Revision Difference
util.TraceLine#544204
<function name="TraceLine" parent="util" type="libraryfunc">
<description>
Performs a trace with the given trace data.
<note>Clientside entities will not be hit by traces.</note>
<note>When server side trace starts inside a solid, it will hit the most inner solid the beam start position is located in. Traces are triggered by change of boundary.</note>
</description>
<realm>Shared</realm>
<args>
<arg name="TraceData" type="table">The trace data to use. See <page>Structures/Trace</page></arg>
</args>
<rets>
<ret name="" type="table">Trace result. See <page>Structures/TraceResult</page>.
Can return nil if <page>game.GetWorld</page> or its <page text="physics object">Entity:GetPhysicsObject</page> is invalid. This will be the case for any traces done before <page>GM:InitPostEntity</page> is called.</ret>
</rets>
</function>
<example>
<description>Using a function callback as filter.</description>
<code>
local tr = util.TraceLine( {
start = LocalPlayer():EyePos(),
endpos = LocalPlayer():EyePos() + EyeAngles():Forward() * 10000,
filter = function( ent ) if ( ent:GetClass() == "prop_physics" ) then return true end end
} )
print( tr.HitPos, tr.Entity )
</code>
<output>The trace will only hit prop_physics or world.</output>
⤶
</example>⤶
</example>⤶
⤶
<example>⤶
<description>Insert a [wire ranger](https://github.com/wiremod/wire/blob/master/lua/entities/gmod_wire_ranger.lua) inside multiple solid sources.</description>⤶
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<output>⤶
<upload src="1bd91/8d93b11bded35a2.png" size="655599" name="image.png" />⤶
</output> ⤶
</example>