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gameevent/player_activate#549427

<cat>gameevent</cat> <title>player_activate</title> <structure> <realm>Shared</realm>⤶ <realm>Shared and Menu</realm>⤶ <description> Called when a player has entered the game (connected and loaded). From this point you can use <page>Global.Player</page>(userid) (serverside or in singleplayer) <note>This is called after <page>GM:PlayerInitialSpawn</page> so you could just use that hook serverside.</note> </description> <fields> <item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the Player.</item> </fields> </structure> # Examples <example> <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description> <code> gameevent.Listen( "player_activate" ) hook.Add( "player_activate", "player_activate_example", function( data ) local id = data.userid // Same as Player:UserID() for the speaker // Called when a player is fully connected and loaded end ) </code> </example>