Revision Difference
effects.TracerSound#565330
<function name="TracerSound" parent="effects" type="libraryfunc">⤶
<description>Imitates the "near miss" tracer sound, with the ability to override the sound played.⤶
⤶
The frequency of the sound is limited internally, as to not overwhelm the player. (same as normal tracers)⤶
</description>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="start" type="Vector">Start position of the tracer.</arg>⤶
<arg name="endpos" type="Vector">End position of the tracer</arg>⤶
<arg name="tracerType" type="number" default="1">Tracer type. Acceptable values are:⤶
* 1 - Normal bullet⤶
* 2 - Gunship bullet⤶
* 4 - Strider bullet⤶
* 8 - Underwater bullet⤶
⤶
This affects the default sound, as well as the distance from which the sound can be heard compared to the closest point on the tracer line to the <page text="player's eyes">Player:GetShootPos</page>.⤶
</arg>⤶
<arg name="soundOverride" type="string" default="nil">If set, this sound will be played instead of the default sound.</arg>⤶
</args>⤶
</function>⤶
⤶