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game.GetMapChangeCount#565708

<function name="GetMapChangeCount" parent="game" type="libraryfunc">⤶ <description>Returns the current map change count for the server.⤶ ⤶ This is useful to determine whether the current map is the initial map, or whether a `changelevel` (using `map` command is also detected) has occurred at any point in the server's session.⤶ </description>⤶ <added>2025.11.28</added>⤶ <realm>Server</realm>⤶ <rets>⤶ <ret name="" type="number">The current map change count. Will start at `1`.</ret>⤶ </rets>⤶ </function>⤶ ⤶