Revision Difference
GM:GetPreferredCarryAngles#511361
<function name="GetPreferredCarryAngles" parent="GM" type="hook">⤶
<ishook>yes</ishook>⤶
<description>⤶
Called to determine preferred carry angles for the entity. It works for both, +use pickup and gravity gun pickup.⤶
⤶
<warning>Due to nature of the gravity gun coding in multiplayer, this hook **MAY** seem to not work ( but rest assured it does ), due to clientside prediction not knowing the carry angles. The +use pickup doesn't present this issue as it doesn't predict the player carrying the object clientside ( as you may notice by the prop lagging behind in multiplayer )</warning>⤶
⤶
<note>This hook can **not** override preferred carry angles of props such as the sawblade and the harpoon.</note>⤶
</description>⤶
<realm>Server</realm>⤶
<predicted>No</predicted>⤶
<args>⤶
<arg name="ent" type="Entity">The entity to generate carry angles for</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="Angle">The preferred carry angles for the entity.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Makes all pickupable entities default to Angle( 0, 0, 0 ) relatively to players aim direction.</description>⤶
<code>⤶
hook.Add( "GetPreferredCarryAngles", "MyPreferredCarryAngles", function( ent )⤶
return Angle( 0, 0, 0 )⤶
end )⤶
</code>⤶
⤶
</example>