Revision Difference
Player:IsDrivingEntity#527031
<function name="IsDrivingEntity" parent="Player" type="classfunc">
<description>Used to find out if a player is currently 'driving' an entity (by which we mean 'right click > drive' ).</description>
<realm>Shared</realm>
<rets>
<ret name="" type="boolean">A value representing whether or not the player is 'driving' an entity.</ret>
</rets>
</function>
<example>
<description>Kills every player currently 'driving' an entity.</description>
<code>
local plys = player.GetAll()⤶
for _, ply in pairs( plys ) do⤶
for i, ply in ipairs( player.GetAll() ) do⤶
if ( ply:IsDrivingEntity() ) then
ply:Kill()
end
end
</code>
<output>Every player 'driving' an entity will die a painful death.</output>
</example>