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Weapon:SetNextPrimaryFire#551699

<function name="SetNextPrimaryFire" parent="Weapon" type="classfunc"> <description> Sets when the weapon can fire again. Time should be based on <page>Global.CurTime</page>. <note>The standard HL2 "weapon_pistol" bypasses this function due to an [internal implementation](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/hl2/weapon_pistol.cpp#L313-L317).</note> <note>The standard HL2 Pistol (`weapon_pistol`) bypasses this function due to an [internal implementation](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/hl2/weapon_pistol.cpp#L313-L317).</note> <bug issue="3786">This will fire extra bullets if the time is set to less than <page>Global.CurTime</page>.</bug> </description> <realm>Shared</realm> <args> <arg name="time" type="number">Time when player should be able to use primary fire again</arg> </args> </function>