Revision Difference
Global.PositionSpawnIcon#547451
<function name="PositionSpawnIcon" parent="Global" type="libraryfunc">
<description>
Moves the given model to the given position and calculates appropriate camera parameters for rendering the model to an icon.
The output table interacts nicely with <page>Panel:RebuildSpawnIconEx</page> with a few key renames.
</description>
<realm>Client</realm>
<file line="176-L217">lua/includes/util/client.lua</file>⤶
<args>
<arg name="model" type="Entity">Model that is being rendered to the spawn icon</arg>
<arg name="position" type="Vector">Position that the model is being rendered at</arg>
<arg name="noAngles" type="boolean">If true the function won't reset the angles to 0 for the model.</arg>
</args>
<rets>
<ret name="" type="table">Table of information of the view which can be used for rendering</ret>
</rets>
</function>
<example>
<description>Creates a clientside model and then PositionSpawnIcon is used to figure out the appropriate camera parameters for rendering this model.</description>
<code>
local ent = ClientsideModel("models/props_wasteland/cafeteria_table001a.mdl", RENDERGROUP_BOTH)
local tab = PositionSpawnIcon(ent, vector_origin)
ent:Remove()
PrintTable(tab)
</code>
<output>
```
angles = 25.000 220.000 0.000
fov = 8.4436927451273
origin = 1156.924316 970.773010 704.184265
zfar = 1888.5692536466
znear = 1
```
</output>
</example>