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Searching For "SetDT"

Entity:SetDTVector

<function name="SetDTVector" parent="Entity" type="classfunc"> <description> <internal></internal> This is called internally by

Entity:SetDTString

<function name="SetDTString" parent="Entity" type="classfunc"> <description> <internal></internal> This is called internally by

Entity:SetDTInt

<function name="SetDTInt" parent="Entity" type="classfunc"> <description> <internal></internal> This is called internally by

Entity:SetDTFloat

<function name="SetDTFloat" parent="Entity" type="classfunc"> <description> <internal></internal> This is called internally by

Entity:SetDTEntity

<function name="SetDTEntity" parent="Entity" type="classfunc"> <description> <internal></internal> This is called internally by

Entity:SetDTBool

<function name="SetDTBool" parent="Entity" type="classfunc"> <description> <internal></internal> This is called internally by

Entity:SetDTAngle

<function name="SetDTAngle" parent="Entity" type="classfunc"> <description> <internal></internal> This is called internally by

Entity:NetworkVarElement

be called in <page>ENTITY:SetupDataTables</page>. <warning>Make sure to not call the SetDT* and your custom set methods on the client realm

GM:ShouldCollide

meta:GetLowHealthMode() return self:GetDTBool( DT_PLAYER_BOOL_LOWHEALTHMODE ) end function meta:SetLowHealthMode( enabled ) self:SetDTBool( DT_PLAYER_BOOL_LOWHEALTHMODE, enabled ) -- We changed something to collisions,

Entity:NetworkVar

for each client. </note> <warning>Make sure to not call the SetDT* and your custom set methods on the client realm