Revision Difference
NPC:UseFollowBehavior#565248
<function name="UseFollowBehavior" parent="NPC" type="classfunc">
<description>
<note>This function only works on `ai` type [SENTs](Scripted_Entities).</note>
</description>
<realm>Server</realm>
<rets>
<ret name="" type="boolean">If we succeeded setting the behavior.</ret>
</rets>
</function>
⤶
⤶
<example>⤶
<description>Create a `base_ai` that follows the player, using console commands and Lua.</description>⤶
<code>⤶
ent_create base_ai targetname alyx additionalequipment weapon_ar2 ⤶
ent_create ai_goal_follow goal !player formation 0 actor alyx searchtype 0 startactive 1⤶
-- Execute Lua code below after a second: ⤶
lua_run ents.FindByName("alyx")[1]:UseFollowBehavior() ⤶
</code>⤶
</example>