Revision Difference
duplicator.RegisterEntityClass#515693
<function name="RegisterEntityClass" parent="duplicator" type="libraryfunc">⤶
<description>⤶
This allows you to specify a specific function to be run when your SENT is pasted with the duplicator, instead of relying on the generic automatic functions.⤶
⤶
<note>Automatically calls <page>duplicator.Allow</page> for the entity class.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="name" type="string">The ClassName of the entity you wish to register a factory for</arg>⤶
<arg name="function" type="function">The factory function you want to have called. It should have the arguments (Player, ...) where ... is whatever arguments you request to be passed.</arg>⤶
<arg name="args" type="vararg">Strings of the names of arguments you want passed to function the from the <page>EntityCopyData</page>. As a special case, "Data" will pass the whole structure.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Prints the datatable and then lets the duplicator do it's job</description>⤶
<code>⤶
duplicator.RegisterEntityClass("prop_physics", function(ply, data)⤶
PrintTable(data)⤶
duplicator.GenericDuplicatorFunction(ply, data)⤶
end, "Data")⤶
</code>⤶
<output>⤶
⤶
```⤶
Skin = 0⤶
Mins = -14.357550 -14.390250 -25.934851⤶
Flex:⤶
ColGroup = 0⤶
Pos = -292.415070 -157.575043 -12262.056641⤶
PhysicsObjects:⤶
0:⤶
Frozen = false⤶
Pos = 13.750092 0.490356 -4.675781⤶
Angle = 0.057 87.808 -0.031⤶
Class = prop_physics⤶
FlexScale = 1⤶
Maxs = 14.438149 14.405550 25.995348⤶
Model = models/props_borealis/bluebarrel001.mdl⤶
Angle = 0.057 134.318 -0.031⤶
```⤶
⤶
</output>⤶
⤶
</example>