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Player:UniqueID#565591

<function name="UniqueID" parent="Player" type="classfunc"> <description> <deprecated><br/> **This function has collisions,** where more than one player can have the same UniqueID. It is **highly** recommended to use <page>Player:SteamID64</page>, <page>Player:SteamID</page> or <page>Player:AccountID</page> instead, which are guaranteed to be unique to each player.</deprecated> Returns a 32 bit integer that remains constant for a player across joins/leaves and across different servers. This can be used when a string is inappropriate - e.g. in a database primary key. ⤶ ⤶ <note>In Singleplayer, this function will always return 1.</note> <bug issue="6389">In a `-multirun` environment, the value returned is different on the serverside and clientside.</bug> </description> <realm>Shared</realm> <rets> <ret name="" type="number">The player's Unique ID</ret> </rets> </function> <example> <description>Gets the Unique ID of a player.</description> <code>Entity( 1 ):UniqueID()</code> <output>Something like 1592073762</output> ⤶ </example>⤶ ⤶ <example>⤶ <description>You can retrieve the UniqueID if the player is not on the server. To do this, you will need the player's <page>Player:SteamID</page> and execute the following line:</description>⤶ <code>⤶ local iUniqueID = util.CRC(("gm_%s_gm"):format(Entity( 1 ):SteamID():upper()))⤶ print(iUniqueID == Entity(1):UniqueID())⤶ </code>⤶ <output><page text="true">boolean</page></output>⤶ </example>