Revision Difference
Player:RemovePData#561195
<function name="RemovePData" parent="Player" type="classfunc">
<description>
Removes a **P**ersistent **Data** key-value pair from the SQL database. (`sv.db` when called on server, `cl.db` when called on client)
Internally uses the <page>sql</page> library. See <page>util.RemovePData</page> for cases when the player is not currently on the server.
⤶
<warning>This function internally uses <page>Player:UniqueID</page>, which can cause collisions (two or more players sharing the same PData entry). It's recommended that you don't use it. See the related wiki page for more information.</warning>⤶
⤶
<note>This function internally uses <page>Player:SteamID64</page>, it previously utilized <page>Player:UniqueID</page> which can cause collisions (two or more players sharing the same PData entry). <page>Player:SetPData</page> now replaces all instances of <page>Player:UniqueID</page> with <page>Player:SteamID64</page> when running <page>Player:SetPData</page></note>⤶
<note>PData is not networked from servers to clients!</note>⤶
</description>
<realm>Shared</realm>
<file line="148-L164">lua/includes/extensions/player.lua</file>
<args>
<arg name="key" type="string">Key to remove</arg>
</args>
<rets>
<ret name="" type="boolean">true is succeeded, false otherwise</ret>
</rets>
</function>
<example>
<description>Deletes the key "money" from player 1</description>
<code>Entity( 1 ):RemovePData( "money" )</code>
</example>