Revision Difference
Player:SprayDecal#527163
<function name="SprayDecal" parent="Player" type="classfunc">
<description>Makes a player spray their decal.</description>
<realm>Server</realm>
<args>
<arg name="sprayOrigin" type="Vector">The location to spray from</arg>
<arg name="sprayEndPos" type="Vector">The location to spray to</arg>
</args>
</function>
<example>
<description>Makes the player spray their decal 5000 units away.</description>
<code>
local ply = Entity(1)
ply:SprayDecal(ply:EyePos(), ply:EyePos() + ply:GetAimVector() * 5000)
local ply = Entity( 1 )
local eyepos = ply:EyePos()
ply:SprayDecal( eyepos, eyepos + ply:GetAimVector() * 5000 )⤶
</code>
</example>