User Changes: Mohamed RACHID
4 Years Ago | ||||
Panel:SetTooltip -
Note: do not show when Game UI is open
|
||||
Entity:SetModelScale -
Suggested Entity:ManipulateBoneScale() to avoid physics re-creation
|
||||
Entity:Activate -
Added note: Entity:SetModelScale() & recreated PhysObj
|
||||
CUserCmd:SetImpulse -
Mentioned the EF_NODRAW for impulse 200
|
||||
CUserCmd:SetImpulse -
Added impulse 200 to examples + re-organized examples as a list
|
||||
5 Years Ago | ||||
coroutine.wrap -
Mistake in last change
|
||||
Panel:RunJavascript -
Note: Chromium does not delay if document not ready
|
||||
Panel:IsLoading -
Notes : differences between Awesomium & Chromium
|
||||
Structures/PropertyAdd -
Oops, forgot to remove a "to do" note
|
||||
render.BrushMaterialOverride -
Gave basic description (and not broken)
|
||||
Entity:TestPVS -
Sorry, Entity:IsDormant() is not equivalent: made a "see also" instead
|
||||
Entity:GetKeyValues -
Mentioned Entity:GetInternalVariable() & write-only key values
|
||||
GM:EntityKeyValue -
Added example to remove infodecals with material check
|
||||
surface.SetMaterial -
Mentioned $ignorez flag
|
||||
util.KeyValuesToTablePreserveOrder -
Key case: can fail & explicitly mentioned lowercase
|
||||
util.KeyValuesToTable -
Key case: can fail & explicitly mentioned lowercase
|