DEPLOYED_LIFTED_IDLE" value="1">925</item>⤶
<item key="ACT_VM_DEPLOYED_LIFTED_OUT" value="1">926</item>⤶
<item key="ACT_VM_RELOADEMPTY" value="1">927</item>⤶
<item key="ACT_VM_IRECOIL1" value="1">928</item>⤶
<item key="ACT_VM_IRECOIL2" value="1">929</item>⤶
<item key="ACT_VM_FIREMODE" value="1">930</item>⤶
<item key="ACT_VM_ISHOOT_LAST" value="1">931</item>⤶
<item key="ACT_VM_IFIREMODE" value="1">932</item>⤶
<item key="ACT_VM_DFIREMODE" value="1">933</item>⤶
<item key="ACT_VM_DIFIREMODE" value="1">934</item>⤶
<item key="ACT_VM_SHOOTLAST" value="1">935</item>⤶
<item key="ACT_VM_ISHOOTDRY" value="1">936</item>⤶
<item key="ACT_VM_DRAW_M203" value="1">937</item>⤶
<item key="ACT_VM_DRAWFULL_M203" value="1">938</item>⤶
<item key="ACT_VM_READY_M203" value="1">939</item>⤶
<item key="ACT_VM_IDLE_M203" value="1">940</item>⤶
<item key="ACT_VM_RELOAD_M203" value="1">941</item>⤶
<item key="ACT_VM_HOLSTER_M203" value="1">942</item>⤶
<item key="ACT_VM_HOLSTERFULL_M203" value="1">943</item>⤶
<item key="ACT_VM_IIN_M203" value="1">944</item>⤶
<item key="ACT_VM_IIDLE_M203" value="1">945</item>⤶
<item key="ACT_VM_IOUT_M203" value="1">946</item>⤶
<item key="ACT_VM_CRAWL_M203" value="1">947</item>⤶
<item key="ACT_VM_DOWN_M203" value="1">948</item>⤶
<item key="ACT_VM_ISHOOT_M203" value="1">949</item>⤶
<item key="ACT_VM_RELOAD_INSERT" value="1">950</item>⤶
<item key="ACT_VM_RELOAD_INSERT_PULL" value="1">951</item>⤶
<item key="ACT_VM_RELOAD_END" value="1">952</item>⤶
<item key="ACT_VM_RELOAD_END_EMPTY" value="1">953</item>⤶
<item key="ACT_VM_RELOAD_INSERT_EMPTY" value="1">954</item>⤶
<item key="ACT_CROSSBOW_HOLSTER_UNLOADED" value="1">955</item>⤶
<item key="ACT_VM_FIRE_TO_EMPTY" value="1">956</item>⤶
<item key="ACT_VM_UNLOAD" value="1">957</item>⤶
<item key="ACT_VM_RELOAD2" value="1">958</item>⤶
<item key="ACT_GMOD_NOCLIP_LAYER" value="1">959</item>⤶
<item key="ACT_HL2MP_IDLE_FIST" value="1">960</item>⤶
<item key="ACT_HL2MP_WALK_FIST" value="1">961</item>⤶
<item key="ACT_HL2MP_RUN_FIST" value="1">962</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_FIST" value="1">963</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_FIST" value="1">964</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST" value="1">965</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_FIST" value="1">966</item>⤶
<item key="ACT_HL2MP_JUMP_FIST" value="1">967</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_FIST" value="1">968</item>⤶
<item key="ACT_HL2MP_SWIM_FIST" value="1">969</item>⤶
<item key="ACT_HL2MP_SIT" value="1">970</item>⤶
<item key="ACT_HL2MP_FIST_BLOCK" value="1">971</item>⤶
<item key="ACT_DRIVE_AIRBOAT" value="1">972</item>⤶
<item key="ACT_DRIVE_JEEP" value="1">973</item>⤶
<item key="ACT_GMOD_SIT_ROLLERCOASTER" value="1">974</item>⤶
<item key="ACT_HL2MP_IDLE_KNIFE" value="1">975</item>⤶
<item key="ACT_HL2MP_WALK_KNIFE" value="1">976</item>⤶
<item key="ACT_HL2MP_RUN_KNIFE" value="1">977</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_KNIFE" value="1">978</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_KNIFE" value="1">979</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE" value="1">980</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_KNIFE" value="1">981</item>⤶
<item key="ACT_HL2MP_JUMP_KNIFE" value="1">982</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_KNIFE" value="1">983</item>⤶
<item key="ACT_HL2MP_SWIM_KNIFE" value="1">984</item>⤶
<item key="ACT_HL2MP_IDLE_PASSIVE" value="1">985</item>⤶
<item key="ACT_HL2MP_WALK_PASSIVE" value="1">986</item>⤶
<item key="ACT_HL2MP_RUN_PASSIVE" value="1">987</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PASSIVE" value="1">988</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_PASSIVE" value="1">989</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE" value="1">990</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_PASSIVE" value="1">991</item>⤶
<item key="ACT_HL2MP_JUMP_PASSIVE" value="1">992</item>⤶
<item key="ACT_HL2MP_SWIM_PASSIVE" value="1">993</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_PASSIVE" value="1">994</item>⤶
<item key="ACT_HL2MP_IDLE_MELEE2" value="1">995</item>⤶
<item key="ACT_HL2MP_WALK_MELEE2" value="1">996</item>⤶
<item key="ACT_HL2MP_RUN_MELEE2" value="1">997</item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MELEE2" value="1">998</item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_MELEE2" value="1">999</item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2" value="2">000</item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_MELEE2" value="2">001</item>⤶
<item key="ACT_HL2MP_JUMP_MELEE2" value="2">002</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_MELEE2" value="2">003</item>⤶
<item key="ACT_HL2MP_SWIM_MELEE2" value="2">004</item>⤶
<item key="ACT_HL2MP_SIT_PISTOL" value="2">005</item>⤶
<item key="ACT_HL2MP_SIT_SHOTGUN" value="2">006</item>⤶
<item key="ACT_HL2MP_SIT_SMG1" value="2">007</item>⤶
<item key="ACT_HL2MP_SIT_AR2" value="2">008</item>⤶
<item key="ACT_HL2MP_SIT_PHYSGUN" value="2">009</item>⤶
<item key="ACT_HL2MP_SIT_GRENADE" value="2">010</item>⤶
<item key="ACT_HL2MP_SIT_RPG" value="2">011</item>⤶
<item key="ACT_HL2MP_SIT_CROSSBOW" value="2">012</item>⤶
<item key="ACT_HL2MP_SIT_MELEE" value="2">013</item>⤶
<item key="ACT_HL2MP_SIT_SLAM" value="2">014</item>⤶
<item key="ACT_HL2MP_SIT_FIST" value="2">015</item>⤶
<item key="ACT_GMOD_IN_CHAT" value="2">019</item>⤶
<item key="ACT_GMOD_GESTURE_ITEM_GIVE" value="2">020</item>⤶
<item key="ACT_GMOD_GESTURE_ITEM_DROP" value="2">021</item>⤶
<item key="ACT_GMOD_GESTURE_ITEM_PLACE" value="2">022</item>⤶
<item key="ACT_GMOD_GESTURE_ITEM_THROW" value="2">023</item>⤶
<item key="ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND" value="2">024</item>⤶
<item key="ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND" value="2">025</item>⤶
<item key="ACT_HL2MP_SWIM_IDLE" value="2">026</item>⤶
<item key="LAST_SHARED_ACTIVITY" value="2">027|The largest activity number</item>⤶
<item key="ACT_RUN" value="10"></item>⤶
<item key="ACT_RUN_AIM" value="11"></item>⤶
<item key="ACT_RUN_CROUCH" value="12"></item>⤶
<item key="ACT_RUN_CROUCH_AIM" value="13"></item>⤶
<item key="ACT_RUN_PROTECTED" value="14"></item>⤶
<item key="ACT_SCRIPT_CUSTOM_MOVE" value="15"></item>⤶
<item key="ACT_RANGE_ATTACK1" value="16"></item>⤶
<item key="ACT_RANGE_ATTACK2" value="17"></item>⤶
<item key="ACT_RANGE_ATTACK1_LOW" value="18"></item>⤶
<item key="ACT_RANGE_ATTACK2_LOW" value="19"></item>⤶
<item key="ACT_DIESIMPLE" value="20"></item>⤶
<item key="ACT_DIEBACKWARD" value="21"></item>⤶
<item key="ACT_DIEFORWARD" value="22"></item>⤶
<item key="ACT_DIEVIOLENT" value="23"></item>⤶
<item key="ACT_DIERAGDOLL" value="24"></item>⤶
<item key="ACT_FLY" value="25"></item>⤶
<item key="ACT_HOVER" value="26"></item>⤶
<item key="ACT_GLIDE" value="27"></item>⤶
<item key="ACT_SWIM" value="28"></item>⤶
<item key="ACT_SWIM_IDLE" value="29"></item>⤶
<item key="ACT_JUMP" value="30"></item>⤶
<item key="ACT_HOP" value="31"></item>⤶
<item key="ACT_LEAP" value="32"></item>⤶
<item key="ACT_LAND" value="33"></item>⤶
<item key="ACT_CLIMB_UP" value="34"></item>⤶
<item key="ACT_CLIMB_DOWN" value="35"></item>⤶
<item key="ACT_CLIMB_DISMOUNT" value="36"></item>⤶
<item key="ACT_SHIPLADDER_UP" value="37"></item>⤶
<item key="ACT_SHIPLADDER_DOWN" value="38"></item>⤶
<item key="ACT_STRAFE_LEFT" value="39"></item>⤶
<item key="ACT_STRAFE_RIGHT" value="40"></item>⤶
<item key="ACT_ROLL_LEFT" value="41"></item>⤶
<item key="ACT_ROLL_RIGHT" value="42"></item>⤶
<item key="ACT_TURN_LEFT" value="43"></item>⤶
<item key="ACT_TURN_RIGHT" value="44"></item>⤶
<item key="ACT_CROUCH" value="45"></item>⤶
<item key="ACT_CROUCHIDLE" value="46"></item>⤶
<item key="ACT_STAND" value="47"></item>⤶
<item key="ACT_USE" value="48"></item>⤶
<item key="ACT_SIGNAL1" value="49"></item>⤶
<item key="ACT_SIGNAL2" value="50"></item>⤶
<item key="ACT_SIGNAL3" value="51"></item>⤶
<item key="ACT_SIGNAL_ADVANCE" value="52"></item>⤶
<item key="ACT_SIGNAL_FORWARD" value="53"></item>⤶
<item key="ACT_SIGNAL_GROUP" value="54"></item>⤶
<item key="ACT_SIGNAL_HALT" value="55"></item>⤶
<item key="ACT_SIGNAL_LEFT" value="56"></item>⤶
<item key="ACT_SIGNAL_RIGHT" value="57"></item>⤶
<item key="ACT_SIGNAL_TAKECOVER" value="58"></item>⤶
<item key="ACT_LOOKBACK_RIGHT" value="59"></item>⤶
<item key="ACT_LOOKBACK_LEFT" value="60"></item>⤶
<item key="ACT_COWER" value="61"></item>⤶
<item key="ACT_SMALL_FLINCH" value="62"></item>⤶
<item key="ACT_BIG_FLINCH" value="63"></item>⤶
<item key="ACT_MELEE_ATTACK1" value="64"></item>⤶
<item key="ACT_MELEE_ATTACK2" value="65"></item>⤶
<item key="ACT_RELOAD" value="66"></item>⤶
<item key="ACT_RELOAD_START" value="67"></item>⤶
<item key="ACT_RELOAD_FINISH" value="68"></item>⤶
<item key="ACT_RELOAD_LOW" value="69"></item>⤶
<item key="ACT_ARM" value="70"></item>⤶
<item key="ACT_DISARM" value="71"></item>⤶
<item key="ACT_DROP_WEAPON" value="72"></item>⤶
<item key="ACT_DROP_WEAPON_SHOTGUN" value="73"></item>⤶
<item key="ACT_PICKUP_GROUND" value="74"></item>⤶
<item key="ACT_PICKUP_RACK" value="75"></item>⤶
<item key="ACT_IDLE_ANGRY" value="76"></item>⤶
<item key="ACT_IDLE_RELAXED" value="77"></item>⤶
<item key="ACT_IDLE_STIMULATED" value="78"></item>⤶
<item key="ACT_IDLE_AGITATED" value="79"></item>⤶
<item key="ACT_IDLE_STEALTH" value="80"></item>⤶
<item key="ACT_IDLE_HURT" value="81"></item>⤶
<item key="ACT_WALK_RELAXED" value="82"></item>⤶
<item key="ACT_WALK_STIMULATED" value="83"></item>⤶
<item key="ACT_WALK_AGITATED" value="84"></item>⤶
<item key="ACT_WALK_STEALTH" value="85"></item>⤶
<item key="ACT_RUN_RELAXED" value="86"></item>⤶
<item key="ACT_RUN_STIMULATED" value="87"></item>⤶
<item key="ACT_RUN_AGITATED" value="88"></item>⤶
<item key="ACT_RUN_STEALTH" value="89"></item>⤶
<item key="ACT_IDLE_AIM_RELAXED" value="90"></item>⤶
<item key="ACT_IDLE_AIM_STIMULATED" value="91"></item>⤶
<item key="ACT_IDLE_AIM_AGITATED" value="92"></item>⤶
<item key="ACT_IDLE_AIM_STEALTH" value="93"></item>⤶
<item key="ACT_WALK_AIM_RELAXED" value="94"></item>⤶
<item key="ACT_WALK_AIM_STIMULATED" value="95"></item>⤶
<item key="ACT_WALK_AIM_AGITATED" value="96"></item>⤶
<item key="ACT_WALK_AIM_STEALTH" value="97"></item>⤶
<item key="ACT_RUN_AIM_RELAXED" value="98"></item>⤶
<item key="ACT_RUN_AIM_STIMULATED" value="99"></item>⤶
<item key="ACT_RUN_AIM_AGITATED" value="100"></item>⤶
<item key="ACT_RUN_AIM_STEALTH" value="101"></item>⤶
<item key="ACT_CROUCHIDLE_STIMULATED" value="102"></item>⤶
<item key="ACT_CROUCHIDLE_AIM_STIMULATED" value="103"></item>⤶
<item key="ACT_CROUCHIDLE_AGITATED" value="104"></item>⤶
<item key="ACT_WALK_HURT" value="105"></item>⤶
<item key="ACT_RUN_HURT" value="106"></item>⤶
<item key="ACT_SPECIAL_ATTACK1" value="107"></item>⤶
<item key="ACT_SPECIAL_ATTACK2" value="108"></item>⤶
<item key="ACT_COMBAT_IDLE" value="109"></item>⤶
<item key="ACT_WALK_SCARED" value="110"></item>⤶
<item key="ACT_RUN_SCARED" value="111"></item>⤶
<item key="ACT_VICTORY_DANCE" value="112"></item>⤶
<item key="ACT_DIE_HEADSHOT" value="113"></item>⤶
<item key="ACT_DIE_CHESTSHOT" value="114"></item>⤶
<item key="ACT_DIE_GUTSHOT" value="115"></item>⤶
<item key="ACT_DIE_BACKSHOT" value="116"></item>⤶
<item key="ACT_FLINCH_HEAD" value="117"></item>⤶
<item key="ACT_FLINCH_CHEST" value="118"></item>⤶
<item key="ACT_FLINCH_STOMACH" value="119"></item>⤶
<item key="ACT_FLINCH_LEFTARM" value="120"></item>⤶
<item key="ACT_FLINCH_RIGHTARM" value="121"></item>⤶
<item key="ACT_FLINCH_LEFTLEG" value="122"></item>⤶
<item key="ACT_FLINCH_RIGHTLEG" value="123"></item>⤶
<item key="ACT_FLINCH_PHYSICS" value="124"></item>⤶
<item key="ACT_IDLE_ON_FIRE" value="125"></item>⤶
<item key="ACT_WALK_ON_FIRE" value="126"></item>⤶
<item key="ACT_RUN_ON_FIRE" value="127"></item>⤶
<item key="ACT_RAPPEL_LOOP" value="128"></item>⤶
<item key="ACT_180_LEFT" value="129"></item>⤶
<item key="ACT_180_RIGHT" value="130"></item>⤶
<item key="ACT_90_LEFT" value="131"></item>⤶
<item key="ACT_90_RIGHT" value="132"></item>⤶
<item key="ACT_STEP_LEFT" value="133"></item>⤶
<item key="ACT_STEP_RIGHT" value="134"></item>⤶
<item key="ACT_STEP_BACK" value="135"></item>⤶
<item key="ACT_STEP_FORE" value="136"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK1" value="137"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK2" value="138"></item>⤶
<item key="ACT_GESTURE_MELEE_ATTACK1" value="139"></item>⤶
<item key="ACT_GESTURE_MELEE_ATTACK2" value="140"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK1_LOW" value="141"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK2_LOW" value="142"></item>⤶
<item key="ACT_MELEE_ATTACK_SWING_GESTURE" value="143"></item>⤶
<item key="ACT_GESTURE_SMALL_FLINCH" value="144"></item>⤶
<item key="ACT_GESTURE_BIG_FLINCH" value="145"></item>⤶
<item key="ACT_GESTURE_FLINCH_BLAST" value="146"></item>⤶
<item key="ACT_GESTURE_FLINCH_BLAST_SHOTGUN" value="147"></item>⤶
<item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED" value="148"></item>⤶
<item key="ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN" value="149"></item>⤶
<item key="ACT_GESTURE_FLINCH_HEAD" value="150"></item>⤶
<item key="ACT_GESTURE_FLINCH_CHEST" value="151"></item>⤶
<item key="ACT_GESTURE_FLINCH_STOMACH" value="152"></item>⤶
<item key="ACT_GESTURE_FLINCH_LEFTARM" value="153"></item>⤶
<item key="ACT_GESTURE_FLINCH_RIGHTARM" value="154"></item>⤶
<item key="ACT_GESTURE_FLINCH_LEFTLEG" value="155"></item>⤶
<item key="ACT_GESTURE_FLINCH_RIGHTLEG" value="156"></item>⤶
<item key="ACT_GESTURE_TURN_LEFT" value="157"></item>⤶
<item key="ACT_GESTURE_TURN_RIGHT" value="158"></item>⤶
<item key="ACT_GESTURE_TURN_LEFT45" value="159"></item>⤶
<item key="ACT_GESTURE_TURN_RIGHT45" value="160"></item>⤶
<item key="ACT_GESTURE_TURN_LEFT90" value="161"></item>⤶
<item key="ACT_GESTURE_TURN_RIGHT90" value="162"></item>⤶
<item key="ACT_GESTURE_TURN_LEFT45_FLAT" value="163"></item>⤶
<item key="ACT_GESTURE_TURN_RIGHT45_FLAT" value="164"></item>⤶
<item key="ACT_GESTURE_TURN_LEFT90_FLAT" value="165"></item>⤶
<item key="ACT_GESTURE_TURN_RIGHT90_FLAT" value="166"></item>⤶
<item key="ACT_BARNACLE_HIT" value="167"></item>⤶
<item key="ACT_BARNACLE_PULL" value="168"></item>⤶
<item key="ACT_BARNACLE_CHOMP" value="169"></item>⤶
<item key="ACT_BARNACLE_CHEW" value="170"></item>⤶
<item key="ACT_DO_NOT_DISTURB" value="171"></item>⤶
<item key="ACT_VM_DRAW" value="172"></item>⤶
<item key="ACT_VM_HOLSTER" value="173"></item>⤶
<item key="ACT_VM_IDLE" value="174"></item>⤶
<item key="ACT_VM_FIDGET" value="175"></item>⤶
<item key="ACT_VM_PULLBACK" value="176"></item>⤶
<item key="ACT_VM_PULLBACK_HIGH" value="177"></item>⤶
<item key="ACT_VM_PULLBACK_LOW" value="178"></item>⤶
<item key="ACT_VM_THROW" value="179"></item>⤶
<item key="ACT_VM_PULLPIN" value="180"></item>⤶
<item key="ACT_VM_PRIMARYATTACK" value="181"></item>⤶
<item key="ACT_VM_SECONDARYATTACK" value="182"></item>⤶
<item key="ACT_VM_RELOAD" value="183"></item>⤶
<item key="ACT_VM_DRYFIRE" value="186"></item>⤶
<item key="ACT_VM_HITLEFT" value="187"></item>⤶
<item key="ACT_VM_HITLEFT2" value="188"></item>⤶
<item key="ACT_VM_HITRIGHT" value="189"></item>⤶
<item key="ACT_VM_HITRIGHT2" value="190"></item>⤶
<item key="ACT_VM_HITCENTER" value="191"></item>⤶
<item key="ACT_VM_HITCENTER2" value="192"></item>⤶
<item key="ACT_VM_MISSLEFT" value="193"></item>⤶
<item key="ACT_VM_MISSLEFT2" value="194"></item>⤶
<item key="ACT_VM_MISSRIGHT" value="195"></item>⤶
<item key="ACT_VM_MISSRIGHT2" value="196"></item>⤶
<item key="ACT_VM_MISSCENTER" value="197"></item>⤶
<item key="ACT_VM_MISSCENTER2" value="198"></item>⤶
<item key="ACT_VM_HAULBACK" value="199"></item>⤶
<item key="ACT_VM_SWINGHARD" value="200"></item>⤶
<item key="ACT_VM_SWINGMISS" value="201"></item>⤶
<item key="ACT_VM_SWINGHIT" value="202"></item>⤶
<item key="ACT_VM_IDLE_TO_LOWERED" value="203"></item>⤶
<item key="ACT_VM_IDLE_LOWERED" value="204"></item>⤶
<item key="ACT_VM_LOWERED_TO_IDLE" value="205"></item>⤶
<item key="ACT_VM_RECOIL1" value="206"></item>⤶
<item key="ACT_VM_RECOIL2" value="207"></item>⤶
<item key="ACT_VM_RECOIL3" value="208"></item>⤶
<item key="ACT_VM_PICKUP" value="209"></item>⤶
<item key="ACT_VM_RELEASE" value="210"></item>⤶
<item key="ACT_VM_ATTACH_SILENCER" value="211"></item>⤶
<item key="ACT_VM_DETACH_SILENCER" value="212"></item>⤶
<item key="ACT_SLAM_STICKWALL_IDLE" value="229"></item>⤶
<item key="ACT_SLAM_STICKWALL_ND_IDLE" value="230"></item>⤶
<item key="ACT_SLAM_STICKWALL_ATTACH" value="231"></item>⤶
<item key="ACT_SLAM_STICKWALL_ATTACH2" value="232"></item>⤶
<item key="ACT_SLAM_STICKWALL_ND_ATTACH" value="233"></item>⤶
<item key="ACT_SLAM_STICKWALL_ND_ATTACH2" value="234"></item>⤶
<item key="ACT_SLAM_STICKWALL_DETONATE" value="235"></item>⤶
<item key="ACT_SLAM_STICKWALL_DETONATOR_HOLSTER" value="236"></item>⤶
<item key="ACT_SLAM_STICKWALL_DRAW" value="237"></item>⤶
<item key="ACT_SLAM_STICKWALL_ND_DRAW" value="238"></item>⤶
<item key="ACT_SLAM_STICKWALL_TO_THROW" value="239"></item>⤶
<item key="ACT_SLAM_STICKWALL_TO_THROW_ND" value="240"></item>⤶
<item key="ACT_SLAM_STICKWALL_TO_TRIPMINE_ND" value="241"></item>⤶
<item key="ACT_SLAM_THROW_IDLE" value="242"></item>⤶
<item key="ACT_SLAM_THROW_ND_IDLE" value="243"></item>⤶
<item key="ACT_SLAM_THROW_THROW" value="244"></item>⤶
<item key="ACT_SLAM_THROW_THROW2" value="245"></item>⤶
<item key="ACT_SLAM_THROW_THROW_ND" value="246"></item>⤶
<item key="ACT_SLAM_THROW_THROW_ND2" value="247"></item>⤶
<item key="ACT_SLAM_THROW_DRAW" value="248"></item>⤶
<item key="ACT_SLAM_THROW_ND_DRAW" value="249"></item>⤶
<item key="ACT_SLAM_THROW_TO_STICKWALL" value="250"></item>⤶
<item key="ACT_SLAM_THROW_TO_STICKWALL_ND" value="251"></item>⤶
<item key="ACT_SLAM_THROW_DETONATE" value="252"></item>⤶
<item key="ACT_SLAM_THROW_DETONATOR_HOLSTER" value="253"></item>⤶
<item key="ACT_SLAM_THROW_TO_TRIPMINE_ND" value="254"></item>⤶
<item key="ACT_SLAM_TRIPMINE_IDLE" value="255"></item>⤶
<item key="ACT_SLAM_TRIPMINE_DRAW" value="256"></item>⤶
<item key="ACT_SLAM_TRIPMINE_ATTACH" value="257"></item>⤶
<item key="ACT_SLAM_TRIPMINE_ATTACH2" value="258"></item>⤶
<item key="ACT_SLAM_TRIPMINE_TO_STICKWALL_ND" value="259"></item>⤶
<item key="ACT_SLAM_TRIPMINE_TO_THROW_ND" value="260"></item>⤶
<item key="ACT_SLAM_DETONATOR_IDLE" value="261"></item>⤶
<item key="ACT_SLAM_DETONATOR_DRAW" value="262"></item>⤶
<item key="ACT_SLAM_DETONATOR_DETONATE" value="263"></item>⤶
<item key="ACT_SLAM_DETONATOR_HOLSTER" value="264"></item>⤶
<item key="ACT_SLAM_DETONATOR_STICKWALL_DRAW" value="265"></item>⤶
<item key="ACT_SLAM_DETONATOR_THROW_DRAW" value="266"></item>⤶
<item key="ACT_SHOTGUN_RELOAD_START" value="267"></item>⤶
<item key="ACT_SHOTGUN_RELOAD_FINISH" value="268"></item>⤶
<item key="ACT_SHOTGUN_PUMP" value="269"></item>⤶
<item key="ACT_SMG2_IDLE2" value="270"></item>⤶
<item key="ACT_SMG2_FIRE2" value="271"></item>⤶
<item key="ACT_SMG2_DRAW2" value="272"></item>⤶
<item key="ACT_SMG2_RELOAD2" value="273"></item>⤶
<item key="ACT_SMG2_DRYFIRE2" value="274"></item>⤶
<item key="ACT_SMG2_TOAUTO" value="275"></item>⤶
<item key="ACT_SMG2_TOBURST" value="276"></item>⤶
<item key="ACT_PHYSCANNON_UPGRADE" value="277"></item>⤶
<item key="ACT_RANGE_ATTACK_AR1" value="278"></item>⤶
<item key="ACT_RANGE_ATTACK_AR2" value="279"></item>⤶
<item key="ACT_RANGE_ATTACK_AR2_LOW" value="280"></item>⤶
<item key="ACT_RANGE_ATTACK_AR2_GRENADE" value="281"></item>⤶
<item key="ACT_RANGE_ATTACK_HMG1" value="282"></item>⤶
<item key="ACT_RANGE_ATTACK_ML" value="283"></item>⤶
<item key="ACT_RANGE_ATTACK_SMG1" value="284"></item>⤶
<item key="ACT_RANGE_ATTACK_SMG1_LOW" value="285"></item>⤶
<item key="ACT_RANGE_ATTACK_SMG2" value="286"></item>⤶
<item key="ACT_RANGE_ATTACK_SHOTGUN" value="287"></item>⤶
<item key="ACT_RANGE_ATTACK_SHOTGUN_LOW" value="288"></item>⤶
<item key="ACT_RANGE_ATTACK_PISTOL" value="289"></item>⤶
<item key="ACT_RANGE_ATTACK_PISTOL_LOW" value="290"></item>⤶
<item key="ACT_RANGE_ATTACK_SLAM" value="291"></item>⤶
<item key="ACT_RANGE_ATTACK_TRIPWIRE" value="292"></item>⤶
<item key="ACT_RANGE_ATTACK_THROW" value="293"></item>⤶
<item key="ACT_RANGE_ATTACK_SNIPER_RIFLE" value="294"></item>⤶
<item key="ACT_RANGE_ATTACK_RPG" value="295"></item>⤶
<item key="ACT_MELEE_ATTACK_SWING" value="296"></item>⤶
<item key="ACT_RANGE_AIM_LOW" value="297"></item>⤶
<item key="ACT_RANGE_AIM_SMG1_LOW" value="298"></item>⤶
<item key="ACT_RANGE_AIM_PISTOL_LOW" value="299"></item>⤶
<item key="ACT_RANGE_AIM_AR2_LOW" value="300"></item>⤶
<item key="ACT_COVER_PISTOL_LOW" value="301"></item>⤶
<item key="ACT_COVER_SMG1_LOW" value="302"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR1" value="303"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR2" value="304"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE" value="305"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_HMG1" value="306"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_ML" value="307"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SMG1" value="308"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SMG1_LOW" value="309"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SMG2" value="310"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SHOTGUN" value="311"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_PISTOL" value="312"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW" value="313"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SLAM" value="314"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_TRIPWIRE" value="315"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_THROW" value="316"></item>⤶
<item key="ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE" value="317"></item>⤶
<item key="ACT_GESTURE_MELEE_ATTACK_SWING" value="318"></item>⤶
<item key="ACT_IDLE_RIFLE" value="319"></item>⤶
<item key="ACT_IDLE_SMG1" value="320"></item>⤶
<item key="ACT_IDLE_ANGRY_SMG1" value="321"></item>⤶
<item key="ACT_IDLE_PISTOL" value="322"></item>⤶
<item key="ACT_IDLE_ANGRY_PISTOL" value="323"></item>⤶
<item key="ACT_IDLE_ANGRY_SHOTGUN" value="324"></item>⤶
<item key="ACT_IDLE_STEALTH_PISTOL" value="325"></item>⤶
<item key="ACT_IDLE_PACKAGE" value="326"></item>⤶
<item key="ACT_WALK_PACKAGE" value="327"></item>⤶
<item key="ACT_IDLE_SUITCASE" value="328"></item>⤶
<item key="ACT_WALK_SUITCASE" value="329"></item>⤶
<item key="ACT_IDLE_SMG1_RELAXED" value="330"></item>⤶
<item key="ACT_IDLE_SMG1_STIMULATED" value="331"></item>⤶
<item key="ACT_WALK_RIFLE_RELAXED" value="332"></item>⤶
<item key="ACT_RUN_RIFLE_RELAXED" value="333"></item>⤶
<item key="ACT_WALK_RIFLE_STIMULATED" value="334"></item>⤶
<item key="ACT_RUN_RIFLE_STIMULATED" value="335"></item>⤶
<item key="ACT_IDLE_AIM_RIFLE_STIMULATED" value="336"></item>⤶
<item key="ACT_WALK_AIM_RIFLE_STIMULATED" value="337"></item>⤶
<item key="ACT_RUN_AIM_RIFLE_STIMULATED" value="338"></item>⤶
<item key="ACT_IDLE_SHOTGUN_RELAXED" value="339"></item>⤶
<item key="ACT_IDLE_SHOTGUN_STIMULATED" value="340"></item>⤶
<item key="ACT_IDLE_SHOTGUN_AGITATED" value="341"></item>⤶
<item key="ACT_WALK_ANGRY" value="342"></item>⤶
<item key="ACT_POLICE_HARASS1" value="343"></item>⤶
<item key="ACT_POLICE_HARASS2" value="344"></item>⤶
<item key="ACT_IDLE_MANNEDGUN" value="345"></item>⤶
<item key="ACT_IDLE_MELEE" value="346"></item>⤶
<item key="ACT_IDLE_ANGRY_MELEE" value="347"></item>⤶
<item key="ACT_IDLE_RPG_RELAXED" value="348"></item>⤶
<item key="ACT_IDLE_RPG" value="349"></item>⤶
<item key="ACT_IDLE_ANGRY_RPG" value="350"></item>⤶
<item key="ACT_COVER_LOW_RPG" value="351"></item>⤶
<item key="ACT_WALK_RPG" value="352"></item>⤶
<item key="ACT_RUN_RPG" value="353"></item>⤶
<item key="ACT_WALK_CROUCH_RPG" value="354"></item>⤶
<item key="ACT_RUN_CROUCH_RPG" value="355"></item>⤶
<item key="ACT_WALK_RPG_RELAXED" value="356"></item>⤶
<item key="ACT_RUN_RPG_RELAXED" value="357"></item>⤶
<item key="ACT_WALK_RIFLE" value="358"></item>⤶
<item key="ACT_WALK_AIM_RIFLE" value="359"></item>⤶
<item key="ACT_WALK_CROUCH_RIFLE" value="360"></item>⤶
<item key="ACT_WALK_CROUCH_AIM_RIFLE" value="361"></item>⤶
<item key="ACT_RUN_RIFLE" value="362"></item>⤶
<item key="ACT_RUN_AIM_RIFLE" value="363"></item>⤶
<item key="ACT_RUN_CROUCH_RIFLE" value="364"></item>⤶
<item key="ACT_RUN_CROUCH_AIM_RIFLE" value="365"></item>⤶
<item key="ACT_RUN_STEALTH_PISTOL" value="366"></item>⤶
<item key="ACT_WALK_AIM_SHOTGUN" value="367"></item>⤶
<item key="ACT_RUN_AIM_SHOTGUN" value="368"></item>⤶
<item key="ACT_WALK_PISTOL" value="369"></item>⤶
<item key="ACT_RUN_PISTOL" value="370"></item>⤶
<item key="ACT_WALK_AIM_PISTOL" value="371"></item>⤶
<item key="ACT_RUN_AIM_PISTOL" value="372"></item>⤶
<item key="ACT_WALK_STEALTH_PISTOL" value="373"></item>⤶
<item key="ACT_WALK_AIM_STEALTH_PISTOL" value="374"></item>⤶
<item key="ACT_RUN_AIM_STEALTH_PISTOL" value="375"></item>⤶
<item key="ACT_RELOAD_PISTOL" value="376"></item>⤶
<item key="ACT_RELOAD_PISTOL_LOW" value="377"></item>⤶
<item key="ACT_RELOAD_SMG1" value="378"></item>⤶
<item key="ACT_RELOAD_SMG1_LOW" value="379"></item>⤶
<item key="ACT_RELOAD_SHOTGUN" value="380"></item>⤶
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<item key="ACT_GESTURE_RELOAD" value="382"></item>⤶
<item key="ACT_GESTURE_RELOAD_PISTOL" value="383"></item>⤶
<item key="ACT_GESTURE_RELOAD_SMG1" value="384"></item>⤶
<item key="ACT_GESTURE_RELOAD_SHOTGUN" value="385"></item>⤶
<item key="ACT_BUSY_LEAN_LEFT" value="386"></item>⤶
<item key="ACT_BUSY_LEAN_LEFT_ENTRY" value="387"></item>⤶
<item key="ACT_BUSY_LEAN_LEFT_EXIT" value="388"></item>⤶
<item key="ACT_BUSY_LEAN_BACK" value="389"></item>⤶
<item key="ACT_BUSY_LEAN_BACK_ENTRY" value="390"></item>⤶
<item key="ACT_BUSY_LEAN_BACK_EXIT" value="391"></item>⤶
<item key="ACT_BUSY_SIT_GROUND" value="392"></item>⤶
<item key="ACT_BUSY_SIT_GROUND_ENTRY" value="393"></item>⤶
<item key="ACT_BUSY_SIT_GROUND_EXIT" value="394"></item>⤶
<item key="ACT_BUSY_SIT_CHAIR" value="395"></item>⤶
<item key="ACT_BUSY_SIT_CHAIR_ENTRY" value="396"></item>⤶
<item key="ACT_BUSY_SIT_CHAIR_EXIT" value="397"></item>⤶
<item key="ACT_BUSY_STAND" value="398"></item>⤶
<item key="ACT_BUSY_QUEUE" value="399"></item>⤶
<item key="ACT_DUCK_DODGE" value="400"></item>⤶
<item key="ACT_DIE_BARNACLE_SWALLOW" value="401"></item>⤶
<item key="ACT_GESTURE_BARNACLE_STRANGLE" value="402"></item>⤶
<item key="ACT_PHYSCANNON_DETACH" value="403"></item>⤶
<item key="ACT_PHYSCANNON_ANIMATE" value="404"></item>⤶
<item key="ACT_PHYSCANNON_ANIMATE_PRE" value="405"></item>⤶
<item key="ACT_PHYSCANNON_ANIMATE_POST" value="406"></item>⤶
<item key="ACT_DIE_FRONTSIDE" value="407"></item>⤶
<item key="ACT_DIE_RIGHTSIDE" value="408"></item>⤶
<item key="ACT_DIE_BACKSIDE" value="409"></item>⤶
<item key="ACT_DIE_LEFTSIDE" value="410"></item>⤶
<item key="ACT_OPEN_DOOR" value="411"></item>⤶
<item key="ACT_DI_ALYX_ZOMBIE_MELEE" value="412"></item>⤶
<item key="ACT_DI_ALYX_ZOMBIE_TORSO_MELEE" value="413"></item>⤶
<item key="ACT_DI_ALYX_HEADCRAB_MELEE" value="414"></item>⤶
<item key="ACT_DI_ALYX_ANTLION" value="415"></item>⤶
<item key="ACT_DI_ALYX_ZOMBIE_SHOTGUN64" value="416"></item>⤶
<item key="ACT_DI_ALYX_ZOMBIE_SHOTGUN26" value="417"></item>⤶
<item key="ACT_READINESS_RELAXED_TO_STIMULATED" value="418"></item>⤶
<item key="ACT_READINESS_RELAXED_TO_STIMULATED_WALK" value="419"></item>⤶
<item key="ACT_READINESS_AGITATED_TO_STIMULATED" value="420"></item>⤶
<item key="ACT_READINESS_STIMULATED_TO_RELAXED" value="421"></item>⤶
<item key="ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED" value="422"></item>⤶
<item key="ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK" value="423"></item>⤶
<item key="ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED" value="424"></item>⤶
<item key="ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED" value="425"></item>⤶
<item key="ACT_IDLE_CARRY" value="426"></item>⤶
<item key="ACT_WALK_CARRY" value="427"></item>⤶
<item key="ACT_STARTDYING" value="428"></item>⤶
<item key="ACT_DYINGLOOP" value="429"></item>⤶
<item key="ACT_DYINGTODEAD" value="430"></item>⤶
<item key="ACT_RIDE_MANNED_GUN" value="431"></item>⤶
<item key="ACT_VM_SPRINT_ENTER" value="432"></item>⤶
<item key="ACT_VM_SPRINT_IDLE" value="433"></item>⤶
<item key="ACT_VM_SPRINT_LEAVE" value="434"></item>⤶
<item key="ACT_FIRE_START" value="435"></item>⤶
<item key="ACT_FIRE_LOOP" value="436"></item>⤶
<item key="ACT_FIRE_END" value="437"></item>⤶
<item key="ACT_CROUCHING_GRENADEIDLE" value="438"></item>⤶
<item key="ACT_CROUCHING_GRENADEREADY" value="439"></item>⤶
<item key="ACT_CROUCHING_PRIMARYATTACK" value="440"></item>⤶
<item key="ACT_OVERLAY_GRENADEIDLE" value="441"></item>⤶
<item key="ACT_OVERLAY_GRENADEREADY" value="442"></item>⤶
<item key="ACT_OVERLAY_PRIMARYATTACK" value="443"></item>⤶
<item key="ACT_OVERLAY_SHIELD_UP" value="444"></item>⤶
<item key="ACT_OVERLAY_SHIELD_DOWN" value="445"></item>⤶
<item key="ACT_OVERLAY_SHIELD_UP_IDLE" value="446"></item>⤶
<item key="ACT_OVERLAY_SHIELD_ATTACK" value="447"></item>⤶
<item key="ACT_OVERLAY_SHIELD_KNOCKBACK" value="448"></item>⤶
<item key="ACT_SHIELD_UP" value="449"></item>⤶
<item key="ACT_SHIELD_DOWN" value="450"></item>⤶
<item key="ACT_SHIELD_UP_IDLE" value="451"></item>⤶
<item key="ACT_SHIELD_ATTACK" value="452"></item>⤶
<item key="ACT_SHIELD_KNOCKBACK" value="453"></item>⤶
<item key="ACT_CROUCHING_SHIELD_UP" value="454"></item>⤶
<item key="ACT_CROUCHING_SHIELD_DOWN" value="455"></item>⤶
<item key="ACT_CROUCHING_SHIELD_UP_IDLE" value="456"></item>⤶
<item key="ACT_CROUCHING_SHIELD_ATTACK" value="457"></item>⤶
<item key="ACT_CROUCHING_SHIELD_KNOCKBACK" value="458"></item>⤶
<item key="ACT_TURNRIGHT45" value="459"></item>⤶
<item key="ACT_TURNLEFT45" value="460"></item>⤶
<item key="ACT_TURN" value="461"></item>⤶
<item key="ACT_OBJ_ASSEMBLING" value="462"></item>⤶
<item key="ACT_OBJ_DISMANTLING" value="463"></item>⤶
<item key="ACT_OBJ_STARTUP" value="464"></item>⤶
<item key="ACT_OBJ_RUNNING" value="465"></item>⤶
<item key="ACT_OBJ_IDLE" value="466"></item>⤶
<item key="ACT_OBJ_PLACING" value="467"></item>⤶
<item key="ACT_OBJ_DETERIORATING" value="468"></item>⤶
<item key="ACT_OBJ_UPGRADING" value="469"></item>⤶
<item key="ACT_DEPLOY" value="470"></item>⤶
<item key="ACT_DEPLOY_IDLE" value="471"></item>⤶
<item key="ACT_UNDEPLOY" value="472"></item>⤶
<item key="ACT_GRENADE_ROLL" value="473"></item>⤶
<item key="ACT_GRENADE_TOSS" value="474"></item>⤶
<item key="ACT_HANDGRENADE_THROW1" value="475"></item>⤶
<item key="ACT_HANDGRENADE_THROW2" value="476"></item>⤶
<item key="ACT_HANDGRENADE_THROW3" value="477"></item>⤶
<item key="ACT_SHOTGUN_IDLE_DEEP" value="478"></item>⤶
<item key="ACT_SHOTGUN_IDLE4" value="479"></item>⤶
<item key="ACT_GLOCK_SHOOTEMPTY" value="480"></item>⤶
<item key="ACT_GLOCK_SHOOT_RELOAD" value="481"></item>⤶
<item key="ACT_RPG_DRAW_UNLOADED" value="482"></item>⤶
<item key="ACT_RPG_HOLSTER_UNLOADED" value="483"></item>⤶
<item key="ACT_RPG_IDLE_UNLOADED" value="484"></item>⤶
<item key="ACT_RPG_FIDGET_UNLOADED" value="485"></item>⤶
<item key="ACT_CROSSBOW_DRAW_UNLOADED" value="486"></item>⤶
<item key="ACT_CROSSBOW_IDLE_UNLOADED" value="487"></item>⤶
<item key="ACT_CROSSBOW_FIDGET_UNLOADED" value="488"></item>⤶
<item key="ACT_GAUSS_SPINUP" value="489"></item>⤶
<item key="ACT_GAUSS_SPINCYCLE" value="490"></item>⤶
<item key="ACT_TRIPMINE_GROUND" value="491"></item>⤶
<item key="ACT_TRIPMINE_WORLD" value="492"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_SILENCED" value="493"></item>⤶
<item key="ACT_VM_RELOAD_SILENCED" value="494"></item>⤶
<item key="ACT_VM_DRYFIRE_SILENCED" value="495"></item>⤶
<item key="ACT_VM_IDLE_SILENCED" value="496"></item>⤶
<item key="ACT_VM_DRAW_SILENCED" value="497"></item>⤶
<item key="ACT_VM_IDLE_EMPTY_LEFT" value="498"></item>⤶
<item key="ACT_VM_DRYFIRE_LEFT" value="499"></item>⤶
<item key="ACT_PLAYER_IDLE_FIRE" value="500"></item>⤶
<item key="ACT_PLAYER_CROUCH_FIRE" value="501"></item>⤶
<item key="ACT_PLAYER_CROUCH_WALK_FIRE" value="502"></item>⤶
<item key="ACT_PLAYER_WALK_FIRE" value="503"></item>⤶
<item key="ACT_PLAYER_RUN_FIRE" value="504"></item>⤶
<item key="ACT_IDLETORUN" value="505"></item>⤶
<item key="ACT_RUNTOIDLE" value="506"></item>⤶
<item key="ACT_SPRINT" value="507"></item>⤶
<item key="ACT_GET_DOWN_STAND" value="508"></item>⤶
<item key="ACT_GET_UP_STAND" value="509"></item>⤶
<item key="ACT_GET_DOWN_CROUCH" value="510"></item>⤶
<item key="ACT_GET_UP_CROUCH" value="511"></item>⤶
<item key="ACT_PRONE_FORWARD" value="512"></item>⤶
<item key="ACT_PRONE_IDLE" value="513"></item>⤶
<item key="ACT_DEEPIDLE1" value="514"></item>⤶
<item key="ACT_DEEPIDLE2" value="515"></item>⤶
<item key="ACT_DEEPIDLE3" value="516"></item>⤶
<item key="ACT_DEEPIDLE4" value="517"></item>⤶
<item key="ACT_VM_RELOAD_DEPLOYED" value="518"></item>⤶
<item key="ACT_VM_RELOAD_IDLE" value="519"></item>⤶
<item key="ACT_VM_DRAW_DEPLOYED" value="520"></item>⤶
<item key="ACT_VM_DRAW_EMPTY" value="521"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_EMPTY" value="522"></item>⤶
<item key="ACT_VM_RELOAD_EMPTY" value="523"></item>⤶
<item key="ACT_VM_IDLE_EMPTY" value="524"></item>⤶
<item key="ACT_VM_IDLE_DEPLOYED_EMPTY" value="525"></item>⤶
<item key="ACT_VM_IDLE_8" value="526"></item>⤶
<item key="ACT_VM_IDLE_7" value="527"></item>⤶
<item key="ACT_VM_IDLE_6" value="528"></item>⤶
<item key="ACT_VM_IDLE_5" value="529"></item>⤶
<item key="ACT_VM_IDLE_4" value="530"></item>⤶
<item key="ACT_VM_IDLE_3" value="531"></item>⤶
<item key="ACT_VM_IDLE_2" value="532"></item>⤶
<item key="ACT_VM_IDLE_1" value="533"></item>⤶
<item key="ACT_VM_IDLE_DEPLOYED" value="534"></item>⤶
<item key="ACT_VM_IDLE_DEPLOYED_8" value="535"></item>⤶
<item key="ACT_VM_IDLE_DEPLOYED_7" value="536"></item>⤶
<item key="ACT_VM_IDLE_DEPLOYED_6" value="537"></item>⤶
<item key="ACT_VM_IDLE_DEPLOYED_5" value="538"></item>⤶
<item key="ACT_VM_IDLE_DEPLOYED_4" value="539"></item>⤶
<item key="ACT_VM_IDLE_DEPLOYED_3" value="540"></item>⤶
<item key="ACT_VM_IDLE_DEPLOYED_2" value="541"></item>⤶
<item key="ACT_VM_IDLE_DEPLOYED_1" value="542"></item>⤶
<item key="ACT_VM_UNDEPLOY" value="543"></item>⤶
<item key="ACT_VM_UNDEPLOY_8" value="544"></item>⤶
<item key="ACT_VM_UNDEPLOY_7" value="545"></item>⤶
<item key="ACT_VM_UNDEPLOY_6" value="546"></item>⤶
<item key="ACT_VM_UNDEPLOY_5" value="547"></item>⤶
<item key="ACT_VM_UNDEPLOY_4" value="548"></item>⤶
<item key="ACT_VM_UNDEPLOY_3" value="549"></item>⤶
<item key="ACT_VM_UNDEPLOY_2" value="550"></item>⤶
<item key="ACT_VM_UNDEPLOY_1" value="551"></item>⤶
<item key="ACT_VM_UNDEPLOY_EMPTY" value="552"></item>⤶
<item key="ACT_VM_DEPLOY" value="553"></item>⤶
<item key="ACT_VM_DEPLOY_8" value="554"></item>⤶
<item key="ACT_VM_DEPLOY_7" value="555"></item>⤶
<item key="ACT_VM_DEPLOY_6" value="556"></item>⤶
<item key="ACT_VM_DEPLOY_5" value="557"></item>⤶
<item key="ACT_VM_DEPLOY_4" value="558"></item>⤶
<item key="ACT_VM_DEPLOY_3" value="559"></item>⤶
<item key="ACT_VM_DEPLOY_2" value="560"></item>⤶
<item key="ACT_VM_DEPLOY_1" value="561"></item>⤶
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<item key="ACT_VM_PRIMARYATTACK_7" value="564"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_6" value="565"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_5" value="566"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_4" value="567"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_3" value="568"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_2" value="569"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_1" value="570"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED" value="571"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_8" value="572"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_7" value="573"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_6" value="574"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_5" value="575"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_4" value="576"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_3" value="577"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_2" value="578"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_1" value="579"></item>⤶
<item key="ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY" value="580"></item>⤶
<item key="ACT_DOD_DEPLOYED" value="581"></item>⤶
<item key="ACT_DOD_PRONE_DEPLOYED" value="582"></item>⤶
<item key="ACT_DOD_IDLE_ZOOMED" value="583"></item>⤶
<item key="ACT_DOD_WALK_ZOOMED" value="584"></item>⤶
<item key="ACT_DOD_CROUCH_ZOOMED" value="585"></item>⤶
<item key="ACT_DOD_CROUCHWALK_ZOOMED" value="586"></item>⤶
<item key="ACT_DOD_PRONE_ZOOMED" value="587"></item>⤶
<item key="ACT_DOD_PRONE_FORWARD_ZOOMED" value="588"></item>⤶
<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED" value="589"></item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED" value="590"></item>⤶
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<item key="ACT_DOD_RELOAD_PRONE_DEPLOYED" value="592"></item>⤶
<item key="ACT_DOD_PRIMARYATTACK_PRONE" value="593"></item>⤶
<item key="ACT_DOD_SECONDARYATTACK_PRONE" value="594"></item>⤶
<item key="ACT_DOD_RELOAD_CROUCH" value="595"></item>⤶
<item key="ACT_DOD_RELOAD_PRONE" value="596"></item>⤶
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<item key="ACT_DOD_STAND_AIM" value="598"></item>⤶
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<item key="ACT_DOD_CROUCH_AIM" value="600"></item>⤶
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<item key="ACT_DOD_WALK_IDLE" value="603"></item>⤶
<item key="ACT_DOD_WALK_AIM" value="604"></item>⤶
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<item key="ACT_DOD_CROUCHWALK_AIM_PISTOL" value="609"></item>⤶
<item key="ACT_DOD_WALK_AIM_PISTOL" value="610"></item>⤶
<item key="ACT_DOD_RUN_AIM_PISTOL" value="611"></item>⤶
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<item key="ACT_DOD_CROUCH_IDLE_PISTOL" value="614"></item>⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_PISTOL" value="615"></item>⤶
<item key="ACT_DOD_WALK_IDLE_PISTOL" value="616"></item>⤶
<item key="ACT_DOD_RUN_IDLE_PISTOL" value="617"></item>⤶
<item key="ACT_DOD_SPRINT_IDLE_PISTOL" value="618"></item>⤶
<item key="ACT_DOD_PRONEWALK_IDLE_PISTOL" value="619"></item>⤶
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<item key="ACT_DOD_CROUCHWALK_AIM_C96" value="622"></item>⤶
<item key="ACT_DOD_WALK_AIM_C96" value="623"></item>⤶
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<item key="ACT_DOD_PRONE_AIM_C96" value="625"></item>⤶
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<item key="ACT_DOD_CROUCH_IDLE_C96" value="627"></item>⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_C96" value="628"></item>⤶
<item key="ACT_DOD_WALK_IDLE_C96" value="629"></item>⤶
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<item key="ACT_DOD_CROUCHWALK_AIM_RIFLE" value="635"></item>⤶
<item key="ACT_DOD_WALK_AIM_RIFLE" value="636"></item>⤶
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<item key="ACT_DOD_CROUCH_IDLE_RIFLE" value="640"></item>⤶
<item key="ACT_DOD_CROUCHWALK_IDLE_RIFLE" value="641"></item>⤶
<item key="ACT_DOD_WALK_IDLE_RIFLE" value="642"></item>⤶
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<item key="ACT_DOD_SPRINT_IDLE_RIFLE" value="644"></item>⤶
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<item key="ACT_DOD_CROUCHWALK_AIM_BOLT" value="648"></item>⤶
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<item key="ACT_DOD_PRONE_AIM_TOMMY" value="664"></item>⤶
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<item key="ACT_DOD_CROUCH_IDLE_TOMMY" value="666"></item>⤶
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<item key="ACT_DOD_WALK_IDLE_MP44" value="694"></item>⤶
<item key="ACT_DOD_RUN_IDLE_MP44" value="695"></item>⤶
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<item key="ACT_DOD_CROUCH_AIM_GREASE" value="699"></item>⤶
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<item key="ACT_DOD_CROUCH_IDLE_GREASE" value="705"></item>⤶
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<item key="ACT_DOD_CROUCHWALK_IDLE_MG" value="719"></item>⤶
<item key="ACT_DOD_WALK_IDLE_MG" value="720"></item>⤶
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<item key="ACT_DOD_PRONEWALK_IDLE_BAR" value="807"></item>⤶
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<item key="ACT_DOD_CROUCH_ZOOM_RIFLE" value="809"></item>⤶
<item key="ACT_DOD_CROUCHWALK_ZOOM_RIFLE" value="810"></item>⤶
<item key="ACT_DOD_WALK_ZOOM_RIFLE" value="811"></item>⤶
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<item key="ACT_DOD_CROUCH_ZOOM_BOLT" value="815"></item>⤶
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<item key="ACT_DOD_DEPLOY_MG" value="834"></item>⤶
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<item key="ACT_DOD_PRONE_DEPLOY_30CAL" value="839"></item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE" value="845"></item>⤶
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<item key="ACT_DOD_RELOAD_DEPLOYED_FG42" value="918"></item>⤶
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<item key="ACT_DOD_RELOAD_DEPLOYED_MG34" value="921"></item>⤶
<item key="ACT_DOD_RELOAD_DEPLOYED_BAR" value="922"></item>⤶
<item key="ACT_DOD_RELOAD_PRONE_PISTOL" value="923"></item>⤶
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<item key="ACT_DOD_RELOAD_PRONE_BOLT" value="926"></item>⤶
<item key="ACT_DOD_RELOAD_PRONE_K43" value="927"></item>⤶
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<item key="ACT_DOD_RELOAD_PRONE_BAR" value="930"></item>⤶
<item key="ACT_DOD_RELOAD_PRONE_GREASEGUN" value="931"></item>⤶
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<item key="ACT_DOD_RELOAD_PRONE_FG42" value="933"></item>⤶
<item key="ACT_DOD_RELOAD_PRONE_RIFLE" value="934"></item>⤶
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<item key="ACT_DOD_RELOAD_PRONE_BAZOOKA" value="937"></item>⤶
<item key="ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA" value="938"></item>⤶
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<item key="ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK" value="940"></item>⤶
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<item key="ACT_DOD_PRONE_ZOOM_FORWARD_BOLT" value="947"></item>⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA" value="948"></item>⤶
<item key="ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK" value="949"></item>⤶
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<item key="ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG" value="953"></item>⤶
<item key="ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK" value="954"></item>⤶
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<item key="ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY" value="956"></item>⤶
<item key="ACT_DOD_SECONDARYATTACK_CROUCH_MP40" value="957"></item>⤶
<item key="ACT_DOD_HS_IDLE" value="958"></item>⤶
<item key="ACT_DOD_HS_CROUCH" value="959"></item>⤶
<item key="ACT_DOD_HS_IDLE_30CAL" value="960"></item>⤶
<item key="ACT_DOD_HS_IDLE_BAZOOKA" value="961"></item>⤶
<item key="ACT_DOD_HS_IDLE_PSCHRECK" value="962"></item>⤶
<item key="ACT_DOD_HS_IDLE_KNIFE" value="963"></item>⤶
<item key="ACT_DOD_HS_IDLE_MG42" value="964"></item>⤶
<item key="ACT_DOD_HS_IDLE_PISTOL" value="965"></item>⤶
<item key="ACT_DOD_HS_IDLE_STICKGRENADE" value="966"></item>⤶
<item key="ACT_DOD_HS_IDLE_TOMMY" value="967"></item>⤶
<item key="ACT_DOD_HS_IDLE_MP44" value="968"></item>⤶
<item key="ACT_DOD_HS_IDLE_K98" value="969"></item>⤶
<item key="ACT_DOD_HS_CROUCH_30CAL" value="970"></item>⤶
<item key="ACT_DOD_HS_CROUCH_BAZOOKA" value="971"></item>⤶
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<item key="ACT_DOD_HS_CROUCH_KNIFE" value="973"></item>⤶
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<item key="ACT_DOD_HS_CROUCH_PISTOL" value="975"></item>⤶
<item key="ACT_DOD_HS_CROUCH_STICKGRENADE" value="976"></item>⤶
<item key="ACT_DOD_HS_CROUCH_TOMMY" value="977"></item>⤶
<item key="ACT_DOD_HS_CROUCH_MP44" value="978"></item>⤶
<item key="ACT_DOD_HS_CROUCH_K98" value="979"></item>⤶
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<item key="ACT_DOD_CROUCH_IDLE_TNT" value="981"></item>⤶
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<item key="ACT_DOD_WALK_IDLE_TNT" value="983"></item>⤶
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<item key="ACT_DOD_SPRINT_IDLE_TNT" value="985"></item>⤶
<item key="ACT_DOD_PRONEWALK_IDLE_TNT" value="986"></item>⤶
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<item key="ACT_DOD_DEFUSE_TNT" value="988"></item>⤶
<item key="ACT_VM_FIZZLE" value="989"></item>⤶
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<item key="ACT_MP_CROUCH_IDLE" value="991"></item>⤶
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<item key="ACT_MP_CROUCH_DEPLOYED" value="993"></item>⤶
<item key="ACT_MP_DEPLOYED_IDLE" value="995"></item>⤶
<item key="ACT_MP_RUN" value="996"></item>⤶
<item key="ACT_MP_WALK" value="997"></item>⤶
<item key="ACT_MP_AIRWALK" value="998"></item>⤶
<item key="ACT_MP_CROUCHWALK" value="999"></item>⤶
<item key="ACT_MP_SPRINT" value="1000"></item>⤶
<item key="ACT_MP_JUMP" value="1001"></item>⤶
<item key="ACT_MP_JUMP_START" value="1002"></item>⤶
<item key="ACT_MP_JUMP_FLOAT" value="1003"></item>⤶
<item key="ACT_MP_JUMP_LAND" value="1004"></item>⤶
<item key="ACT_MP_DOUBLEJUMP" value="1005"></item>⤶
<item key="ACT_MP_SWIM" value="1006"></item>⤶
<item key="ACT_MP_DEPLOYED" value="1007"></item>⤶
<item key="ACT_MP_SWIM_DEPLOYED" value="1008"></item>⤶
<item key="ACT_MP_VCD" value="1009"></item>⤶
<item key="ACT_MP_SWIM_IDLE" value="1010"></item>⤶
<item key="ACT_MP_ATTACK_STAND_PRIMARYFIRE" value="1011"></item>⤶
<item key="ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED" value="1012"></item>⤶
<item key="ACT_MP_ATTACK_STAND_SECONDARYFIRE" value="1013"></item>⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE" value="1014"></item>⤶
<item key="ACT_MP_ATTACK_CROUCH_PRIMARYFIRE" value="1015"></item>⤶
<item key="ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED" value="1016"></item>⤶
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<item key="ACT_MP_ATTACK_CROUCH_GRENADE" value="1018"></item>⤶
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<item key="ACT_MP_ATTACK_SWIM_GRENADE" value="1021"></item>⤶
<item key="ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE" value="1022"></item>⤶
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<item key="ACT_MP_ATTACK_AIRWALK_GRENADE" value="1024"></item>⤶
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<item key="ACT_MP_RELOAD_STAND_LOOP" value="1026"></item>⤶
<item key="ACT_MP_RELOAD_STAND_END" value="1027"></item>⤶
<item key="ACT_MP_RELOAD_CROUCH" value="1028"></item>⤶
<item key="ACT_MP_RELOAD_CROUCH_LOOP" value="1029"></item>⤶
<item key="ACT_MP_RELOAD_CROUCH_END" value="1030"></item>⤶
<item key="ACT_MP_RELOAD_SWIM" value="1031"></item>⤶
<item key="ACT_MP_RELOAD_SWIM_LOOP" value="1032"></item>⤶
<item key="ACT_MP_RELOAD_SWIM_END" value="1033"></item>⤶
<item key="ACT_MP_RELOAD_AIRWALK" value="1034"></item>⤶
<item key="ACT_MP_RELOAD_AIRWALK_LOOP" value="1035"></item>⤶
<item key="ACT_MP_RELOAD_AIRWALK_END" value="1036"></item>⤶
<item key="ACT_MP_ATTACK_STAND_PREFIRE" value="1037"></item>⤶
<item key="ACT_MP_ATTACK_STAND_POSTFIRE" value="1038"></item>⤶
<item key="ACT_MP_ATTACK_STAND_STARTFIRE" value="1039"></item>⤶
<item key="ACT_MP_ATTACK_CROUCH_PREFIRE" value="1040"></item>⤶
<item key="ACT_MP_ATTACK_CROUCH_POSTFIRE" value="1041"></item>⤶
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<item key="ACT_MP_ATTACK_SWIM_POSTFIRE" value="1043"></item>⤶
<item key="ACT_MP_STAND_PRIMARY" value="1044"></item>⤶
<item key="ACT_MP_CROUCH_PRIMARY" value="1045"></item>⤶
<item key="ACT_MP_RUN_PRIMARY" value="1046"></item>⤶
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<item key="ACT_MP_AIRWALK_PRIMARY" value="1048"></item>⤶
<item key="ACT_MP_CROUCHWALK_PRIMARY" value="1049"></item>⤶
<item key="ACT_MP_JUMP_PRIMARY" value="1050"></item>⤶
<item key="ACT_MP_JUMP_START_PRIMARY" value="1051"></item>⤶
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<item key="ACT_MP_JUMP_LAND_PRIMARY" value="1053"></item>⤶
<item key="ACT_MP_SWIM_PRIMARY" value="1054"></item>⤶
<item key="ACT_MP_DEPLOYED_PRIMARY" value="1055"></item>⤶
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<item key="ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED" value="1060"></item>⤶
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<item key="ACT_MP_RELOAD_STAND_PRIMARY_LOOP" value="1066"></item>⤶
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<item key="ACT_MP_RELOAD_CROUCH_PRIMARY" value="1068"></item>⤶
<item key="ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP" value="1069"></item>⤶
<item key="ACT_MP_RELOAD_CROUCH_PRIMARY_END" value="1070"></item>⤶
<item key="ACT_MP_RELOAD_SWIM_PRIMARY" value="1071"></item>⤶
<item key="ACT_MP_RELOAD_SWIM_PRIMARY_LOOP" value="1072"></item>⤶
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<item key="ACT_MP_RELOAD_AIRWALK_PRIMARY" value="1074"></item>⤶
<item key="ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP" value="1075"></item>⤶
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<item key="ACT_MP_ATTACK_STAND_GRENADE_PRIMARY" value="1105"></item>⤶
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<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY" value="1108"></item>⤶
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<item key="ACT_MP_CROUCH_SECONDARY" value="1110"></item>⤶
<item key="ACT_MP_RUN_SECONDARY" value="1111"></item>⤶
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<item key="ACT_MP_JUMP_START_SECONDARY" value="1116"></item>⤶
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<item key="ACT_MP_SWIM_SECONDARY" value="1119"></item>⤶
<item key="ACT_MP_ATTACK_STAND_SECONDARY" value="1120"></item>⤶
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<item key="ACT_MP_RELOAD_STAND_SECONDARY_LOOP" value="1125"></item>⤶
<item key="ACT_MP_RELOAD_STAND_SECONDARY_END" value="1126"></item>⤶
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<item key="ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP" value="1128"></item>⤶
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<item key="ACT_MP_RELOAD_SWIM_SECONDARY_LOOP" value="1131"></item>⤶
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<item key="ACT_MP_RELOAD_AIRWALK_SECONDARY" value="1133"></item>⤶
<item key="ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP" value="1134"></item>⤶
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<item key="ACT_MP_ATTACK_STAND_GRENADE_SECONDARY" value="1140"></item>⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY" value="1141"></item>⤶
<item key="ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY" value="1142"></item>⤶
<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY" value="1143"></item>⤶
<item key="ACT_MP_STAND_MELEE" value="1171"></item>⤶
<item key="ACT_MP_CROUCH_MELEE" value="1172"></item>⤶
<item key="ACT_MP_RUN_MELEE" value="1173"></item>⤶
<item key="ACT_MP_WALK_MELEE" value="1174"></item>⤶
<item key="ACT_MP_AIRWALK_MELEE" value="1175"></item>⤶
<item key="ACT_MP_CROUCHWALK_MELEE" value="1176"></item>⤶
<item key="ACT_MP_JUMP_MELEE" value="1177"></item>⤶
<item key="ACT_MP_JUMP_START_MELEE" value="1178"></item>⤶
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<item key="ACT_MP_SWIM_MELEE" value="1181"></item>⤶
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<item key="ACT_MP_ATTACK_STAND_MELEE_SECONDARY" value="1183"></item>⤶
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<item key="ACT_MP_ATTACK_AIRWALK_MELEE" value="1187"></item>⤶
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<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE" value="1191"></item>⤶
<item key="ACT_MP_GESTURE_FLINCH" value="1258"></item>⤶
<item key="ACT_MP_GESTURE_FLINCH_PRIMARY" value="1259"></item>⤶
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<item key="ACT_MP_GESTURE_FLINCH_MELEE" value="1261"></item>⤶
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<item key="ACT_MP_GESTURE_FLINCH_STOMACH" value="1266"></item>⤶
<item key="ACT_MP_GESTURE_FLINCH_LEFTARM" value="1267"></item>⤶
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<item key="ACT_MP_GESTURE_FLINCH_RIGHTLEG" value="1270"></item>⤶
<item key="ACT_MP_GRENADE1_DRAW" value="1271"></item>⤶
<item key="ACT_MP_GRENADE1_IDLE" value="1272"></item>⤶
<item key="ACT_MP_GRENADE1_ATTACK" value="1273"></item>⤶
<item key="ACT_MP_GRENADE2_DRAW" value="1274"></item>⤶
<item key="ACT_MP_GRENADE2_IDLE" value="1275"></item>⤶
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<item key="ACT_MP_SECONDARY_GRENADE1_DRAW" value="1283"></item>⤶
<item key="ACT_MP_SECONDARY_GRENADE1_IDLE" value="1284"></item>⤶
<item key="ACT_MP_SECONDARY_GRENADE1_ATTACK" value="1285"></item>⤶
<item key="ACT_MP_SECONDARY_GRENADE2_DRAW" value="1286"></item>⤶
<item key="ACT_MP_SECONDARY_GRENADE2_IDLE" value="1287"></item>⤶
<item key="ACT_MP_SECONDARY_GRENADE2_ATTACK" value="1288"></item>⤶
<item key="ACT_MP_MELEE_GRENADE1_DRAW" value="1289"></item>⤶
<item key="ACT_MP_MELEE_GRENADE1_IDLE" value="1290"></item>⤶
<item key="ACT_MP_MELEE_GRENADE1_ATTACK" value="1291"></item>⤶
<item key="ACT_MP_MELEE_GRENADE2_DRAW" value="1292"></item>⤶
<item key="ACT_MP_MELEE_GRENADE2_IDLE" value="1293"></item>⤶
<item key="ACT_MP_MELEE_GRENADE2_ATTACK" value="1294"></item>⤶
<item key="ACT_MP_STAND_BUILDING" value="1307"></item>⤶
<item key="ACT_MP_CROUCH_BUILDING" value="1308"></item>⤶
<item key="ACT_MP_RUN_BUILDING" value="1309"></item>⤶
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<item key="ACT_MP_AIRWALK_BUILDING" value="1311"></item>⤶
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<item key="ACT_MP_JUMP_START_BUILDING" value="1314"></item>⤶
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<item key="ACT_MP_ATTACK_CROUCH_BUILDING" value="1319"></item>⤶
<item key="ACT_MP_ATTACK_SWIM_BUILDING" value="1320"></item>⤶
<item key="ACT_MP_ATTACK_AIRWALK_BUILDING" value="1321"></item>⤶
<item key="ACT_MP_ATTACK_STAND_GRENADE_BUILDING" value="1322"></item>⤶
<item key="ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING" value="1323"></item>⤶
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<item key="ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING" value="1325"></item>⤶
<item key="ACT_MP_STAND_PDA" value="1345"></item>⤶
<item key="ACT_MP_CROUCH_PDA" value="1346"></item>⤶
<item key="ACT_MP_RUN_PDA" value="1347"></item>⤶
<item key="ACT_MP_WALK_PDA" value="1348"></item>⤶
<item key="ACT_MP_AIRWALK_PDA" value="1349"></item>⤶
<item key="ACT_MP_CROUCHWALK_PDA" value="1350"></item>⤶
<item key="ACT_MP_JUMP_PDA" value="1351"></item>⤶
<item key="ACT_MP_JUMP_START_PDA" value="1352"></item>⤶
<item key="ACT_MP_JUMP_FLOAT_PDA" value="1353"></item>⤶
<item key="ACT_MP_JUMP_LAND_PDA" value="1354"></item>⤶
<item key="ACT_MP_SWIM_PDA" value="1355"></item>⤶
<item key="ACT_MP_ATTACK_STAND_PDA" value="1356"></item>⤶
<item key="ACT_MP_ATTACK_SWIM_PDA" value="1357"></item>⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH" value="1377"></item>⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT" value="1378"></item>⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP" value="1379"></item>⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP" value="1380"></item>⤶
<item key="ACT_MP_GESTURE_VC_NODYES" value="1381"></item>⤶
<item key="ACT_MP_GESTURE_VC_NODNO" value="1382"></item>⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY" value="1383"></item>⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY" value="1384"></item>⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY" value="1385"></item>⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY" value="1386"></item>⤶
<item key="ACT_MP_GESTURE_VC_NODYES_PRIMARY" value="1387"></item>⤶
<item key="ACT_MP_GESTURE_VC_NODNO_PRIMARY" value="1388"></item>⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY" value="1389"></item>⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY" value="1390"></item>⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY" value="1391"></item>⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY" value="1392"></item>⤶
<item key="ACT_MP_GESTURE_VC_NODYES_SECONDARY" value="1393"></item>⤶
<item key="ACT_MP_GESTURE_VC_NODNO_SECONDARY" value="1394"></item>⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_MELEE" value="1395"></item>⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_MELEE" value="1396"></item>⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_MELEE" value="1397"></item>⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_MELEE" value="1398"></item>⤶
<item key="ACT_MP_GESTURE_VC_NODYES_MELEE" value="1399"></item>⤶
<item key="ACT_MP_GESTURE_VC_NODNO_MELEE" value="1400"></item>⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING" value="1413"></item>⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING" value="1414"></item>⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_BUILDING" value="1415"></item>⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_BUILDING" value="1416"></item>⤶
<item key="ACT_MP_GESTURE_VC_NODYES_BUILDING" value="1417"></item>⤶
<item key="ACT_MP_GESTURE_VC_NODNO_BUILDING" value="1418"></item>⤶
<item key="ACT_MP_GESTURE_VC_HANDMOUTH_PDA" value="1419"></item>⤶
<item key="ACT_MP_GESTURE_VC_FINGERPOINT_PDA" value="1420"></item>⤶
<item key="ACT_MP_GESTURE_VC_FISTPUMP_PDA" value="1421"></item>⤶
<item key="ACT_MP_GESTURE_VC_THUMBSUP_PDA" value="1422"></item>⤶
<item key="ACT_MP_GESTURE_VC_NODYES_PDA" value="1423"></item>⤶
<item key="ACT_MP_GESTURE_VC_NODNO_PDA" value="1424"></item>⤶
<item key="ACT_VM_UNUSABLE" value="1428"></item>⤶
<item key="ACT_VM_UNUSABLE_TO_USABLE" value="1429"></item>⤶
<item key="ACT_VM_USABLE_TO_UNUSABLE" value="1430"></item>⤶
<item key="ACT_GMOD_GESTURE_AGREE" value="1610"></item>⤶
<item key="ACT_GMOD_GESTURE_BECON" value="1611"></item>⤶
<item key="ACT_GMOD_GESTURE_BOW" value="1612"></item>⤶
<item key="ACT_GMOD_GESTURE_DISAGREE" value="1613"></item>⤶
<item key="ACT_GMOD_TAUNT_SALUTE" value="1614"></item>⤶
<item key="ACT_GMOD_GESTURE_WAVE" value="1615"></item>⤶
<item key="ACT_GMOD_TAUNT_PERSISTENCE" value="1616"></item>⤶
<item key="ACT_GMOD_TAUNT_MUSCLE" value="1617"></item>⤶
<item key="ACT_GMOD_TAUNT_LAUGH" value="1618"></item>⤶
<item key="ACT_GMOD_GESTURE_POINT" value="1619"></item>⤶
<item key="ACT_GMOD_TAUNT_CHEER" value="1620"></item>⤶
<item key="ACT_HL2MP_RUN_FAST" value="1621"></item>⤶
<item key="ACT_HL2MP_RUN_CHARGING" value="1622"></item>⤶
<item key="ACT_HL2MP_RUN_PANICKED" value="1623"></item>⤶
<item key="ACT_HL2MP_RUN_PROTECTED" value="1624"></item>⤶
<item key="ACT_HL2MP_IDLE_MELEE_ANGRY" value="1625"></item>⤶
<item key="ACT_HL2MP_ZOMBIE_SLUMP_IDLE" value="1626"></item>⤶
<item key="ACT_HL2MP_ZOMBIE_SLUMP_RISE" value="1627"></item>⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_01" value="1628"></item>⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_02" value="1629"></item>⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_03" value="1630"></item>⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_04" value="1631"></item>⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_05" value="1632"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_01" value="1633"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_02" value="1634"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_03" value="1635"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_04" value="1636"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE_05" value="1637"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_ZOMBIE_01" value="1638"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_ZOMBIE_02" value="1639"></item>⤶
<item key="ACT_GMOD_GESTURE_RANGE_ZOMBIE" value="1640"></item>⤶
<item key="ACT_GMOD_GESTURE_TAUNT_ZOMBIE" value="1641"></item>⤶
<item key="ACT_GMOD_TAUNT_DANCE" value="1642"></item>⤶
<item key="ACT_GMOD_TAUNT_ROBOT" value="1643"></item>⤶
<item key="ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL" value="1644"></item>⤶
<item key="ACT_GMOD_GESTURE_RANGE_FRENZY" value="1645"></item>⤶
<item key="ACT_HL2MP_RUN_ZOMBIE_FAST" value="1646"></item>⤶
<item key="ACT_HL2MP_WALK_ZOMBIE_06" value="1647"></item>⤶
<item key="ACT_ZOMBIE_LEAP_START" value="1648"></item>⤶
<item key="ACT_ZOMBIE_LEAPING" value="1649"></item>⤶
<item key="ACT_ZOMBIE_CLIMB_UP" value="1650"></item>⤶
<item key="ACT_ZOMBIE_CLIMB_START" value="1651"></item>⤶
<item key="ACT_ZOMBIE_CLIMB_END" value="1652"></item>⤶
<item key="ACT_HL2MP_IDLE_MAGIC" value="1653"></item>⤶
<item key="ACT_HL2MP_WALK_MAGIC" value="1654"></item>⤶
<item key="ACT_HL2MP_RUN_MAGIC" value="1655"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MAGIC" value="1656"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_MAGIC" value="1657"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MAGIC" value="1658"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_MAGIC" value="1659"></item>⤶
<item key="ACT_HL2MP_JUMP_MAGIC" value="1660"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_MAGIC" value="1661"></item>⤶
<item key="ACT_HL2MP_SWIM_MAGIC" value="1662"></item>⤶
<item key="ACT_HL2MP_IDLE_REVOLVER" value="1663"></item>⤶
<item key="ACT_HL2MP_WALK_REVOLVER" value="1664"></item>⤶
<item key="ACT_HL2MP_RUN_REVOLVER" value="1665"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_REVOLVER" value="1666"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_REVOLVER" value="1667"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER" value="1668"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_REVOLVER" value="1669"></item>⤶
<item key="ACT_HL2MP_JUMP_REVOLVER" value="1670"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_REVOLVER" value="1671"></item>⤶
<item key="ACT_HL2MP_SWIM_REVOLVER" value="1672"></item>⤶
<item key="ACT_HL2MP_IDLE_CAMERA" value="1673"></item>⤶
<item key="ACT_HL2MP_WALK_CAMERA" value="1674"></item>⤶
<item key="ACT_HL2MP_RUN_CAMERA" value="1675"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_CAMERA" value="1676"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_CAMERA" value="1677"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_CAMERA" value="1678"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_CAMERA" value="1679"></item>⤶
<item key="ACT_HL2MP_JUMP_CAMERA" value="1680"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_CAMERA" value="1681"></item>⤶
<item key="ACT_HL2MP_SWIM_CAMERA" value="1682"></item>⤶
<item key="ACT_HL2MP_IDLE_ANGRY" value="1683"></item>⤶
<item key="ACT_HL2MP_WALK_ANGRY" value="1684"></item>⤶
<item key="ACT_HL2MP_RUN_ANGRY" value="1685"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_ANGRY" value="1686"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_ANGRY" value="1687"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_ANGRY" value="1688"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_ANGRY" value="1689"></item>⤶
<item key="ACT_HL2MP_JUMP_ANGRY" value="1690"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_ANGRY" value="1691"></item>⤶
<item key="ACT_HL2MP_SWIM_ANGRY" value="1692"></item>⤶
<item key="ACT_HL2MP_IDLE_SCARED" value="1693"></item>⤶
<item key="ACT_HL2MP_WALK_SCARED" value="1694"></item>⤶
<item key="ACT_HL2MP_RUN_SCARED" value="1695"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SCARED" value="1696"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_SCARED" value="1697"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SCARED" value="1698"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SCARED" value="1699"></item>⤶
<item key="ACT_HL2MP_JUMP_SCARED" value="1700"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_SCARED" value="1701"></item>⤶
<item key="ACT_HL2MP_SWIM_SCARED" value="1702"></item>⤶
<item key="ACT_HL2MP_IDLE_ZOMBIE" value="1703"></item>⤶
<item key="ACT_HL2MP_WALK_ZOMBIE" value="1704"></item>⤶
<item key="ACT_HL2MP_RUN_ZOMBIE" value="1705"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_ZOMBIE" value="1706"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_ZOMBIE" value="1707"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_ZOMBIE" value="1708"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_ZOMBIE" value="1709"></item>⤶
<item key="ACT_HL2MP_JUMP_ZOMBIE" value="1710"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_ZOMBIE" value="1711"></item>⤶
<item key="ACT_HL2MP_SWIM_ZOMBIE" value="1712"></item>⤶
<item key="ACT_HL2MP_IDLE_SUITCASE" value="1713"></item>⤶
<item key="ACT_HL2MP_WALK_SUITCASE" value="1714"></item>⤶
<item key="ACT_HL2MP_RUN_SUITCASE" value="1715"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SUITCASE" value="1716"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_SUITCASE" value="1717"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SUITCASE" value="1718"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SUITCASE" value="1719"></item>⤶
<item key="ACT_HL2MP_JUMP_SUITCASE" value="1720"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_SUITCASE" value="1721"></item>⤶
<item key="ACT_HL2MP_SWIM_SUITCASE" value="1722"></item>⤶
<item key="ACT_HL2MP_IDLE" value="1777"></item>⤶
<item key="ACT_HL2MP_WALK" value="1778"></item>⤶
<item key="ACT_HL2MP_RUN" value="1779"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH" value="1780"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH" value="1781"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK" value="1782"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD" value="1783"></item>⤶
<item key="ACT_HL2MP_JUMP" value="1784"></item>⤶
<item key="ACT_HL2MP_SWIM" value="1786"></item>⤶
<item key="ACT_HL2MP_IDLE_PISTOL" value="1787"></item>⤶
<item key="ACT_HL2MP_WALK_PISTOL" value="1788"></item>⤶
<item key="ACT_HL2MP_RUN_PISTOL" value="1789"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PISTOL" value="1790"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_PISTOL" value="1791"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL" value="1792"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_PISTOL" value="1793"></item>⤶
<item key="ACT_HL2MP_JUMP_PISTOL" value="1794"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_PISTOL" value="1795"></item>⤶
<item key="ACT_HL2MP_SWIM_PISTOL" value="1796"></item>⤶
<item key="ACT_HL2MP_IDLE_SMG1" value="1797"></item>⤶
<item key="ACT_HL2MP_WALK_SMG1" value="1798"></item>⤶
<item key="ACT_HL2MP_RUN_SMG1" value="1799"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SMG1" value="1800"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_SMG1" value="1801"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1" value="1802"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SMG1" value="1803"></item>⤶
<item key="ACT_HL2MP_JUMP_SMG1" value="1804"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_SMG1" value="1805"></item>⤶
<item key="ACT_HL2MP_SWIM_SMG1" value="1806"></item>⤶
<item key="ACT_HL2MP_IDLE_AR2" value="1807"></item>⤶
<item key="ACT_HL2MP_WALK_AR2" value="1808"></item>⤶
<item key="ACT_HL2MP_RUN_AR2" value="1809"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_AR2" value="1810"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_AR2" value="1811"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2" value="1812"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_AR2" value="1813"></item>⤶
<item key="ACT_HL2MP_JUMP_AR2" value="1814"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_AR2" value="1815"></item>⤶
<item key="ACT_HL2MP_SWIM_AR2" value="1816"></item>⤶
<item key="ACT_HL2MP_IDLE_SHOTGUN" value="1817"></item>⤶
<item key="ACT_HL2MP_WALK_SHOTGUN" value="1818"></item>⤶
<item key="ACT_HL2MP_RUN_SHOTGUN" value="1819"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SHOTGUN" value="1820"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_SHOTGUN" value="1821"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN" value="1822"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SHOTGUN" value="1823"></item>⤶
<item key="ACT_HL2MP_JUMP_SHOTGUN" value="1824"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_SHOTGUN" value="1825"></item>⤶
<item key="ACT_HL2MP_SWIM_SHOTGUN" value="1826"></item>⤶
<item key="ACT_HL2MP_IDLE_RPG" value="1827"></item>⤶
<item key="ACT_HL2MP_WALK_RPG" value="1828"></item>⤶
<item key="ACT_HL2MP_RUN_RPG" value="1829"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_RPG" value="1830"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_RPG" value="1831"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG" value="1832"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_RPG" value="1833"></item>⤶
<item key="ACT_HL2MP_JUMP_RPG" value="1834"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_RPG" value="1835"></item>⤶
<item key="ACT_HL2MP_SWIM_RPG" value="1836"></item>⤶
<item key="ACT_HL2MP_IDLE_GRENADE" value="1837"></item>⤶
<item key="ACT_HL2MP_WALK_GRENADE" value="1838"></item>⤶
<item key="ACT_HL2MP_RUN_GRENADE" value="1839"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_GRENADE" value="1840"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_GRENADE" value="1841"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE" value="1842"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_GRENADE" value="1843"></item>⤶
<item key="ACT_HL2MP_JUMP_GRENADE" value="1844"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_GRENADE" value="1845"></item>⤶
<item key="ACT_HL2MP_SWIM_GRENADE" value="1846"></item>⤶
<item key="ACT_HL2MP_IDLE_DUEL" value="1847"></item>⤶
<item key="ACT_HL2MP_WALK_DUEL" value="1848"></item>⤶
<item key="ACT_HL2MP_RUN_DUEL" value="1849"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_DUEL" value="1850"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_DUEL" value="1851"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL" value="1852"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_DUEL" value="1853"></item>⤶
<item key="ACT_HL2MP_JUMP_DUEL" value="1854"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_DUEL" value="1855"></item>⤶
<item key="ACT_HL2MP_SWIM_DUEL" value="1856"></item>⤶
<item key="ACT_HL2MP_IDLE_PHYSGUN" value="1857"></item>⤶
<item key="ACT_HL2MP_WALK_PHYSGUN" value="1858"></item>⤶
<item key="ACT_HL2MP_RUN_PHYSGUN" value="1859"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PHYSGUN" value="1860"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_PHYSGUN" value="1861"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN" value="1862"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_PHYSGUN" value="1863"></item>⤶
<item key="ACT_HL2MP_JUMP_PHYSGUN" value="1864"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_PHYSGUN" value="1865"></item>⤶
<item key="ACT_HL2MP_SWIM_PHYSGUN" value="1866"></item>⤶
<item key="ACT_HL2MP_IDLE_CROSSBOW" value="1867"></item>⤶
<item key="ACT_HL2MP_WALK_CROSSBOW" value="1868"></item>⤶
<item key="ACT_HL2MP_RUN_CROSSBOW" value="1869"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_CROSSBOW" value="1870"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_CROSSBOW" value="1871"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW" value="1872"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_CROSSBOW" value="1873"></item>⤶
<item key="ACT_HL2MP_JUMP_CROSSBOW" value="1874"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_CROSSBOW" value="1875"></item>⤶
<item key="ACT_HL2MP_SWIM_CROSSBOW" value="1876"></item>⤶
<item key="ACT_HL2MP_IDLE_MELEE" value="1877"></item>⤶
<item key="ACT_HL2MP_WALK_MELEE" value="1878"></item>⤶
<item key="ACT_HL2MP_RUN_MELEE" value="1879"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MELEE" value="1880"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_MELEE" value="1881"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE" value="1882"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_MELEE" value="1883"></item>⤶
<item key="ACT_HL2MP_JUMP_MELEE" value="1884"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_MELEE" value="1885"></item>⤶
<item key="ACT_HL2MP_SWIM_MELEE" value="1886"></item>⤶
<item key="ACT_HL2MP_IDLE_SLAM" value="1887"></item>⤶
<item key="ACT_HL2MP_WALK_SLAM" value="1888"></item>⤶
<item key="ACT_HL2MP_RUN_SLAM" value="1889"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_SLAM" value="1890"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_SLAM" value="1891"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM" value="1892"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_SLAM" value="1893"></item>⤶
<item key="ACT_HL2MP_JUMP_SLAM" value="1894"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_SLAM" value="1895"></item>⤶
<item key="ACT_HL2MP_SWIM_SLAM" value="1896"></item>⤶
<item key="ACT_VM_CRAWL" value="1897"></item>⤶
<item key="ACT_VM_CRAWL_EMPTY" value="1898"></item>⤶
<item key="ACT_VM_HOLSTER_EMPTY" value="1899"></item>⤶
<item key="ACT_VM_DOWN" value="1900"></item>⤶
<item key="ACT_VM_DOWN_EMPTY" value="1901"></item>⤶
<item key="ACT_VM_READY" value="1902"></item>⤶
<item key="ACT_VM_ISHOOT" value="1903"></item>⤶
<item key="ACT_VM_IIN" value="1904"></item>⤶
<item key="ACT_VM_IIN_EMPTY" value="1905"></item>⤶
<item key="ACT_VM_IIDLE" value="1906"></item>⤶
<item key="ACT_VM_IIDLE_EMPTY" value="1907"></item>⤶
<item key="ACT_VM_IOUT" value="1908"></item>⤶
<item key="ACT_VM_IOUT_EMPTY" value="1909"></item>⤶
<item key="ACT_VM_PULLBACK_HIGH_BAKE" value="1910"></item>⤶
<item key="ACT_VM_HITKILL" value="1911"></item>⤶
<item key="ACT_VM_DEPLOYED_IN" value="1912"></item>⤶
<item key="ACT_VM_DEPLOYED_IDLE" value="1913"></item>⤶
<item key="ACT_VM_DEPLOYED_FIRE" value="1914"></item>⤶
<item key="ACT_VM_DEPLOYED_DRYFIRE" value="1915"></item>⤶
<item key="ACT_VM_DEPLOYED_RELOAD" value="1916"></item>⤶
<item key="ACT_VM_DEPLOYED_RELOAD_EMPTY" value="1917"></item>⤶
<item key="ACT_VM_DEPLOYED_OUT" value="1918"></item>⤶
<item key="ACT_VM_DEPLOYED_IRON_IN" value="1919"></item>⤶
<item key="ACT_VM_DEPLOYED_IRON_IDLE" value="1920"></item>⤶
<item key="ACT_VM_DEPLOYED_IRON_FIRE" value="1921"></item>⤶
<item key="ACT_VM_DEPLOYED_IRON_DRYFIRE" value="1922"></item>⤶
<item key="ACT_VM_DEPLOYED_IRON_OUT" value="1923"></item>⤶
<item key="ACT_VM_DEPLOYED_LIFTED_IN" value="1924"></item>⤶
<item key="ACT_VM_DEPLOYED_LIFTED_IDLE" value="1925"></item>⤶
<item key="ACT_VM_DEPLOYED_LIFTED_OUT" value="1926"></item>⤶
<item key="ACT_VM_RELOADEMPTY" value="1927"></item>⤶
<item key="ACT_VM_IRECOIL1" value="1928"></item>⤶
<item key="ACT_VM_IRECOIL2" value="1929"></item>⤶
<item key="ACT_VM_FIREMODE" value="1930"></item>⤶
<item key="ACT_VM_ISHOOT_LAST" value="1931"></item>⤶
<item key="ACT_VM_IFIREMODE" value="1932"></item>⤶
<item key="ACT_VM_DFIREMODE" value="1933"></item>⤶
<item key="ACT_VM_DIFIREMODE" value="1934"></item>⤶
<item key="ACT_VM_SHOOTLAST" value="1935"></item>⤶
<item key="ACT_VM_ISHOOTDRY" value="1936"></item>⤶
<item key="ACT_VM_DRAW_M203" value="1937"></item>⤶
<item key="ACT_VM_DRAWFULL_M203" value="1938"></item>⤶
<item key="ACT_VM_READY_M203" value="1939"></item>⤶
<item key="ACT_VM_IDLE_M203" value="1940"></item>⤶
<item key="ACT_VM_RELOAD_M203" value="1941"></item>⤶
<item key="ACT_VM_HOLSTER_M203" value="1942"></item>⤶
<item key="ACT_VM_HOLSTERFULL_M203" value="1943"></item>⤶
<item key="ACT_VM_IIN_M203" value="1944"></item>⤶
<item key="ACT_VM_IIDLE_M203" value="1945"></item>⤶
<item key="ACT_VM_IOUT_M203" value="1946"></item>⤶
<item key="ACT_VM_CRAWL_M203" value="1947"></item>⤶
<item key="ACT_VM_DOWN_M203" value="1948"></item>⤶
<item key="ACT_VM_ISHOOT_M203" value="1949"></item>⤶
<item key="ACT_VM_RELOAD_INSERT" value="1950"></item>⤶
<item key="ACT_VM_RELOAD_INSERT_PULL" value="1951"></item>⤶
<item key="ACT_VM_RELOAD_END" value="1952"></item>⤶
<item key="ACT_VM_RELOAD_END_EMPTY" value="1953"></item>⤶
<item key="ACT_VM_RELOAD_INSERT_EMPTY" value="1954"></item>⤶
<item key="ACT_CROSSBOW_HOLSTER_UNLOADED" value="1955"></item>⤶
<item key="ACT_VM_FIRE_TO_EMPTY" value="1956"></item>⤶
<item key="ACT_VM_UNLOAD" value="1957"></item>⤶
<item key="ACT_VM_RELOAD2" value="1958"></item>⤶
<item key="ACT_GMOD_NOCLIP_LAYER" value="1959"></item>⤶
<item key="ACT_HL2MP_IDLE_FIST" value="1960"></item>⤶
<item key="ACT_HL2MP_WALK_FIST" value="1961"></item>⤶
<item key="ACT_HL2MP_RUN_FIST" value="1962"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_FIST" value="1963"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_FIST" value="1964"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST" value="1965"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_FIST" value="1966"></item>⤶
<item key="ACT_HL2MP_JUMP_FIST" value="1967"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_FIST" value="1968"></item>⤶
<item key="ACT_HL2MP_SWIM_FIST" value="1969"></item>⤶
<item key="ACT_HL2MP_SIT" value="1970"></item>⤶
<item key="ACT_HL2MP_FIST_BLOCK" value="1971"></item>⤶
<item key="ACT_DRIVE_AIRBOAT" value="1972"></item>⤶
<item key="ACT_DRIVE_JEEP" value="1973"></item>⤶
<item key="ACT_GMOD_SIT_ROLLERCOASTER" value="1974"></item>⤶
<item key="ACT_HL2MP_IDLE_KNIFE" value="1975"></item>⤶
<item key="ACT_HL2MP_WALK_KNIFE" value="1976"></item>⤶
<item key="ACT_HL2MP_RUN_KNIFE" value="1977"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_KNIFE" value="1978"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_KNIFE" value="1979"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE" value="1980"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_KNIFE" value="1981"></item>⤶
<item key="ACT_HL2MP_JUMP_KNIFE" value="1982"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_KNIFE" value="1983"></item>⤶
<item key="ACT_HL2MP_SWIM_KNIFE" value="1984"></item>⤶
<item key="ACT_HL2MP_IDLE_PASSIVE" value="1985"></item>⤶
<item key="ACT_HL2MP_WALK_PASSIVE" value="1986"></item>⤶
<item key="ACT_HL2MP_RUN_PASSIVE" value="1987"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_PASSIVE" value="1988"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_PASSIVE" value="1989"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE" value="1990"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_PASSIVE" value="1991"></item>⤶
<item key="ACT_HL2MP_JUMP_PASSIVE" value="1992"></item>⤶
<item key="ACT_HL2MP_SWIM_PASSIVE" value="1993"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_PASSIVE" value="1994"></item>⤶
<item key="ACT_HL2MP_IDLE_MELEE2" value="1995"></item>⤶
<item key="ACT_HL2MP_WALK_MELEE2" value="1996"></item>⤶
<item key="ACT_HL2MP_RUN_MELEE2" value="1997"></item>⤶
<item key="ACT_HL2MP_IDLE_CROUCH_MELEE2" value="1998"></item>⤶
<item key="ACT_HL2MP_WALK_CROUCH_MELEE2" value="1999"></item>⤶
<item key="ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2" value="2000"></item>⤶
<item key="ACT_HL2MP_GESTURE_RELOAD_MELEE2" value="2001"></item>⤶
<item key="ACT_HL2MP_JUMP_MELEE2" value="2002"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE_MELEE2" value="2003"></item>⤶
<item key="ACT_HL2MP_SWIM_MELEE2" value="2004"></item>⤶
<item key="ACT_HL2MP_SIT_PISTOL" value="2005"></item>⤶
<item key="ACT_HL2MP_SIT_SHOTGUN" value="2006"></item>⤶
<item key="ACT_HL2MP_SIT_SMG1" value="2007"></item>⤶
<item key="ACT_HL2MP_SIT_AR2" value="2008"></item>⤶
<item key="ACT_HL2MP_SIT_PHYSGUN" value="2009"></item>⤶
<item key="ACT_HL2MP_SIT_GRENADE" value="2010"></item>⤶
<item key="ACT_HL2MP_SIT_RPG" value="2011"></item>⤶
<item key="ACT_HL2MP_SIT_CROSSBOW" value="2012"></item>⤶
<item key="ACT_HL2MP_SIT_MELEE" value="2013"></item>⤶
<item key="ACT_HL2MP_SIT_SLAM" value="2014"></item>⤶
<item key="ACT_HL2MP_SIT_FIST" value="2015"></item>⤶
<item key="ACT_GMOD_IN_CHAT" value="2019"></item>⤶
<item key="ACT_GMOD_GESTURE_ITEM_GIVE" value="2020"></item>⤶
<item key="ACT_GMOD_GESTURE_ITEM_DROP" value="2021"></item>⤶
<item key="ACT_GMOD_GESTURE_ITEM_PLACE" value="2022"></item>⤶
<item key="ACT_GMOD_GESTURE_ITEM_THROW" value="2023"></item>⤶
<item key="ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND" value="2024"></item>⤶
<item key="ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND" value="2025"></item>⤶
<item key="ACT_HL2MP_SWIM_IDLE" value="2026"></item>⤶
<item key="LAST_SHARED_ACTIVITY" value="2027|The largest activity number"></item>⤶
</items>
</enum>