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Post-Processing_Materials#516022

This is a list of default materials which can be used for post-processing. Can be acquired using <page>Global.Material</page>( `materialname` ) Name!!Shader!!Description | -------------------------|⤶ | pp/bloom | | <page>g_bloom | </page> | | Used by <page>Global.DrawBloom</page>. | | pp/blurscreen | | <page>GMODScreenspace | </page> | | | | pp/blurx | | <page>g_blurx | </page> | | | | pp/blury | | <page>g_blury | </page> | | | | pp/bokehblur | | <page>g_bokehblur | </page> | | | | pp/colour | | <page>g_colourmodify | </page> | | Used by <page>Global.DrawColorModify</page>. | | pp/copy | | <page>UnlitGeneric | </page> | | Useful for copying one render target to another. Used by <page>halo</page>. | | pp/downsample | | <page>g_downsample | </page> | | Used by <page>Global.DrawBloom</page>. | | pp/fb | | <page>GMODScreenspace | </page> | | frame buffer? | | pp/motionblur | | <page>GMODScreenspace | </page> | | Used by <page>Global.DrawMotionBlur</page>. | | pp/rt | | <page>UnlitGeneric | </page> | | | | pp/scene-normal-model | | <page>g_normals | </page> | | | | pp/scene-normal-world | | <page>g_normals | </page> | | | | pp/scene-position-model | | <page>g_position | </page> | | | | pp/scene-position-world | | <page>g_position | </page> | | | | pp/sharpen | | <page>g_sharpen | </page> | | Used by <page>Global.DrawSharpen</page>. | | pp/sobel | | <page>sobel | </page> | | Used by <page>Global.DrawSobel</page>. | | pp/sub | | <page>Modulate | </page> | | subtract? Used by the <page>halo</page>. | | pp/sunbeams | | <page>g_sunbeams | </page> | | Used by <page>Global.DrawSunbeams</page>. | | pp/texturize | | <page>g_texturize | </page> | | Used by <page>Global.DrawTexturize</page>. | | pp/toytown-top | | <page>refract | </page> | | Used by <page>Global.DrawToyTown</page>. | | pp/videoscale | | <page>g_downsample | </page> | | | | pp/videoupscale | | <page>UnlitGeneric | </page> | | | | pp/morph/brush_outline | | <page>UnlitGeneric | </page> | | | | pp/morph/brush1 | | <page>UnlitGeneric | </page> | | | | pp/morph/refract | | <page>g_refract | </page> | | | Name | Shader | Description | -----|--------|------------|⤶ | pp/bloom | <page>g_bloom | </page> | Used by <page>Global.DrawBloom</page>. | | pp/blurscreen | <page>GMODScreenspace | </page> | | | pp/blurx | <page>g_blurx | </page> | | | pp/blury | <page>g_blury | </page> | | | pp/bokehblur | <page>g_bokehblur | </page> | | | pp/colour | <page>g_colourmodify | </page> | Used by <page>Global.DrawColorModify</page>. | | pp/copy | <page>UnlitGeneric | </page> | Useful for copying one render target to another. Used by <page>halo</page>. | | pp/downsample | <page>g_downsample | </page> | Used by <page>Global.DrawBloom</page>. | | pp/fb | <page>GMODScreenspace | </page> | frame buffer? | | pp/motionblur | <page>GMODScreenspace | </page> | Used by <page>Global.DrawMotionBlur</page>. | | pp/rt | <page>UnlitGeneric | </page> | | | pp/scene-normal-model | <page>g_normals | </page> | | | pp/scene-normal-world | <page>g_normals | </page> | | | pp/scene-position-model | <page>g_position | </page> | | | pp/scene-position-world | <page>g_position | </page> | | | pp/sharpen | <page>g_sharpen | </page> | Used by <page>Global.DrawSharpen</page>. | | pp/sobel | <page>sobel | </page> | Used by <page>Global.DrawSobel</page>. | | pp/sub | <page>Modulate | </page> | subtract? Used by the <page>halo</page>. | | pp/sunbeams | <page>g_sunbeams | </page> | Used by <page>Global.DrawSunbeams</page>. | | pp/texturize | <page>g_texturize | </page> | Used by <page>Global.DrawTexturize</page>. | | pp/toytown-top | <page>refract | </page> | Used by <page>Global.DrawToyTown</page>. | | pp/videoscale | <page>g_downsample | </page> | | | pp/videoupscale | <page>UnlitGeneric | </page> | | | pp/morph/brush_outline | <page>UnlitGeneric | </page> | | | pp/morph/brush1 | <page>UnlitGeneric | </page> | | | pp/morph/refract | <page>g_refract | </page> | |