Revision Difference
GM:PostEntityTakeDamage#564469
<function name="PostEntityTakeDamage" parent="GM" type="hook">
<description>Called when an entity receives a damage event, after passing damage filters, etc.
See <page>GM:EntityTakeDamage</page> if you wish to prevent damage events, or otherwise alter them.
<warning>Applying damage from this hook to the entity taking damage will lead to infinite loop/crash.</warning>
</description>
<realm>Server</realm>
<args>
<arg name="ent" type="Entity">The entity that took the damage.</arg>
<arg name="dmginfo" type="CTakeDamageInfo">Detailed information about the damage event.</arg>
<arg name="wasDamageTaken" type="boolean">Whether the entity actually took the damage. (For example, shooting a Strider will generate this event, but it won't take bullet damage).</arg>
</args>
</function>
⤶
<example>⤶
<description>Displays some info about damage taken event when they occur.</description>⤶
<code>⤶
hook.Add( "PostEntityTakeDamage", "PostEntityTakeDamagePrintOut", function( ent, dmgInfo, wasDamageTaken )⤶
print( dmgInfo:GetDamage() )⤶
print( ent, dmgInfo:GetAttacker(), dmgInfo:GetWeapon(), dmgInfo:GetInflictor() )⤶
end )⤶
</code>⤶
</example>