Revision Difference
Player:SetDeaths#527153
<function name="SetDeaths" parent="Player" type="classfunc">
<description>Sets a player's death count</description>
<realm>Server</realm>
<args>
<arg name="deathcount" type="number">Number of deaths (positive or negative)</arg>
</args>
</function>
<example>
<description>Sets the deaths of player 1 to 5</description>
<code>player.GetByID( 1 ):SetDeaths( 5 )</code>
<code>Entity( 1 ):SetDeaths( 5 )</code>
<output>None</output>
</example>