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Global.AddCSLuaFile#551486

<function name="AddCSLuaFile" parent="Global" type="libraryfunc"> <description> Marks a Lua file to be sent to clients when they join the server. Doesn't do anything on the client - this means you can use it in a shared file without problems. <warning>If the file trying to be added is empty, an error will occur, and the file will not be sent to the client The string cannot have whitespace.</warning> <note>This function is not needed for scripts located in **lua/autorun/** and **lua/autorun/client/**: they are automatically sent to clients.⤶ ⤶ You can add up to **8192** files. Each file can be up to **64KB** compressed (LZMA)</note>⤶ <note>⤶ This function is not needed for scripts located in these paths because they are automatically sent to clients. ⤶ **lua/matproxy/** ⤶ **lua/postprocess/** ⤶ **lua/vgui/** ⤶ **lua/skins/** ⤶ **lua/autorun/** ⤶ **lua/autorun/client/** ⤶ ⤶ You can add up to **8192** files. Each file can be up to **64KB** compressed (LZMA)⤶ </note>⤶ </description> <realm>Shared</realm> <args> <arg name="file" type="string" default="current file">The name/path to the Lua file that should be sent, **relative to the garrysmod/lua folder**. If no parameter is specified, it sends the current file. The file path can be relative to the script it's ran from. For example, if your script is in `lua/myfolder/stuff.lua`, calling <page>Global.AddCSLuaFile</page>("otherstuff.lua") and <page>Global.AddCSLuaFile</page>("myfolder/otherstuff.lua") is the same thing. <note>Please make sure your file names are unique, the filesystem is shared across all addons, so a file named `lua/config.lua` in your addon may be overwritten by the same file in another addon.</note></arg> </args> </function> <example> <description>Adds the cl_init.lua file in the `lua` folder to be downloaded by connecting clients. This is required, and is normally done in init.lua.</description> <code>AddCSLuaFile( "cl_init.lua" )</code> </example> <example> <description>Adds the current file to the list of files to be downloaded by clients. This is usually done at the top of a shared file.</description> <code>AddCSLuaFile()</code> </example> <example> <description>Allows to send a clientside script when a user joins the server. This kind of code can be found in some addons which load scripts to a custom folder to prevent conflicts between others files.</description> <code> if SERVER then -- The server doesn't need to run this script through include() because it is intended only for the client unless your using it for a shared file. AddCSLuaFile( "client_script.lua" ) end if CLIENT then -- The client must have received the file, let's run it! include( "client_script.lua" ) end </code> </example> <example> <description>Specify a base folder and recursively include cl, sh and sv files without having to specify them.</description> <code> local function AddFile(File, dir) local fileSide = string.lower(string.Left(File , 3)) if SERVER and fileSide == "sv_" then include(dir..File) print("[AUTOLOAD] SV INCLUDE: " .. File) end if fileSide == "sh_" then if SERVER then AddCSLuaFile(dir..File) print("[AUTOLOAD] SH ADDCS: " .. File) end include(dir..File) print("[AUTOLOAD] SH INCLUDE: " .. File) end if fileSide == "cl_" then if SERVER then AddCSLuaFile(dir..File) print("[AUTOLOAD] CL ADDCS: " .. File) end if CLIENT then include(dir..File) print("[AUTOLOAD] CL INCLUDE: " .. File) end end end local function IncludeDir(dir) dir = dir .. "/" local File, Directory = file.Find(dir.."*", "LUA") for k, v in ipairs(File) do if string.EndsWith(v, ".lua") then AddFile(v, dir) end end for k, v in ipairs(Directory) do print("[AUTOLOAD] Directory: " .. v) IncludeDir(dir..v) end end IncludeDir("folder_name") </code> </example>