Revision Difference
Structures/Trace#565118
<structure>
<realm>Shared</realm>
<description>Table structure used for <page>util.TraceLine</page>.</description>
<fields>
<item name="start" type="Vector" default="Vector(0, 0, 0)">The start position of the trace</item>
<item name="endpos" type="Vector" default="Vector(0, 0, 0)">The end position of the trace</item>
<item name="filter" type="Entity" default="nil">
<item name="filter" type="Entity|table<Entity>|table<string>|function" default="nil">
Things the trace should not hit. Can be an entity, a table of entities, a table of entity classes or a function:
<callback>
<arg type="Entity" name="ent">The entity that the trace hit</arg>
<ret type="boolean">Return `true` to hit the entity, `false` to skip it.</ret>
</callback>
Using a function here is super slow. Try to avoid it.
</item>
<item name="mask" type="number" default="MASK_SOLID">The trace mask <page>Enums/MASK</page>. This determines what the trace should hit and what it shouldn't hit. A mask is a combination of <page>Enums/CONTENTS</page> - you can use these for more advanced masks.</item>
<item name="collisiongroup" type="number" default="COLLISION_GROUP_NONE">The collision group <page>Enums/COLLISION_GROUP</page>. This determines what the trace should hit in regards to the entity's collision group.</item>
<item name="ignoreworld" type="boolean" default="false">Should the trace ignore world or not</item>
<item name="output" type="table" default="nil">If set, the trace result will be written to the supplied table instead of returning a new table</item>
<item name="whitelist" type="boolean" default="false" added="2024.05.16">Turns the `filter` field into a whitelist, if it is a table.</item>
<item name="hitclientonly" type="boolean" realm="client" default="false" added="2024.05.16">Enables traces to hit clientside only entities. Keep in mind that most naturally spawned entities are classified as debris, so extra `mask` values might be required.</item>
</fields>
</structure>