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Player:TraceHullAttack#518005

<function name="TraceHullAttack" parent="Player" type="classfunc"> <description> Performs a trace hull and applies damage to the entities hit, returns the first entity hit. <warning>Hitting the victim entity with this function in <page>ENTITY:OnTakeDamage</page> can cause infinite loops.</warning> </description> <realm>Server</realm> <args> <arg name="startPos" type="Vector">The start position of the hull trace.</arg> <arg name="endPos" type="Vector">The end position of the hull trace.</arg> <arg name="mins" type="Vector">The minimum coordinates of the hull.</arg> <arg name="maxs" type="Vector">The maximum coordinates of the hull.</arg> <arg name="damage" type="number">The damage to be applied.</arg> <arg name="damageFlags" type="Vector">Bitflag specifying the damage type, see &lt;page&gt;DMG&lt;/page&gt;.</arg> <arg name="damageFlags" type="Vector">Bitflag specifying the damage type, see <page>DMG</page>.</arg> <arg name="damageForce" type="number">The force to be applied to the hit object.</arg> <arg name="damageAllNPCs" type="boolean">Whether to apply damage to all hit NPCs or not.</arg> </args> <rets> <ret name="" type="Entity">The hit entity</ret> </rets> </function>