Revision Difference
Panel:GetHTMLMaterial#518627
<function name="GetHTMLMaterial" parent="Panel" type="classfunc">
<description>Returns the panel's HTML material. Only works with <page>Awesomium</page>, <page>HTML</page> and <page>DHTML</page> panels that have been fully loaded.</description>
<realm>Client</realm>
<rets>
<ret name="" type="IMaterial">The HTML material used by the panel. Typically starts with "__vgui_texture_" followed by an incremental number.</ret>
</rets>
</function>
<example>
<description>Defines a new entity which can display a web page on a TV screen.</description>
<code>
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "base_entity"
ENT.PrintName = "Web Screen"
ENT.Author = "Microflash"
ENT.Spawnable = true
if ( CLIENT ) then
ENT.Mat = nil
ENT.Panel = nil
end
function ENT:Initialize()
if ( SERVER ) then
self:SetModel("models/props_phx/rt_screen.mdl")
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:PhysicsInit(SOLID_VPHYSICS)
self:Freeze()
else
-- Reset material and panel and load DHTML panel
self.Mat = nil
self.Panel = nil
self:OpenPage()
end
end
function ENT:Freeze()
local phys = self:GetPhysicsObject()
if (IsValid(phys)) then phys:EnableMotion(false) end
end
-- Load the DHTML reference panel
function ENT:OpenPage()
-- Iff for some reason a panel is already loaded, delete it
if(self.Panel) then
self.Panel:Remove()
self.Panel = nil
end
-- Create a web page panel and fill the entire screen
self.Panel = vgui.Create("DHTML")
self.Panel:Dock(FILL)
-- Wiki page URL
local url = &lt;nowiki&gt;"/Category:Material"&lt;/nowiki&gt;
local url = <nowiki>"/Category:Material"</nowiki>
-- Load the wiki page
self.Panel:OpenURL(url)
-- Hide the panel
self.Panel:SetAlpha(0)
self.Panel:SetMouseInputEnabled(false)
-- Disable HTML messages
function self.Panel:ConsoleMessage(msg) end
end
function ENT:Draw()
-- Iff the material has already been grabbed from the panel
if(self.Mat) then
-- Apply it to the screen/model
if(render.MaterialOverrideByIndex) then
render.MaterialOverrideByIndex(1, self.Mat)
else
render.ModelMaterialOverride(self.Mat)
end
-- Otherwise, check that the panel is valid and the HTML material is finished loading
elseif(self.Panel && self.Panel:GetHTMLMaterial()) then
elseif(self.Panel && self.Panel:GetHTMLMaterial()) then
-- Get the html material
local html_mat = self.Panel:GetHTMLMaterial()
-- Used to make the material fit the model screen
-- May need to be changed iff using a different model
-- For the multiplication number it goes in segments of 512
-- Based off the players screen resolution
local scale_x, scale_y = ScrW()/2048, ScrH()/1024
-- Create a new material with the proper scaling and shader
local matdata =
{
["$basetexture"]=html_mat:GetName(),
["$basetexturetransform"]="center 0 0 scale "..scale_x.." "..scale_y.." rotate 0 translate 0 0",
["$model"]=1
}
-- Unique ID used for material name
local uid = string.Replace(html_mat:GetName(), "__vgui_texture_", "")
-- Create the model material
self.Mat = CreateMaterial("WebMaterial_"..uid, "VertexLitGeneric", matdata)
end
-- Render the model
self:DrawModel()
-- Reset the material override or else everything will have a HTML material!
render.ModelMaterialOverride(nil)
end
function ENT:OnRemove()
-- Make sure the panel is removed too
if(self.Panel) then self.Panel:Remove() end
end
</code>
<output><image src="Panel_GetHTMLMaterial_example1.gif"/></output>
</example>