Revision Difference
Player:Alive#563410
<function name="Alive" parent="Player" type="classfunc">
<description>Checks if the player is alive.</description>⤶
<description>Checks if the player is alive. ⤶
⤶
Player specific implementation of <page>Entity:Alive</page>, the value is synchronized to the client.⤶
</description>⤶
<realm>Shared</realm>
<rets>
<ret name="" type="boolean">Whether the player is alive</ret>
</rets>
</function>
<example>
<description>Loops through all the players and kills alive ones.</description>
<code>
for i, ply in ipairs( player.GetAll() ) do
if ply:Alive() then
ply:Kill()
end
end
</code>
</example>