Garry's Mod Wiki

User Changes: Mohamed RACHID

4 Years Ago
Panel:SetTooltip - Note: do not show when Game UI is open
Entity:SetModelScale - Suggested Entity:ManipulateBoneScale() to avoid physics re-creation
Entity:Activate - Added note: Entity:SetModelScale() & recreated PhysObj
CUserCmd:SetImpulse - Mentioned the EF_NODRAW for impulse 200
CUserCmd:SetImpulse - Added impulse 200 to examples + re-organized examples as a list
5 Years Ago
coroutine.wrap - Mistake in last change
Panel:RunJavascript - Note: Chromium does not delay if document not ready
Panel:IsLoading - Notes : differences between Awesomium & Chromium
Structures/PropertyAdd - Oops, forgot to remove a "to do" note
render.BrushMaterialOverride - Gave basic description (and not broken)
Entity:TestPVS - Sorry, Entity:IsDormant() is not equivalent: made a "see also" instead
Entity:GetKeyValues - Mentioned Entity:GetInternalVariable() & write-only key values
GM:EntityKeyValue - Added example to remove infodecals with material check
surface.SetMaterial - Mentioned $ignorez flag
util.KeyValuesToTablePreserveOrder - Key case: can fail & explicitly mentioned lowercase
util.KeyValuesToTable - Key case: can fail & explicitly mentioned lowercase