Revision Difference
Global.UpdateMapList#548512
<function name="UpdateMapList" parent="Global" type="libraryfunc">⤶
	<description>⤶
		<internal>Called from JS when starting a new game</internal>⤶
		This function updates the Map List⤶
	</description>⤶
	<realm>Menu</realm>⤶
	<file line="239-L251">lua/menu/getmaps.lua</file>⤶
</function>⤶
⤶
<example>⤶
	<description>Manually updating the Map List with one Category.</description>⤶
	<code>⤶
--⤶
local mapList = {⤶
	["Example"] = {"gm_flatgrass", "gm_construct"}⤶
}⤶
⤶
pnlMainMenu:Call( "UpdateMaps(" .. util.TableToJSON(mapList) .. ")" )⤶
	</code>⤶
	<output>⤶
		<image src="https://i.imgur.com/kuGQXox.png"/>⤶
	</output>⤶
</example>⤶
⤶
<example>⤶
	<description>Manually updating the Map List with an extra Category.</description>⤶
	<code>⤶
--⤶
local mapList = GetMapList()⤶
mapList["Example"] = {"gm_flatgrass", "gm_construct"}⤶
⤶
pnlMainMenu:Call( "UpdateMaps(" .. util.TableToJSON(mapList) .. ")" )⤶
	</code>⤶
	<output>⤶
		<image src="https://i.imgur.com/1zJbb2l.png"/>⤶
	</output>⤶
</example>
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