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render.SetStencilWriteMask#565829

<function name="SetStencilWriteMask" parent="render" type="libraryfunc"> <description> Sets the unsigned 8-bit (`byte`) bitflag mask that will be bitwise ANDed with all values as they are written to the Stencil Buffer This can be considered a "niche" Stencil function as it is not required for many Stencil use-cases. This is a companion function to <page>render.SetStencilTestMask</page> which modifies Stencil Buffer values as they are read. For more detailed information on the Stencil system, including usage examples, see the <page text="Stencils Render Reference">render_stencils</page> page⤶ For more detailed information on the Stencil system, including usage examples, see the <page text="Stencils Render Reference">render_stencils</page> page.⤶ </description> <realm>Client and Menu</realm> <args> <arg name="bitMask" type="number"> The 8-bit (`byte`) mask The 8-bit (`byte`) mask. Set to `255` to make no change to written Stencil Buffer values. </arg> </args> </function>