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team.SetSpawnPoint#551527

<function name="SetSpawnPoint" parent="team" type="libraryfunc"> <description> Sets valid spawnpoint classes for use by a team. <note>GM.TeamBased must be set to true for this to work</note> </description> <file line="80-L87">lua/includes/modules/team.lua</file>⤶ <realm>Shared</realm> <args> <arg name="index" type="number">Index of the team</arg> <arg name="classes" type="any">A spawnpoint classname or table of spawnpoint classnames</arg> </args> </function> <example> <description>Allows TEAM_BLUE to spawn at terrorist spawn points</description> <code>team.SetSpawnPoint( TEAM_BLUE, {"info_terror"} )</code> </example>