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Global.AddCSLuaFile#528966

<function name="AddCSLuaFile" parent="Global" type="libraryfunc"> <description> Marks a Lua file to be sent to clients when they join the server. Doesn't do anything on the client - this means you can use it in a shared file without problems. <warning>If the file trying to be added is empty, an error will occur, and the file will not be sent to the client The string cannot have whitespace.</warning> <note>This function is not needed for scripts located in **lua/autorun/** and **lua/autorun/client/**: they are automatically sent to clients. You can add up to **8192** files. Each file can be up to **64KB** compressed (LZMA)</note> </description> <realm>Shared</realm> <args> <arg name="file" type="string" default="current file">The name/path to the Lua file that should be sent, **relative to the garrysmod/lua folder**. If no parameter is specified, it sends the current file. The file path can be relative to the script it's ran from. For example, if your script is in `lua/myfolder/stuff.lua`, calling <page>Global.AddCSLuaFile</page>("otherstuff.lua") and <page>Global.AddCSLuaFile</page>("myfolder/otherstuff.lua") is the same thing. <note>Please make sure your file names are unique, the filesystem is shared across all addons, so a file named `lua/config.lua` in your addon may be overwritten by the same file in another addon.</note></arg> </args> </function> <example> <description>Adds the cl_init.lua file in the `lua` folder to be downloaded by connecting clients. This is required, and is normally done in init.lua.</description> <code>AddCSLuaFile( "cl_init.lua" )</code> </example> <example> <description>Adds the current file to the list of files to be downloaded by clients. This is usually done at the top of a shared file.</description> <code>AddCSLuaFile()</code> </example> <example> <description>Allows to send a clientside script when a user joins the server. This kind of code can be found in some addons which load scripts to a custom folder to prevent conflicts between others files.</description> <code> if SERVER then -- The server doesn't need to run this script through include() because it is intended only for the client unless your using it for a shared file. AddCSLuaFile( "client_script.lua" ) end if CLIENT then -- The client must have received the file, let's run it! include( "client_script.lua" ) end </code> </example>⤶ ⤶ <example>⤶ <description>Specify a base folder and recursively include cl, sh and sv files without having to specify them.</description>⤶ <code>⤶ local rootDir = "vac-events"⤶ ⤶ local function AddFile(File, dir)⤶ local fileSide = string.lower(string.Left(File , 3))⤶ ⤶ if SERVER and fileSide == "sv_" then⤶ include(dir..File)⤶ print("[AUTOLOAD] SV INCLUDE: " .. File)⤶ elseif fileSide == "sh_" then⤶ if SERVER then ⤶ AddCSLuaFile(dir..File)⤶ print("[AUTOLOAD] SH ADDCS: " .. File)⤶ end⤶ include(dir..File)⤶ print("[AUTOLOAD] SH INCLUDE: " .. File)⤶ elseif fileSide == "cl_" then⤶ if SERVER then ⤶ AddCSLuaFile(dir..File)⤶ print("[AUTOLOAD] CL ADDCS: " .. File)⤶ elseif CLIENT then⤶ include(dir..File)⤶ print("[AUTOLOAD] CL INCLUDE: " .. File)⤶ end⤶ end⤶ end⤶ ⤶ local function IncludeDir(dir)⤶ dir = dir .. "/"⤶ local File, Directory = file.Find(dir.."*", "LUA")⤶ ⤶ for k, v in ipairs(File) do⤶ if string.EndsWith(v, ".lua") then⤶ AddFile(v, dir)⤶ end⤶ end⤶ ⤶ for k, v in ipairs(Directory) do⤶ print("[AUTOLOAD] Directory: " .. v)⤶ IncludeDir(dir..v)⤶ end⤶ ⤶ end⤶ IncludeDir(rootDir)⤶ </code>⤶ </example>