Revision Difference
WEAPON:TranslateActivity#547967
<function name="TranslateActivity" parent="WEAPON" type="hook">
<ishook>yes</ishook>
<description>
Translate a player's Activity into a weapon's activity, depending on how you want the player to be holding the weapon.
For example, ACT_MP_RUN becomes ACT_HL2MP_RUN_PISTOL.
</description>
<realm>Shared</realm>
<predicted>No</predicted>
<args>
<arg name="act" type="number">The activity to translate</arg>
</args>
<rets>
<ret name="" type="number">The translated activity</ret>
</rets>
</function>
<example>
<description>Default action</description>
<code>
function SWEP:TranslateActivity( act )
if ( self.Owner:IsNPC() ) then
if ( self:GetOwner():IsNPC() ) then
if ( self.ActivityTranslateAI[ act ] ) then
return self.ActivityTranslateAI[ act ]
end
return -1
end
if ( self.ActivityTranslate[ act ] != nil ) then
return self.ActivityTranslate[ act ]
end
return -1
end
</code>
</example>