Revision Difference
Global.AddCSLuaFile#528831
<function name="AddCSLuaFile" parent="Global" type="libraryfunc">
<description>
Marks a Lua file to be sent to clients when they join the server. Doesn't do anything on the client - this means you can use it in a shared file without problems.
<warning>If the file trying to be added is empty, an error will occur, and the file will not be sent to the client.</warning>⤶
<warning>The string cannot have whitespace.</warning>⤶
<note>This function is not needed for scripts located in **lua/autorun/** and **lua/autorun/client/**: they are automatically sent to clients.</note>⤶
<note>You can add up to 8192 files. Each file can be up to 64KB compressed (LZMA)</note>⤶
<warning>If the file trying to be added is empty, an error will occur, and the file will not be sent to the client⤶
⤶
The string cannot have whitespace.</warning>⤶
⤶
<note>This function is not needed for scripts located in **lua/autorun/** and **lua/autorun/client/**: they are automatically sent to clients.⤶
⤶
You can add up to **8192** files. Each file can be up to **64KB** compressed (LZMA)</note>⤶
</description>
<realm>Shared</realm>
<args>
<arg name="file" type="string" default="current file">The name/path to the Lua file that should be sent, **relative to the garrysmod/lua folder**. If no parameter is specified, it sends the current file.
The file path can be relative to the script it's ran from. For example, if your script is in `lua/myfolder/stuff.lua`, calling <page>Global.AddCSLuaFile</page>("otherstuff.lua") and <page>Global.AddCSLuaFile</page>("myfolder/otherstuff.lua") is the same thing.
<note>Please make sure your file names are unique, the filesystem is shared across all addons, so a file named `lua/config.lua` in your addon may be overwritten by the same file in another addon.</note></arg>
</args>
</function>
<example>
<description>Adds the cl_init.lua file in the `lua` folder to be downloaded by connecting clients. This is required, and is normally done in init.lua.</description>
<code>AddCSLuaFile( "cl_init.lua" )</code>
</example>
<example>
<description>Adds the current file to the list of files to be downloaded by clients. This is usually done at the top of a shared file.</description>
<code>AddCSLuaFile()</code>
</example>
<example>
<description>Allows to send a clientside script when a user joins the server. This kind of code can be found in some addons which load scripts to a custom folder to prevent conflicts between others files.</description>
<code>
if SERVER then
-- The server doesn't need to run this script through include() because it is intended only for the client unless your using it for a shared file.
AddCSLuaFile( "client_script.lua" )
end
if CLIENT then
-- The client must have received the file, let's run it!
include( "client_script.lua" )
end
</code>
</example>