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Enums/BONE#545808

<enum> <realm>Shared</realm> <description>Used by <page>Entity:BoneHasFlag</page>.</description> <items> <item key="BONE_PHYSICALLY_SIMULATED" value="1"></item>⤶ <item key="BONE_PHYSICS_PROCEDURAL" value="2"></item>⤶ <item key="BONE_ALWAYS_PROCEDURAL" value="4"></item>⤶ <item key="BONE_SCREEN_ALIGN_SPHERE" value="8"></item>⤶ <item key="BONE_SCREEN_ALIGN_CYLINDER" value="16"></item>⤶ <item key="BONE_PHYSICALLY_SIMULATED" value="1">Bone is physically simulated when physics are active</item>⤶ <item key="BONE_PHYSICS_PROCEDURAL" value="2">Procedural when physics is active</item>⤶ <item key="BONE_ALWAYS_PROCEDURAL" value="4">Bone is always procedurally animated</item>⤶ <item key="BONE_SCREEN_ALIGN_SPHERE" value="8">Bone aligns to the screen, not constrained in motion.</item>⤶ <item key="BONE_SCREEN_ALIGN_CYLINDER" value="16">Bone aligns to the screen, constrained by it's own axis.</item>⤶ <item key="BONE_CALCULATE_MASK" value="31"></item> <item key="BONE_USED_BY_HITBOX" value="256">A hitbox is attached to this bone</item> <item key="BONE_USED_BY_ATTACHMENT" value="512">An attachment is attached to this bone</item> <item key="BONE_USED_BY_VERTEX_LOD0" value="1024"></item> <item key="BONE_USED_BY_VERTEX_LOD1" value="2048"></item> <item key="BONE_USED_BY_VERTEX_LOD2" value="4096"></item> <item key="BONE_USED_BY_VERTEX_LOD3" value="8192"></item> <item key="BONE_USED_BY_VERTEX_LOD4" value="16384"></item> <item key="BONE_USED_BY_VERTEX_LOD5" value="32768"></item> <item key="BONE_USED_BY_VERTEX_LOD6" value="65536"></item> <item key="BONE_USED_BY_VERTEX_LOD7" value="131072"></item> <item key="BONE_USED_BY_VERTEX_MASK" value="261120"></item> <item key="BONE_USED_BY_BONE_MERGE" value="262144"></item>⤶ <item key="BONE_USED_BY_BONE_MERGE" value="262144">Bone is available for bone merge to occur against it</item>⤶ <item key="BONE_USED_BY_ANYTHING" value="524032">Is this bone used by anything? ( If any BONE_USED_BY_* flags are true )</item> <item key="BONE_USED_MASK" value="524032"></item> </items> </enum>