Revision Difference
Global.IsValid#560013
<function name="IsValid" parent="Global" type="libraryfunc">
<description>
Returns whether an object is valid or not. (Such as <page>Entity</page>s, <page>Panel</page>s, custom <page>table</page> objects and more).
Checks that an object is not nil, has an IsValid method and if this method returns true.
<note>Due to vehicles being technically valid the moment they're spawned, also use <page>Vehicle:IsValidVehicle</page> to make sure they're fully initialized</note>⤶
Returns whether an object is valid or not. (Such as <page text="entities">Entity</page>, <page>Panel</page>s, custom <page>table</page> objects and more).
⤶
Checks that an object is not <page>nil</page>, has an `IsValid` method and if this method returns `true`. If the object has no `IsValid` method, it will return `false`.
<note>Due to vehicles being technically valid the moment they're spawned, also use <page>Vehicle:IsValidVehicle</page> to make sure they're fully initialized.</note>⤶
</description>
<realm>Shared and Menu</realm>
<file line="225-L234">lua/includes/util.lua</file>
<args>
<arg name="toBeValidated" type="any">The table or object to be validated.</arg>
</args>
<rets>
<ret name="" type="boolean">True if the object is valid.</ret>
</rets>
</function>