Revision Difference
Player:TraceHullAttack#518005
<function name="TraceHullAttack" parent="Player" type="classfunc">
<description>
Performs a trace hull and applies damage to the entities hit, returns the first entity hit.
<warning>Hitting the victim entity with this function in <page>ENTITY:OnTakeDamage</page> can cause infinite loops.</warning>
</description>
<realm>Server</realm>
<args>
<arg name="startPos" type="Vector">The start position of the hull trace.</arg>
<arg name="endPos" type="Vector">The end position of the hull trace.</arg>
<arg name="mins" type="Vector">The minimum coordinates of the hull.</arg>
<arg name="maxs" type="Vector">The maximum coordinates of the hull.</arg>
<arg name="damage" type="number">The damage to be applied.</arg>
<arg name="damageFlags" type="Vector">Bitflag specifying the damage type, see <page>DMG</page>.</arg>
<arg name="damageFlags" type="Vector">Bitflag specifying the damage type, see <page>DMG</page>.</arg>
<arg name="damageForce" type="number">The force to be applied to the hit object.</arg>
<arg name="damageAllNPCs" type="boolean">Whether to apply damage to all hit NPCs or not.</arg>
</args>
<rets>
<ret name="" type="Entity">The hit entity</ret>
</rets>
</function>