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team.SetClass#551524

<function name="SetClass" parent="team" type="libraryfunc"> <description>Sets valid classes for use by a team. Classes can be created using <page>player_manager.RegisterClass</page></description> <file line="89-L96">lua/includes/modules/team.lua</file>⤶ <realm>Shared</realm> <args> <arg name="index" type="number">Index of the team</arg> <arg name="classes" type="any">A class ID or table of class IDs</arg> </args> </function> <example> <description>Allows TEAM_RED to access the "Soldier" class</description> <code>team.SetClass( TEAM_RED, {"Soldier"} )</code> </example>