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effects.TracerSound#565330

<function name="TracerSound" parent="effects" type="libraryfunc">⤶ <description>Imitates the "near miss" tracer sound, with the ability to override the sound played.⤶ ⤶ The frequency of the sound is limited internally, as to not overwhelm the player. (same as normal tracers)⤶ </description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="start" type="Vector">Start position of the tracer.</arg>⤶ <arg name="endpos" type="Vector">End position of the tracer</arg>⤶ <arg name="tracerType" type="number" default="1">Tracer type. Acceptable values are:⤶ * 1 - Normal bullet⤶ * 2 - Gunship bullet⤶ * 4 - Strider bullet⤶ * 8 - Underwater bullet⤶ ⤶ This affects the default sound, as well as the distance from which the sound can be heard compared to the closest point on the tracer line to the <page text="player's eyes">Player:GetShootPos</page>.⤶ </arg>⤶ <arg name="soundOverride" type="string" default="nil">If set, this sound will be played instead of the default sound.</arg>⤶ </args>⤶ </function>⤶ ⤶