Revision Difference
saverestore.AddSaveHook#518034
<function name="AddSaveHook" parent="saverestore" type="libraryfunc">
<description>Adds a save hook for the Half-Life 2 save system. You can this to carry data through level transitions in Half-Life 2.</description>
<realm>Shared</realm>
<args>
<arg name="identifier" type="string">The unique identifier for this hook.</arg>
<arg name="callback" type="function">The function to be called when an engine save is being saved. It has one argument:


<page>ISave</page> save - The save object to be used to write data to the save file that is being saved





You can also use those functions to save data:


<page>saverestore.WriteVar</page>


<page>saverestore.WriteTable</page>


<page>saverestore.SaveEntity</page></arg>⤶
<arg name="callback" type="function">The function to be called when an engine save is being saved. It has one argument:⤶
⤶
⤶
<page>ISave</page> save - The save object to be used to write data to the save file that is being saved⤶
⤶
⤶
⤶
⤶
⤶
You can also use those functions to save data:⤶
⤶
⤶
<page>saverestore.WriteVar</page>⤶
⤶
⤶
<page>saverestore.WriteTable</page>⤶
⤶
⤶
<page>saverestore.SaveEntity</page></arg>⤶
</args>
</function>
<example>
<description>Example usage.</description>
<code>
saverestore.AddSaveHook( "HookNameHere", function( save )
saverestore.WriteTable( { "test" }, save )
end )
</code>
</example>