Revision Difference
gameevent/player_activate#549427
<cat>gameevent</cat>
<title>player_activate</title>
<structure>
<realm>Shared</realm>⤶
<realm>Shared and Menu</realm>⤶
<description>
Called when a player has entered the game (connected and loaded).
From this point you can use <page>Global.Player</page>(userid) (serverside or in singleplayer)
<note>This is called after <page>GM:PlayerInitialSpawn</page> so you could just use that hook serverside.</note>
</description>
<fields>
<item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the Player.</item>
</fields>
</structure>
# Examples
<example>
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>
<code>
gameevent.Listen( "player_activate" )
hook.Add( "player_activate", "player_activate_example", function( data )
local id = data.userid // Same as Player:UserID() for the speaker
// Called when a player is fully connected and loaded
end )
</code>
</example>