Revision Difference
constraint.AdvBallsocket#546965
<function name="AdvBallsocket" parent="constraint" type="libraryfunc">
	<description>
Creates an advanced ballsocket (ragdoll) constraint.
Uses a https://developer.valvesoftware.com/wiki/Phys_ragdollconstraint
	</description>
	<realm>Server</realm>
	<file line="842">lua/includes/modules/constraint.lua</file>
	<file line="828-L900">lua/includes/modules/constraint.lua</file>
	<args>
		<arg name="Ent1" type="Entity">First entity.</arg>
		<arg name="Ent2" type="Entity">Second entity.</arg>
		<arg name="Bone1" type="number">Bone of first entity (0 for non-ragdolls)</arg>
		<arg name="Bone2" type="number">Bone of second entity (0 for non-ragdolls)</arg>
		<arg name="LPos1" type="Vector">Position on the first entity, in its local space coordinates.</arg>
		<arg name="LPos2" type="Vector">Position on the second entity, in its local space coordinates.</arg>
		<arg name="forcelimit" type="number">Amount of force until it breaks (0 = unbreakable)</arg>
		<arg name="torquelimit" type="number">Amount of torque (rotation speed) until it breaks (0 = unbreakable)</arg>
		<arg name="xmin" type="number">Minimum angle in rotations around the X axis local to the constraint.</arg>
		<arg name="ymin" type="number">Minimum angle in rotations around the Y axis local to the constraint.</arg>
		<arg name="zmin" type="number">Minimum angle in rotations around the Z axis local to the constraint.</arg>
		<arg name="xmax" type="number">Maximum angle in rotations around the X axis local to the constraint.</arg>
		<arg name="ymax" type="number">Maximum angle in rotations around the Y axis local to the constraint.</arg>
		<arg name="zmax" type="number">Maximum angle in rotations around the Z axis local to the constraint.</arg>
		<arg name="xfric" type="number">Rotational friction in the X axis local to the constraint.</arg>
		<arg name="yfric" type="number">Rotational friction in the Y axis local to the constraint.</arg>
		<arg name="zfric" type="number">Rotational friction in the Z axis local to the constraint.</arg>
		<arg name="onlyrotation" type="number">Only limit rotation, free movement.</arg>
		<arg name="nocollide" type="number">Whether the entities should be no-collided.</arg>
	</args>
	<rets>
		<ret name="" type="Entity">A phys_ragdollconstraint entity. Will return false if the constraint could not be created.</ret>
	</rets>
</function>
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