Revision Difference
Player:GetUseEntity#544711
<function name="GetUseEntity" parent="Player" type="classfunc">
<description>Returns the entity the player would use if they would press their `+use` keybind.
<note issue="5027">Because entity physics objects usually do not exist on the client, the client's use entity will resolve to whatever the crosshair is placed on within a little less than 72 units of the player's eye position. This differs from the entity returned by the server, which has fully physical use checking.
<note issue="5027">Because entity physics objects usually do not exist on the client, the client's use entity will resolve to whatever the crosshair is placed on within a little less than 72 units of the player's eye position. This differs from the entity returned by the server, which has fully physical use checking. See <page>util.TraceHull</page>.
Issue tracker: [5027](https://github.com/Facepunch/garrysmod-issues/issues/5027)</note>
</description>
<realm>Shared</realm>
<added>2020.06.24</added>
<rets>
<ret name="ent" type="Entity">The entity that would be used or NULL.</ret>
</rets>
</function>