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Player:IsDrivingEntity#518023

<function name="IsDrivingEntity" parent="Player" type="classfunc"> <description>Used to find out if a player is currently 'driving' an entity (by which we mean 'right click &amp;gt; drive' ).</description> <description>Used to find out if a player is currently 'driving' an entity (by which we mean 'right click &gt; drive' ).</description> <realm>Shared</realm> <rets> <ret name="" type="boolean">A value representing whether or not the player is 'driving' an entity.</ret> </rets> </function> <example> <description>Kills every player currently 'driving' an entity.</description> <code> local plys = player.GetAll() for _, ply in pairs( plys ) do if ( ply:IsDrivingEntity() ) then ply:Kill() end end </code> <output>Every player 'driving' an entity will die a painful death.</output> </example>