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PLAYER:GetHandsModel#552882

<function name="GetHandsModel" parent="PLAYER" type="hook"> <ishook>yes</ishook>⤶ <description>Called on player spawn to determine which hand model to use</description> <realm>Client</realm> <predicted>No</predicted>⤶ <file line="126-L133">gamemodes/base/gamemode/player_class/player_default.lua</file> <rets> <ret name="" type="table">A table containing info about view model hands model to be set. See examples.</ret> </rets> </function> <example> <description>Default action of player_default class</description> <code> function PLAYER:GetHandsModel() -- return { model = "models/weapons/c_arms_cstrike.mdl", skin = 1, body = "0100000" } local playermodel = player_manager.TranslateToPlayerModelName( self.Player:GetModel() ) return player_manager.TranslatePlayerHands( playermodel ) end </code> <output>View model hands model is chosen according to player's player model.</output> </example>