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spawnmenu.GetTools#528463

<function name="GetTools" parent="spawnmenu" type="libraryfunc"> <description>Gets a table of tools on the client.</description> <realm>Client</realm> <rets> <ret name="" type="table">A table with groups of tools, along with information on each tool.</ret> </rets> </function> <example> <description>Prints the output</description> <code>PrintTable( spawnmenu.GetTools() )</code> <outputfixedwidth>Fixed width</outputfixedwidth> <output> ``` 1: ``` Icon = icon16/wrench.png Icon = icon16/wrench.png Items: 1: 1: CPanelFunction = function: 0x341391a8 Command = gmod_tool axis Controls = axis ItemName = axis Text = #tool.axis.name 2: CPanelFunction = function: 0x341c7368 Command = gmod_tool ballsocket Controls = ballsocket ItemName = ballsocket Text = #tool.ballsocket.name 3: CPanelFunction = function: 0x343826e8 Command = gmod_tool elastic Controls = elastic ItemName = elastic Text = #tool.elastic.name ... ItemName = Constraints Text = #spawnmenu.tools.constraints 2: 1: CPanelFunction = function: 0x342138f0 Command = gmod_tool balloon Controls = balloon ItemName = balloon Text = #tool.balloon.name 2: CPanelFunction = function: 0x340d7628 Command = gmod_tool button Controls = button ItemName = button Text = #tool.button.name 3: CPanelFunction = function: 0x34302670 Command = gmod_tool duplicator Controls = duplicator ItemName = duplicator Text = #tool.duplicator.name ... ItemName = Construction Text = #spawnmenu.tools.construction ... Label = #spawnmenu.tools_tab Name = AAAAAAA_Main ``` 2: 2: Icon = icon16/page_white_wrench.png ``` Icon = icon16/page_white_wrench.png Items: 1: 1: CPanelFunction = function: 0x34236090 Command = Controls = ItemName = User_Cleanup Text = #spawnmenu.utilities.cleanup 2: CPanelFunction = function: 0x34236418 Command = Controls = ItemName = PhysgunSettings Text = #spawnmenu.utilities.physgunsettings 3: CPanelFunction = function: 0x34232640 Command = Controls = ItemName = Undo Text = #spawnmenu.utilities.undo ItemName = User Text = #spawnmenu.utilities.user ... Label = #spawnmenu.utilities_tab Name = Utilities ``` </output> </output> </example>