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Structures/Trace#565118

<structure> <realm>Shared</realm> <description>Table structure used for <page>util.TraceLine</page>.</description> <fields> <item name="start" type="Vector" default="Vector(0, 0, 0)">The start position of the trace</item> <item name="endpos" type="Vector" default="Vector(0, 0, 0)">The end position of the trace</item> <item name="filter" type="Entity" default="nil"> <item name="filter" type="Entity|table<Entity>|table<string>|function" default="nil"> Things the trace should not hit. Can be an entity, a table of entities, a table of entity classes or a function: <callback> <arg type="Entity" name="ent">The entity that the trace hit</arg> <ret type="boolean">Return `true` to hit the entity, `false` to skip it.</ret> </callback> Using a function here is super slow. Try to avoid it. </item> <item name="mask" type="number" default="MASK_SOLID">The trace mask <page>Enums/MASK</page>. This determines what the trace should hit and what it shouldn't hit. A mask is a combination of <page>Enums/CONTENTS</page> - you can use these for more advanced masks.</item> <item name="collisiongroup" type="number" default="COLLISION_GROUP_NONE">The collision group <page>Enums/COLLISION_GROUP</page>. This determines what the trace should hit in regards to the entity's collision group.</item> <item name="ignoreworld" type="boolean" default="false">Should the trace ignore world or not</item> <item name="output" type="table" default="nil">If set, the trace result will be written to the supplied table instead of returning a new table</item> <item name="whitelist" type="boolean" default="false" added="2024.05.16">Turns the `filter` field into a whitelist, if it is a table.</item> <item name="hitclientonly" type="boolean" realm="client" default="false" added="2024.05.16">Enables traces to hit clientside only entities. Keep in mind that most naturally spawned entities are classified as debris, so extra `mask` values might be required.</item> </fields> </structure>