User Changes: Mohamed RACHID
4 Years Ago | ||||
Panel:SetTooltip -
Note: do not show when Game UI is open
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Entity:SetModelScale -
Suggested Entity:ManipulateBoneScale() to avoid physics re-creation
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Entity:Activate -
Added note: Entity:SetModelScale() & recreated PhysObj
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CUserCmd:SetImpulse -
Mentioned the EF_NODRAW for impulse 200
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CUserCmd:SetImpulse -
Added impulse 200 to examples + re-organized examples as a list
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coroutine.wrap -
Mistake in last change
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Panel:RunJavascript -
Note: Chromium does not delay if document not ready
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Panel:IsLoading -
Notes : differences between Awesomium & Chromium
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Structures/PropertyAdd -
Oops, forgot to remove a "to do" note
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render.BrushMaterialOverride -
Gave basic description (and not broken)
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Entity:TestPVS -
Sorry, Entity:IsDormant() is not equivalent: made a "see also" instead
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Entity:GetKeyValues -
Mentioned Entity:GetInternalVariable() & write-only key values
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GM:EntityKeyValue -
Added example to remove infodecals with material check
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5 Years Ago | ||||
surface.SetMaterial -
Mentioned $ignorez flag
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util.KeyValuesToTablePreserveOrder -
Key case: can fail & explicitly mentioned lowercase
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util.KeyValuesToTable -
Key case: can fail & explicitly mentioned lowercase
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