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constraint.AdvBallsocket#565855

<function name="AdvBallsocket" parent="constraint" type="libraryfunc"> <description> Creates an advanced ballsocket (ragdoll) constraint. See <page>constraint.Ballsocket</page> for the simpler version. </description> <realm>Server</realm> <file line="837-L906">lua/includes/modules/constraint.lua</file> <args> <arg name="ent1" type="Entity">First entity.</arg> <arg name="ent2" type="Entity">Second entity.</arg> <arg name="bone1" type="number"><page>PhysObj</page> number of first entity to constrain to. (0 for non-ragdolls). See <page>Entity:TranslateBoneToPhysBone</page>.</arg> <arg name="bone2" type="number"><page>PhysObj</page> number of second entity to constrain to. (0 for non-ragdolls). See <page>Entity:TranslateBoneToPhysBone</page>.</arg> <arg name="localPos1" type="Vector">Position relative to the the first physics object to constrain to.</arg> <arg name="localPos2" type="Vector" default="nil">Position relative to the the second physics object to constrain to. <warning>Does nothing!</warning> </arg> <arg name="forceLimit" type="number" default="0">Amount of force until it breaks (0 = unbreakable)</arg> <arg name="torqueLimit" type="number" default="0">Amount of torque (rotation speed) until it breaks (0 = unbreakable)</arg> <arg name="forceLimit" type="number" default="0">Amount of force until it breaks (0 = unbreakable).</arg> <arg name="torqueLimit" type="number" default="0">Amount of torque (rotation speed) until it breaks (0 = unbreakable).</arg> <arg name="xMin" type="number">Minimum angle in rotations around the X axis local to the constraint.</arg> <arg name="yMin" type="number">Minimum angle in rotations around the Y axis local to the constraint.</arg> <arg name="zMin" type="number">Minimum angle in rotations around the Z axis local to the constraint.</arg> <arg name="xMax" type="number">Maximum angle in rotations around the X axis local to the constraint.</arg> <arg name="yMax" type="number">Maximum angle in rotations around the Y axis local to the constraint.</arg> <arg name="zMax" type="number">Maximum angle in rotations around the Z axis local to the constraint.</arg> <arg name="xFric" type="number" default="0">Rotational friction in the X axis local to the constraint.</arg> <arg name="yFric" type="number" default="0">Rotational friction in the Y axis local to the constraint.</arg> <arg name="zFric" type="number" default="0">Rotational friction in the Z axis local to the constraint.</arg> <arg name="onlyRotation" type="number" default="0">Only limit rotation, free movement.</arg> <arg name="noCollide" type="number" default="0">Whether the entities should be no-collided.</arg> </args> <rets> <ret name="" type="Entity">A [phys_ragdollconstraint](https://developer.valvesoftware.com/wiki/Phys_ragdollconstraint) entity. Will return `false` if the constraint could not be created.</ret> </rets> </function>